Final Fantasy VII/Materia/Magic Materia

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The magic materia is green. Usually, it has 3 to 5 levels (stars), and each time the materia gains a level, it's possible to use a new spell, with the first being equivalent to slight tickling, the second being the one you use most, and third one being the one that kills everything dead (or heals everyone alive or something). There are a few exceptions like Ultima. The first star filled at the beginning and the last star being filled means the materia is mastered, thus depending on the stars the materia can usually have 2 to 4 spells - in Ultima's case, only one.

The materia is here divided quite arbitrarily to Black and White magic; this division is more of a traditional Final Fantasy thing and isn't used in the games as such. Also, the Black magic is divided to Elemental and Non-Elemental attacks.

Black magic[edit | edit source]

Elemental and quasi-elemental spells[edit | edit source]

Earth[edit | edit source]

Earth
Growth Spell MP Cost Description
0 AP Quake 6 Earth element attack
6,000 AP Quake2 28 Earth element attack
22,000 AP Quake3 68 Earth element attack
40,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Fire[edit | edit source]

Fire
Growth Spell MP Cost Description
0 AP Fire {{{mpcostl1}}} Fire element attack
? AP Fire2 {{{mpcostl2}}} Fire element attack
? AP Fire3 {{{mpcostl3}}} Fire element attack
? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Gravity[edit | edit source]

The Demi spells cause a lot of damage (particularly to fliers), but are not too accurate. Also, most bosses are nearly immune to Gravity effects as well.

Effective against Emerald Weapon when used with W-Magic or Quadra Magic.

Gravity
Growth Spell MP Cost Description
? AP Demi 14 Gravity-based attack. HP at 3/4
? AP Demi2 33 Gravity-based attack. HP at 1/2
? AP Demi3 48 Gravity-based attack. HP at 1/4
40,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Ice[edit | edit source]

Ice
Growth Spell MP Cost Description
? AP Ice 4 Ice element attack
? AP Ice2 22 Ice element attack
? AP Ice3 52 Ice element attack
? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Lightning[edit | edit source]

Lightning
Growth Spell MP Cost Description
? AP Bolt 4 Lightning element attack
? AP Bolt2 22 Lightning element attack
? AP Bolt3 52 Lightning element attack
? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Poison[edit | edit source]

Poison
Growth Spell MP Cost Description
? AP Bio 8 Poison element attack
? AP Bio2 36 Poison element attack
? AP Bio3 80 Poison element attack
38,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Non-elemental spells[edit | edit source]

Comet[edit | edit source]

Can be obtained from the top floor of one of the houses in the Forgotten Capital.

Comet
Growth Spell MP Cost Description
? AP Comet 70 Non-elemental attack
? AP Comet2 110 Non-elemental attack
60,000 AP

Equip Effects

Strength -02
Vitality -01
Magic +02
Magic Def +01
Max HP -05%
Max MP +05%


Contain[edit | edit source]

Strong magical attacks with different element in each.

Can be obtained from Mideel. Give it greens (Mimett Greens) to the small white chocobo, then scratch it behind the ears.

Note that pairing Contain with All has no effect.

Contain
Growth Spell MP Cost Description
0 AP Freeze 82 Very strong Ice magic. Sometimes causes Stop
5,000 AP Break 86 Very strong Earth magic. Sometimes causes Petrify
10,000 AP Tornado 90 Wind elemental attack. Sometimes causes Confu
15,000 AP Flare 100 Fire element attack
60,000 AP

Equip Effects

Strength -04
Vitality -02
Magic +04
Magic Def +02
Max HP -10%
Max MP +10%


Destruct[edit | edit source]

Mystify
Growth Spell MP Cost Description
0 AP DeBarrier 12 Destroys function of any barriers
? AP DeSpell 20 Makes magic ineffective
? AP Death 30 Causes sudden death
45,000 AP

Equip Effects

Strength -02
Vitality -01
Magic +02
Magic Def +01
Max HP -05%
Max MP +05%


Mystify[edit | edit source]

Mystify
Growth Spell MP Cost Description
0 AP Confu 18 Confuses opponent
12,000 AP Berserk 28 Causes opponent to go berserk
25,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Transform[edit | edit source]

Transform
Growth Spell MP Cost Description
0 AP Mini ?
8,000 AP Toad ?
? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Ultima[edit | edit source]

Can be obtained for free by stopping the materia train in Corel in Disc 2. If you fail to stop the train, it can be bought.

Ultima
Growth Spell MP Cost Description
0 AP
5,000 AP Ultima 130 Extreme magic attack
100,000 AP

Equip Effects

Strength -04
Vitality -02
Magic +04
Magic Def +02
Max HP -10%
Max MP +10%


White magic[edit | edit source]

Barrier[edit | edit source]

Barrier
Growth Spell MP Cost Description
? AP Barrier 16 Creates a Barrier resistant to physical attacks
? AP MBarrier 24 Creates a Magic Barrier resistant to magic attacks
? AP Reflect 30 Can reflect magic spells back up to 4 times
? AP Wall 58 Creates Barrier/MBarrier simultaneously
45,000 AP

Equip Effects

Strength -02
Vitality -01
Magic +02
Magic Def +01
Max HP -05%
Max MP +05%


Exit[edit | edit source]

Exit
Growth Spell MP Cost Description
? AP Escape 16 Lets you escape from battle
? AP Remove 99 Eliminates opponent from battle
? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Full Cure[edit | edit source]

Full Cure materia is obtained from one of the houses in Cosmo Canyon, in Disc 2 or later.

FullCure
Growth Spell MP Cost Description
0 AP
0 AP FullCure 99 Restores entire HP
100,000 AP

Equip Effects

Strength -04
Vitality -02
Magic +04
Magic Def +02
Max HP -10%
Max MP +10%


Heal[edit | edit source]

Heal
Growth Spell MP Cost Description
0 AP Poisona 3 Heals Poison
? AP Esuna 15 Cures unusual status
? AP Resist ? Makes you resistant to tranformation
? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Restore[edit | edit source]

Restore
Growth Spell MP Cost Description
0 AP Cure 5 Restores HP
? AP Cure2 24 Restores HP
? AP Regen 30 Gradually restores HP
? AP Cure3 64 Restores HP
40,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Revive[edit | edit source]

Revive
Growth Spell MP Cost Description
0 AP Life 34 Restores life
45,000 AP Life2 100 Restores life and entire HP
55,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Seal[edit | edit source]

Seal
Growth Spell MP Cost Description
? AP Sleepel ? ?
? AP Silence ? ?
? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Shield[edit | edit source]

Shield
Growth Spell MP Cost Description
0 AP
10,000 AP Shield 180 extreme magic defense
100,000 AP

Equip Effects

Strength -04
Vitality -02
Magic +04
Magic Def +02
Max HP -10%
Max MP +10%


Time[edit | edit source]

Time
Growth Spell MP Cost Description
? AP Haste 18 Increases speed
? AP Slow 20 Decreases speed
? AP Stop 34 Stops all movement
42,000 AP

Equip Effects

Strength -02
Vitality -01
Magic +02
Magic Def +01
Max HP -05%
Max MP +05%


Master Magic[edit | edit source]

The Master Magic materia basically gives you all the abilities of all the magic materias. It can be gotten either by defeating Emerald WEAPON and trading in the Earth Harp at Kalm, or by mastering all the magic materias and trading them for the Master Magic materia at Cosmo Canyon (if you managed to save that Huge materia anyway). The Master Magic materia can be linked to and "All" or a "Quadra Magic" materia to give all spells the effect of the support materia.