25% developed

Emulation/Xbox

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The original Xbox console.

About the Xbox[edit | edit source]

The original Xbox is notoriously difficult to emulate. The emulation community once commonly underestimated the difficulty of emulating the Xbox due to its similarities with a PC.[1] However, the Xbox is notably different than a standard PC in a number of ways.

Xbox Emulators[edit | edit source]

Official[edit | edit source]

The Xbox 360 line, Xbox One line, and Xbox Series line all use emulation to offer backwards compatibility with Xbox games. While not all Xbox games are supported through this lineup, many are, and for these games this option is by far the easiest way to emulate them.

Wikipedia maintains a List of backward-compatible games for Xbox One and Series X, as well as a List of Xbox games compatible with Xbox 360.

CXBX Family[edit | edit source]

CXBX Reloaded[edit | edit source]

A more current version of CXBX with somewhat higher capability than the original.

CXBX also aims to emulate Sega Chihiro arcade hardware, which is itself derivative of the Xbox.[2]

CXBX[edit | edit source]

Among the first Xbox emulators, based on high level emulation. Capable of running homebrew. Limited compatibility.

Dxbx[edit | edit source]

A now discontinued fork of Dxbx written in Delphi object Pascal. It contained some unique features that other members of the family lack, including a symbol scanning engine.[3]

XQEMU[edit | edit source]

A low level open source and portable emulator.

Very computationally demanding and requires numerous files to be dumped from a system to operate.

Other[edit | edit source]

  • Xeon - Early emulator focused on emulating Halo specifically.

References[edit | edit source]

  1. "The Current State of Original Xbox Emulation on the PC | MVG". Retrieved 28 July 2021.
  2. "GitHub - Cxbx-Reloaded/Cxbx-Reloaded: Xbox (Original) Emulator". GitHub. Retrieved 28 July 2021.
  3. "GitHub - PatrickvL/Dxbx: Xbox1 emulator". GitHub. Retrieved 28 July 2021.