Digital Circuits/CORDIC

From Wikibooks, open books for an open world
Jump to: navigation, search

A CORDIC (standing for COordinate Rotation DIgital Computer) circuit serves to compute several common mathematical functions, such as trigonometric, hyperbolic and exponential functions.


A CORDIC uses only adders to compute the result, with the benefit that it can therefore be implemented using relatively basic hardware.

Methods such as power series or table lookups usually need multiplications to be performed. If a hardware multiplier is not available, a CORDIC is generally faster, but if a multiplier can be used, other methods may be faster.

CORDICs can also be implemented in many ways, including a single-stage iterative method, which requires very few gates when compared to multiplier circuits. Also, CORDICs can compute many functions with precisely the same hardware, so they are ideal for applications with an emphasis on reduction of cost (e.g. by reducing gate counts in FPGAs) over speed. An example of this priority is in pocket calculators, where CORDICs are very frequently used.


The CORDIC was invented in 1959 by J.E. Volder, in the aeroelectronics departments of Convair, and was designed for the B-58 Hustler bomber's navigational computer to replace an analogue resolver, a device that computed trigonometric functions.

In 1971, J.S. Walther, at Hewlett-Packard, extended the method to calculate hyperbolic and exponential functions, logarithms, multiplications, divisions, and square roots.

General Concept[edit]

Consider the following rotations of vectors:

CORDIC Vector Rotation 1.svg CORDIC Vector Rotation 2.svg
  • Start at (1, 0)
  • Rotate by θ
  • We get (cosθ, sinθ)
  • Start at (1, y)
  • Rotate until y = 0
  • The rotation is tan−1y

If we were to have a computationally efficient method of rotating a vector, we can directly evaluate sine, cosine and arctan functions. However, rotation by an arbitrary angle is non-trivial (you have to know the sine and cosines, which is precisely what we don't have). We use two methods to make it easier:

  • Instead of performing rotations, we perform "pseudorotations", which are easier to compute.
  • Construct the desired angle θ from a sum of special angles, αi:
\theta = \alpha_1 + \alpha_2 + \ldots + \alpha_m

The diagram belows shows a rotation and pseudo-rotation of a vector of length Ri about an angle of ai about the origin:

CORDIC Pseudo-rotation.svg

A rotation about the origin produces the following co-ordinates:

x_{i+1} = x_i \cos \alpha_i - y_i \sin \alpha_i
y_{i+1} = y_i \cos \alpha_i - x_i \sin \alpha_i
\theta_{i+1} = \theta_i + \alpha_i

Recall the identity \cos \theta \equiv 1 \Big / \sqrt{1+ \tan^2 \theta } .

x_{i+1} = \left( x_i - y_i \tan \alpha_i \right) \Big / \sqrt{1+ \tan^2 \alpha_i }
y_{i+1} = \left( y_i - x_i \tan \alpha_i \right) \Big / \sqrt{1+ \tan^2 \alpha_i }

Our strategy will be to eliminate the factor of 1 \Big / \sqrt{1+ \tan^2 \alpha_i} and somehow remove the multiplication by \tan \alpha_i. A pseudo-rotation produces a vector with the same angle as the rotated vector, but with a different length. In fact, the pseudo-rotation changes the length to:

R_{i+1} = \frac{R_i}{\cos \alpha_i } = R_i \sqrt{  1+ \tan^2 \alpha_i }

Thus we now have these co-ordinates following a pseudo-rotation:

x^\prime_{i+1} = \left( x_i - y_i \tan \alpha_i \right)
y^\prime_{i+1} = \left( y_i - x_i \tan \alpha_i \right)
\theta_{i+1} = \theta_i - \alpha_i

The pseudo-rotation has succeeded in removing our length-factor, which would have required a costly division operation. However, the vector will grow by a factor of K over a sequence of n pseudo-rotations:

K = \prod_{i=0}^{n-1} \sqrt{  1+ \tan^2 \alpha_i }

The co-ordinates following the n pseudo-rotations are then:

x_{n} = K \left( x_i \cos \sum_{i=0}^{n-1} {\alpha_i} - y_i \sin \sum_{i=0}^{n-1}\alpha_i \right)
y_{n} = K \left( y_i \cos \sum_{i=0}^{n-1} {\alpha_i} + x_i \sin \sum_{i=0}^{n-1}\alpha_i \right)
\theta_{n} = \theta_i - \sum_{i=0}^{n-1}{\alpha_i}
The first three pseudo-rotations. Note how we converge on the correct angle, θ

If the angles are always the same set, then K is fixed, and can be accounted for later. We choose these angle according to two criteria:

  • We must also choose the angles so that any angle can be constructed from the sum of all them, with appropriate signs.
  • We make all \tan \alpha_i a power of 2, so that the multiplication can be performed by a simple logical shift of a binary number.

The tangent function has a monotonically increasing gradient on the interval [0, π/2], so the tangent of a given angle is always less than twice the tangent of half the angle. This means that if we make the angles \alpha_i = \tan^{-1} 2^{-i}, we can satify both criteria. Note that the tangent function is odd, which means that to pseudo-rotate the other way, you just subtract, rather than add, the tangent of the angle.

i αi = tan−1 (2−i)
Degrees Radians
0 45.00 0.7854
1 26.57 0.4636
2 14.04 0.2450
3 7.13 0.1244
4 3.58 0.0624
5 1.79 0.0312
6 0.90 0.0160
7 0.45 0.0080
8 0.22 0.0040
9 0.11 0.0020

In step i of the process, we pseudo-rotate by d_i 2^{-i}\,, where d_i\, is the direction (or sign) of the rotation, which will be chosen at each step to force the angle to converge to the desired final rotation. For example, consider an rotation of 28°:

28 \approx 45.0 - 26.57 + 14.04 - 7.13 + 3.58 - 1.79 +0.90 - 0.45 + 0.22 + 0.11
28 \approx 27.91

The more steps we take, the better the approximation that we can make by successive rotations. Thus, we have the following iterative co-ordinate calculation:

x_{i+1} = x_i - d_i y_i 2^{-i}
y_{i+1} = y_i + d_i x_i 2^{-i}
\theta_{i+1} = \theta_i - d_i \alpha_i

In order to achieve k bit of precision, k iterations are needed, because \tan^{-1} 2^{-i} \lessapprox 2^{-i}, converging as i increases.

Using CORDICs[edit]

CORDIC Block.svg

CORDICs can be used to compute many functions. A CORDIC has three inputs, x0, y0, and z0. Depending on the inputs to the CORDIC, various results can be produced at the outputs xn, yn, and zn.

Using CORDIC in rotation mode[edit]

x_{i+1} = x_i - d_i y_i 2^{-i}
y_{i+1} = y_i + d_i x_i 2^{-i}
z_{i+1} = z_i - d_i \alpha_i

 x_{n} = K \left( x_0 \cos \theta_0 - y_0 \sin \theta_0 \right)
 y_{n} = K \left( y_0 \cos \theta_0 + x_0 \sin \theta_0 \right)
 z_{n} = 0

For convergence of θn to 0, choose d_i = \mbox{sgn }  z_i .

If we start with x0 = 1/K and y0=0, at the end of the process, we find xn=cos z0 and yn=sin z0.

The domain of convergence is -99.7^{\circ} < z_{0} < 99.7^{\circ} because 99.7° is the sum of all angles in the list.

Using CORDIC in vectoring mode[edit]

x_{i+1} = x_i - d_i y_i 2^{-i}
y_{i+1} = y_i + d_i x_i 2^{-i}
z_{i+1} = z_i - d_i \alpha_i

x_{n} = K \sqrt{ x^2 + y^2}
 y_{n} = 0
z_{n} = z_0 + \tan^{-1} \left( y_0 / x_0 \right)

For convergence of yn to 0, choose d_i = - \mbox{sgn }  (x_i y_i).

If we start with x0 = 1 and z0 = 0, we find zn=tan−1y0

Implementations of CORDICs[edit]

Bit-parallel, unrolled[edit]

CORDIC (Bit-Parallel, Unrolled, Circular Rotation).svg

Bit-parallel, iterative[edit]

CORDIC (Bit-Parallel, Iterative, Circular Rotation).svg

If a high speed is not required, this can be implemented with a single adder and a single shifter.


The Universal CORDIC[edit]

By introducing a factor μ, we can also cater for linear and hyperbolic functions:

x_{i+1} = x_i - \mu d_i y_i 2^{-i}
y_{i+1} = y_i + d_i x_i 2^{-i}
z_{i+1} = z_i - d_i \alpha_i

Summary of Universal CORDIC implementations[edit]

x_{i+1} = x_i - \mu d_i y_i 2^{-i}
y_{i+1} = y_i + d_i x_i 2^{-i}
z_{i+1} = z_i - d_i \alpha_i
Mode Rotation Vectoring
d_i = \mbox{sgn } (z_i), \quad z \rightarrow 0 d_i = -\mbox{sgn } (x_i y_i), \quad y \rightarrow 0

μ = 1
αi = tan−12−i

CORDIC Block, Circular, Rotation.svg CORDIC Block, Circular, Vectoring.svg

μ = 0
αi = 2−i

CORDIC Block, Linear, Rotation.svg CORDIC Block, Linear, Vectoring.svg

μ = -1
αi = tanh−12−i

CORDIC Block, Hyperbolic, Rotation.svg CORDIC Block, Hyperbolic, Vectoring.svg
  • In hyperbolic mode, iterations 4, 13, 40, 121, ..., j, 3j+1,... must be repeated. The constant K' given below accounts for this.
  • K = 1.646760258121...
  • 1/K = 0.607252935009...
  • K' = 0.8281593609602...
  • 1/K' = 1.207497067763...

Directly computable functions[edit]

\sin z\, \cos z\,
\tan^{-1} z\, \sinh z\,
\cosh z\, \tanh^{-1} z\,
x/y xz
\tan^{-1} (y/x)\, \sqrt{ x^2 + y^2 }
\sqrt{ x^2 - y^2 } e^z = \sinh z + \cosh z

Indirectly computable functions[edit]

In addition to the above functions, a number of other functions can be produced by combining the results of previous computations:

\tan z = \frac{\sin z}{\cos z}\, \cos^{-1} w = \tan^{-1} \frac{\sqrt{1-w^2}}{w}
\tanh z = \frac{\sinh z}{\cosh z} \sin^{-1} w = \tan^{-1} \frac{w}{\sqrt{1-w^2}}
\ln w = 2 \tanh^{-1} \frac{w-1}{w+1} \log_b w = {\ln w \over \ln b}
w^t = e^{t \ln w} \cosh^{-1} = \ln \left( w + \sqrt{1-w^2} \right)
\tan^{-1} (y/x)\, \sinh^{-1} = \ln \left( w + \sqrt{1+w^2} \right)
\sqrt{ x^2 - y^2 } \sqrt{w} = \sqrt{ (w+1/4)^2 - (w-1/4)^2 }

Further Reading[edit]

  • Parhami, B. (1999), Computer arithmetic: algorithms and hardware designs