Chip's Challenge/Level Pack 2/Levels 101-120

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Chip's Challenge:

General hints | Levels 1-20 | Levels 21-40 | Levels 41-60 | Levels 61-80 | Levels 81-100 | Levels 101-120 | Levels 121-140 | Levels 141-149 | Passwords

Level Pack 2:

Levels 1-20 | Levels 21-40 | Levels 41-60 | Levels 61-80 | Levels 81-100 | Levels 101-120 | Levels 121-140 | Levels 141-149 | Passwords


This is a continuation of the walkthrough for Level Pack 2 of Chip's Challenge. Levels 101 (Hard as Rock) through 120 (Frost Rings) will be discussed on this page.

Level 101:Hard as Rock[edit | edit source]

Ignore the block; you don't need it. Run right to the second column and go up to enter the third. Get the yellow key. Go to the bottom of the first column and get the fire boots. Go to the top of the second column and free the ball. Now, travel up the first column. Pick up the chip and unlock the yellow door. You do not need the blue key. Beat the paramecia and go three squares right of the dirt. As the teeth moves below you, move in on the flippers. Run out. Swim through the FAR RIGHT water and go to the blob area. Beat the blobs and get chased by the bug to the exit. (The trap will, luckily for you, be open.) 924 hard seconds.

Level 102:Chip's Fight[edit | edit source]

Push the lower block down to get the fire boots. Then, push the two upper right blocks into the two bombs. Push left to get the green key. Pass the green door and tank to go to the bottom right area. Push the block in the ice slab right and beat it to the top. Now, catch it and take it down. Follow the ice to an ice arena. Step DRDLDR2D to pass the fire and get the blue key. Return all the way to the start and pass the blue door. Run through all the bugs to a block cloner. Pass it and go to another block cloner. Wait about half a move so you can catch the block. Push it to the far left of the top overhang, open the below walls, and blow the bomb. Follow the left path to the yellow key. Enter the teleport above you from the left side. Pass the balls to get the chip. Return back the way you came and run right, passing the bugs above you, and get the chip. Pass the force floors to go back to the first area. RUN right and get the last chip before the balls squash you. Push the block left two spaces and get out. Go back to the first area and circle around the blocks to unlock the yellow door. Keep a safe distance from the "exit" as you run down and enter the far left corridor to find the real exit. You fought all that for 371 seconds? Hahaha......ha?

Level 103:Island Hopping[edit | edit source]

This is an extremely difficult bold. Expect to take several hours on it. Get the two chips and flippers away from the blob. Wait two moves, then get the chip below you. (You need to lose another move; for simple ease it is better to simply not get the extra boost on this chip, and instead just hold down.) Move left and get another chip. Enter the random chamber. You need to be absolutely perfect, so it will take a long time. Hit the button ONCE and get out as fast as you can. You should be able to get the chip above you before the clock turns to 490. Swim up to four more chips. Beat the ball to another four and push the block out of the way. As you move to the right, close the block behind you. Get the chip to the right and swim to four more, but leave the upper right chip. Now, swim down. Clone a block and push it up over the clone button. Repeat once. From here, build the bridge left to the trap. Take a block onto the trap and push it left into the 2-SPACE glider gap. This is critical to succeed. Wait a move and pat the dirt down. Escape to the right and bring another block in. Push it right between gliders. Run around to the bottom entrance and wait for the gliders to turn around (counterclockwise). Push the block up as they do so. Go back to the trap and wait for them to pass by. Get the chip to the right and circle to the left. Get the other chip and yellow key. Exit north and get the chip you left behind above. Go back to the cloner and hurry: Push the block left and clone another. Move the first block down and the new block right. This directs the four gliders down into the bombs. Get the single chip below you, followed by the four chips further left. Go down and get the fire boot and chip. Open the yellow door and slide to the tank area. The tank should be moving right; wait for it to swing left and right. Jump through and follow the thin walls to the blue key. Go back to above the first tank. Wait for the tank to swing left-right-left-right, then go back through the fire. Slide back into the sea. Hold up until you reach a chip. Pick it up and move left. You see another structure. Enter from the top and get the keys and chip. Open the red door and wait for the fireball. Run left. Get the last two chips, open the green door and socket, and teleport to the exit. 392 hops make one beer.....no, no, no, one big, happy Chip with 392 seconds.

Level 104:Pyramid[edit | edit source]

Enter the pyramid of chips below you. Some teeth move, so watch out. Stay on the right "walls" and get the chips there. Hit the toggle button and continue on. Keep to the right and get the yellow key. This time, circle around and down. Run down and left to reach the tank button. You hit this one twice. Keep to the far west and exit the pyramid. You have all the chips you need now. Follow the open toggle walls and push the block. Split-second timing is required here. Wait 7 moves and go on the force track. Hold right and you will go through the lowest of the toggle walls just as it opens. Open and close the toggle walls to get to the red key. Exit the toggle walls to the right. Open the yellow door and swap for a blue key at the end of the tank line. Open both doors and run right. Push the trap button from the right side and run left to the exit, while the ball opens the trap. The treasure of the Bit Busters is worth 341 seconds.

Level 105:Yet Another Puzzle[edit | edit source]

An extremely difficult level in the sense of block-packing and block-saving. First, run up to the top. Get the fire boots and beat the fireball into the teleport. Go right through the next teleport. Run down and through the giant "maze" to the blocks. Get the top right of the first X and push it R2U. Push the lower right block up. Bring the other block right. Push it to the fourth toggle wall. Get the center block and push it through the big maze. Bring it all the way to the fireball and glider. Position the block to knock the glider to the water below. Bring it back down to the water on the right and push it in. Now, return to the block area. Push the top block over the fifth toggle wall, and the one below it down. Get the other block and push it one left of the toggle door. Continue to get blocks from the second X. Remember that you can push the lower blocks on your way to the others. Push the second block to two squares NE of the exit. Put the next three blocks two spaces away from each other. The next one, however, must be placed two spaces over the toggle wall. Start taking from the third X and push the next block 2 spaces away. Then continue and push 1 space to the left of the button. Put the next two blocks on top of it, and the last block 2 spaces away from them. Now zip the "sardine can" closed. Push the block to the left of you into the water, and then the lower of the two blocks to the left of there. Push the two blocks at the right one left each and get the three blocks above you one at a time. For the first block, push the left of the two blocks on the far right of the wall into the "pattern" to the left, and the other one right one. Push the first block down and get the far right block to push as well. Take the last two on the right to the water. Now go to the far left and push the western block right to prepare. Push the far eastern block out of the way and the lower block down. Then, take the detached block and bring it right and down to the water. Repeat this pattern two more times. For the price of one block, the glider has defused two underwater mines. You can now reach the tank button. Go to the far left and exit. All that work for yet another 200 seconds!

Level 106:Bounce[edit | edit source]

Short but very bouncy route. RUL3UDULRDULRD2ULDUR2LDRLUD2RLUD2RLUD2RD3R. Now you can run to the toggle walls and exit. 342 seconds.

Level 107:Joyride I[edit | edit source]

A quick ride through force floors. Step RU and wait to get to the turn. Push L and step R. Jump L in front of the second bomb. Push U and wait, and then down out of the way. You now push right over the force floor, and then step left just before turning. Jump in front of the first bomb and then up later. Wait for the center of the next leg, and step left out of the way. Shunt right just as you are about to turn. Step up out of the way, then down before turning. Come around down, left, and up. Push up over the floor and wait. Jump down before turning, and then push down. Avoid the last bomb, push up, and exit. 6 seconds remain.

Level 108:Tricks[edit | edit source]

There are many things you wouldn't expect to see hidden in this level. Get all six of the chips at the start and run to the left. Push the lower block to the left and go around the other to get two chips and keys. Push the block under the doors to get a blue key. Open the western door and teleport to the right side. Go down past the ice to a set of blocks. Push the middle one onto the button and move on. Melt through the lowest blue wall and go left one space. Run up to the tanks and get the green key to the left. Go back up to the right side, pass the green doors, and get the fire boots. Go to the other set of blocks and push the western block onto the teleport. Run past the yellow doors and open another green door. Pass the blue walls and get the six chips. Go back over and through the teleport. Push the block below you over the blue key and grab it. Go back through the port, pass the first set of blocks, and get the rest of the chips. Pass the doors and socket and step left to exit. 344 tricky seconds.

Level 109:Blocked Trap[edit | edit source]

QUICKLY step 2L. Move right and jump in front of the second water to the left. Go right again between the (invisible) walls and wait. Push 2L to go up into the teleport. You push a block up to the clone buttons. Reveal the first three buttons (above the visible ones) and step L2RDR. Push the block up and get the other block. Don't touch the lower row of buttons. Push the block up to the glider area. Bring it above the first cloner. Wait for the glider to pass, then push it over the second cloner. Wait one more time for both of them to pass by, and then push it right and step up. Cross the ice and enter the left area. Slide on both ice corners and reveal the four keys below you. Step LUDRULURU3L2R to pick up all ten keys. (You don't need the ice skates, also hidden there.) Force yourself to the square behind the ice corners and get the suction boots under it. Step two squares left and run all the way up to the dirt and tanks. Open the far left dirt and retreat. As the tank passes, open the second dirt. Wait for the tanks to switch twice, then open the third dirt. The tanks will clear next switch, and you can pass to the exit. 565 seconds are available.

Level 110:It's A Kind of Magic[edit | edit source]

Port down and step one more down. Turn left and push the lower block 3DL. Get the other block and push it 4DR. Return to the teleport and go UD to a chip. Repeat and get another chip. Repeat again and turn left. Push both blocks into the water. Turn left from the gravel, as a ball will come out of the teleport. Now, follow the ball through. Step U2DLD4RU2R4DRDL and push the lowest two blocks into the water. Get the block directly in line with you and push it down too. Finally, take the block to your left down to the water. Go to the teleport on the left side and whiz UD to another chip. Repeat. Go UD again and push both blocks into the water. Go UD one more time, push the block 3D and left into the central line, and take it down to the exit. 456 seconds appear before you.

Level 111:Monster Factory[edit | edit source]

Take the top path and still the tank. Go back down and pass the ball cloner. Get the yellow key and run past the teeth to unlock the door and get the red key. Step R3U3R and run from the teeth to the red door. Get the flippers and chips and open the toggle doors. Go above the fireball cloner and wait for the teeth to release the monster that clones them. Jump behind the first two fireballs cloned. One of them blows up the bomb. Take the lower left path and open the fake wall. Pick up all the chips and jump in front of the glider cloner. RUN fast and pick up the chip at the end. Then, pick up the fire boots and pass the fire to the teleport. You are now in a huge room with teeth chasing you. Run up and get the first chip. Then go left and keep to the bottom third of the level all the way to the right. Go up and get the pair of chips, then run down to be even with the chip. You can run straight past the teeth to get the chip. Continue to run left and get more chips. Turn up to get the chip above you. Keep near the walls as you pick up the remaining chips above you. Open the chip socket and hit the tank button twice. Pass through the tank and follow the corridor to the exit. 375 seconds, all factory-produced.

Level 112:After the Rainstorm[edit | edit source]

Push the fifth and third blocks to the right down, and the fourth one right. Line the blocks up in pairs of two and push the lower center block down. Push the next two blocks down. The fourth block will go to the left; leave the dirt there. For the fifth block, push it right and around the center water to the water below it. Get the block to the far left and put it in the same place. Get the last block from the start chamber and push it down. You can now reach the flippers. Push the top block up, then the next one replaces it, then the next, etc. until you can free the lower block; take it down to the water. You are not trying to pass the water; you are trying to blow up a bomb below you. Repeat the pattern and take another block down to the water. Push the blocks around again, and take the free block 3DL. Get another block and with the original block, fill in the BOTTOM water. Repeat this pattern, building down, until you blow up the bomb. Pass the thief and get the three chips. Move each of the blocks right and get the center block out of the way. Push the right block over and repeat. Repeat again, but this time, push against the center block (when it reaches the force floor) once from the bottom. (You can use the mouse to do this, similar to Debug File.) Now, push the upper right block 2 spaces above the teleport. Go through the teleport and run left. Open the chip socket and go back through the teleport. Push the block into the water. Cirlce to the left Get another block from the block room and push it into the water. From here: Step left and wait for the right turn. Step R2U. Wait for the down force floor and push right over it. Run down to the far right. Push a block all the way left, and then right. Move it through the teleport and negotiate the force floors again. Push the lower right block into the water below and take the block past the teleport to the water at the far left. The exit is under the eastern of the two blocks in the lower left corner of the room above you. 144 seconds....

Level 113:Oorto Geld II[edit | edit source]

Run all the way up across the teleport to the top area. Get the chip to the right of you and continue 4L3UL2D2R2U2RDLD2RU. Wait one move and continue UR2DL3D. Go to the right and beat the walkers to the chip. Slide over the teleport again and go to the east area. Repeat the same pattern, but don't get the first chip at the beginning; leave it until the end. Beat the walkers again (you can lose up to three moves this time). Move to the bottom section. Get the chip to the right and go 4RD3LD2R. Wait and continue RD6L. Wait two moves and move U2RUL3U. Go left and beat the walkers (you can lose only one move). Finally, move to the left section. Get the chip on the top and go 3LU6D2RURUL. Wait and continue LD2U2RUL2U3R. Beat the walkers and get the last chip. You cannot miss any moves now. Hurry to the center and enter the teleport from the left. You can squeeze down into the exit for 671 seconds.

Level 114:Joyride II[edit | edit source]

This time, chips replace the bombs. Although you do not need all of them, you cannot go backwards. Just before you get each chip, step onto the line of it just before getting it, if possible, and if it is on a different line. The teleport goes nowhere, so step left. To arrive at each chip, go: U chip D chip chip L chip L chip R chip R chip chip 2U chip 2D chip U chip. Step down before turning and pick up the chip below you. Keep going: 2R chip 2L chip. Step off the square and force down to another chip. Get either of the two chips to the left, and then the next one. Force all the way to the left for another chip. Continue R chip, and force upward to another. U chip 2D chip and force over to the one on the right. Step off and then right. Push all the way to the bottom of the next turn for another chip. Follow the bottom and push left to get two more chips. Step right before turning and get another chip. Continue the path to the last chip. Push over the next force floor and exit. This time, you score 81 seconds.

Level 115:Counter Clockwise[edit | edit source]

Jog right and get the three chips in order (go counterclockwise). Repeat for the next two below you. Then, wait for the glider and jump behind it. Take the circle below you and the one to the right of it. Wait, and then go to the exit circle. Pick up the UPPER chip and go up through two more circles. Wait again and get the next one above you. Then, get the one to the left. Go down and right to the lone pop-up wall. Wait for the gliders and zigzag down, right, and down. Pass *this* pop-up wall by and go to the left. Zigzag DR until you get to the last circle again. Get the last two chips and exit. 353 seconds. (It's still 353 the other way!)

Level 116:Turn Turn Turn[edit | edit source]

A very intricate level. Go up, passing the tank button, and run to the right. Step on the first dirt and go 5R3DLDRD. Go through the fake wall and take the block up. Move it to where you are above the original start, then push it down one space. Go 5U5LDLD3LD2UL4D2RD2L and run down to the lower left corner. Step on the first dirt and move 2DRU2DLU2D2RULRD2UR3DRUD. Slide right and stop before hitting the toggle button. Go U and run right. Step on the first dirt and go RURUD3R4ULURU. Pick up the first two chips and wait for the ball. Push the rightmost block down. As you move left, open the fake walls below the middle block and then the far left block. Push the block 5L2D and take the far left block. Move this block 7L and the other one 4D. Go back and move the other block 6LD. Run all the way to the top of the level and push the block left behind 5U. Run right and reveal the first dirt. Step D3R and run down. Get the remaining chips and take the last block from the bottom. Move it onto the ice and push it 12L and down so as to trap the ball. Move up and wait for the other ball to pass, then push the block D to entrap the ball. Pass the chip socket and run all the way up. Wait one move and go to the bottom. Wait one move and step right. Wait for the tank to switch, then run all the way up to the exit. You just turned onto route 425.

Level 117:CircleMaze[edit | edit source]

This is a speed route and very difficult. Get the flippers and fire boots and go back down. Run to the first fire below you and quickly go: LD wait RURURULULUL. You transport all the way up to the top. Swim left to the chip, and then go through the path below it. Pass the thief and go onto the ice through another. Push all the way down through another thief and random force floors. Hopefully you will go down to the fire boots. Go back on the track and wait. Push up onto the second random force floor and get the blue key. Return to the force floor track and step down onto the random force floors. If you press down immediately and you go right through every floor, good for you! In any case, you should end up being forced onto the second fire. However, you still have enough momentum to force yourself onto the third. From there go 2D3RD and wait. Step left off the force floor and take the lower left path to the exit. If you got VERY lucky with the random force floors, you can score 476.

Level 118:High Security[edit | edit source]

This is a very difficult level to optimize. Run left to the jumbled block section. Push the eastern of the two left blocks down into the teleport. Pick up the green key to the right. Go back through and push the left block up to the fire. Go through the red door above and get the fire boots (under the center block). Circle around the walls and open the green door. Get the chip and dislodge the block from the teeth. He will follow you down; wait two moves and get the chips below you. Step right onto the force floors and "smash" yourself against the wall. As the teeth is lining himself up next to the bomb (about 3 bangs), step right to get the chips. Return to the start and go past the former bomb. Circle clockwise through the pop-up walls to get the chips. Ascend the fringes of the force field and go to the bottom of the level. Get the ice skates and four chips. Use the force floor to get another boost to the right. Run down and get four chips, then right and get three more. Pass the gravel above and go to the tank area. Get four more chips to the right and a chip above you. Negotiate the edges of the tank room to get the skates, fire boots, flippers, and last chip. Go left and pick up the suction boots. Exit the area to the left and go to the exit in the center. You broke into the 189-second vault.

Level 119:Teeth[edit | edit source]

First of all, you need to be in odd step. Wait for the teeth to blow up three of the bombs, then HURRY up so that the last one doesn't blow. Get the key and open the door. Slide on the ice. When the wall pushes you back the way you came, the bomb should have blown up. Get the chip and open the green door on the right. Go over the ice and return to the launch point (the opened green door). Wait one move and then pass the ice again. Come out of the teleport and open another green door. Step R7D3RD. Wait one move for the tank and jump onto the random floors. Follow them as best you can to the suction boot and teleport. Go through it and go down to the next green door. Attempt to reach the door at either 328.8, 328.6, or 328.4. If you can make it there at 329.2, good for you! You will get a high score. Wait one move and dip down the ice. Step back up beside the chips. Wait 15 moves (3 seconds EXACTLY) and step back to the launch pad. Wait one move again and dip down again. Repeat once more. Get the two chips (if you haven't already) and behold the teeth coming to blow up the bomb. Wait a move and run through the zigzag. Pass the force floor and go to the blocks. Push the eastern block and get the fire boot. Push the block above you and open the green door. Wait about half a move and push onto the ice once. If you timed it right, the top teeth will move off and on the tank button. Pass the tank and walk the fire. Get the suction boots below you. Jump just in front of the teeth and make it to safety over the force floor. Get the last chip and run left to the socket. Get the yellow key and return back to the start. Open the yellow door and pass the second socket to yellow and blue keys. (You don't need the blue key, but you have to get it.) Open the next yellow door and the green door. Hold left to get the ice skates. You can now skate north to the exit. If you managed to get to the green door at 329.2, you will get the top possible score of 281; however 280 is the highest score achieved.

Level 120:Frost Rings[edit | edit source]

A simple level. Step L2DL and right around. Pick up the chip off the end and go to the next swirl. Repeat the pattern, but get the three chips first. Repeat again. For the last ring, go clockwise around and run into the exit. 335 icy rings.