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Chess Opening Theory/1. g4/1...b5

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Grob's Attack, 1...b5!?

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Grob's Attack, 1...b5!?
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black kingc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black pawnc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 black kingf4 black kingg4 white pawnh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 white pawnf2 white pawng2 black kingh2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1.g4 b5
ECO code: A00
Parent: Grob's Attack

This really is not a very good idea. White can just play 2. Bg2 and Black cannot play 2...Bb7?? because of 3. Bxb7! followed by 4. Bxa8.


1752 games were played with the game-losing blunder 2...Bb7??
a b c d e f g h
8a8 black rookb8 black knightc8 black kingd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black bishopc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black pawnc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 black kingf4 black kingg4 white pawnh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 white pawnf2 white pawng2 white bishoph2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 black kingg1 white knighth1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1.g4 b5 2. Bg2 Bb7
ECO code: A00
Parent: Grob's Attack

The board below shows that 1752 games fell to the game-losing blunder of 2...Bb7??. This is an example of why 1...b5 is not good, nor popular.

1.g4 b5!?