Chess Opening Theory/1. e4/1...e5/2. Nf3/2...c6/3. Nxe5/3...Nf6/4. d3/4...Qa5/5. Nc3/5...Qxe5/6. Be2/6...Bb4
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Gunderam Gambit Accepted | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Position in Forsyth-Edwards Notation (FEN) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Moves: 1. e4 e5 2. Nf3 c6 3. Nxe5 Nf6 4. d3 Qa5+ 5. Nc3 Qxe5 6. Be2 Bb4 |
King's Knight Opening: Gunderam Gambit, Bishop Attack[edit | edit source]
6...Bb4[edit | edit source]
This is very good for black as it pins the knight and threatens to exchange it to ruin white's pawn structure.
White now has:
- 7. Bd2 Unpin Variation
- 7. O-O Main Line
The Main Line (7. O-O) is better as it unpins the knight and moves the king to safety.