Cg Programming/Phong Reflection Model

From Wikibooks, open books for an open world
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


The Phong reflection model (see the Wikipedia article) is an illumination model that can be computed very efficiently. A variant of it (the Blinn–Phong reflection model, see Wikipedia article) is implemented in the fixed-function versions of OpenGL, in OpenGL ES 1.x and Direct3D 7.x.


< Cg Programming

Unless stated otherwise, all example source code on this page is granted to the public domain.