Jump to content

Castle of the Winds/Monsters

From Wikibooks, open books for an open world

Castle of the Winds includes 90 types of monsters, plus several bosses.

Animals

[edit | edit source]

Animals range from the merely annoying Giant Rat and Giant Bat to the ferocious Cave Bear and White Wolf.

Dragons

[edit | edit source]

Dragons are of six different ages, with increasing strengths. From youngest to oldest, they are: Young, Young Adult, Adult, Old, Very Old, Ancient. (Dragons do not actually age in-game, because according to legend this takes hundreds of years.) Dragons are of four different colours, each with its own elemental attack:

  • Red (breathe fire)
  • Blue (breathe lightning)
  • White (breathe cold)
  • Green (breathe poison gas; least deadly if Neutralize Poison spell is known)

Devils

[edit | edit source]

Devils can open gates to summon their allies.

Elementals

[edit | edit source]

Seven types of Elementals exist: Air, Water, Fire, Earth, Dust, Ice and Magma.

Humans and Humanoids

[edit | edit source]

Human and humanoid monsters include:

  • The Evil Warrior and Berserker (fight hand-to-hand)
  • The Bandit (fires arrows)
  • The Wizard and Necromancer, who can cast: Slow, Summon Monster (both)/Summon Undead (Necromancer), Phase Door, Teleport, the three bolts, and Heal Medium Wounds, as described in Castle of the Winds/Magic.
  • The Smirking Sneak Thief (who can steal items and then teleport away)
  • The Kobold (a tiny, weak humanoid)
  • The Huge Ogre
  • The Gruesome Troll
  • Goblins (including the weak basic Goblin, the Goblin Fighter and the Hobgoblin).
  • Giants of five types (Hill, Stone, Frost, Fire, Two-Headed)

Undead

[edit | edit source]

Many undead creatures have attribute-draining attacks, some temporary, some permanent.

  • Skeletons and Walking Corpses, which do not have special powers.
  • Shadows, Shades, and Spectres, which can walk through walls but do not have draining attacks.
  • The Eerie Ghost, which drains Strength and Dexterity temporarily.
  • Vampires, which drains maximum HP. This damage can be healed by visiting a Temple of Odin.
  • The Dark Wraith, Pale Wraith and Abyss Wraith, which drain intelligence and mana irreversibly.
  • The Tunnel Wight, Barrow Wight and Castle Wight, which drain strength, dexterity and constitution irreversibly.

Other Creatures

[edit | edit source]

In addition to the monsters listed above, the following are found in CoTW:

  • The Rat-Man, Wolf-Man, Bear-Man and Bull-Man
  • Animated Statues in wood, bronze, iron and marble.
  • The Slime (immobile, immune to physical but not magical attacks)
  • The Carrion Creeper and Manticore, both fantasy beasts
  • The Gelatinous Glob (approximately the same monster known in Dungeons & Dragons as the Gelatinous cube)

Bosses

[edit | edit source]

In addition to the regular monsters, several bosses exist.