Brlcad/How to mged/shader properties
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The available shader properties depend on the type of material
shader
being utilized.
Contents
1
bump
2
bwtexture
3
camo
4
checker
5
cloud
6
envmap
7
fakestar
8
fbmbump
9
fbmcolor
10
fire
11
glass
12
gravel
13
light
14
marble
15
mirror
16
plastic
17
rtrans
18
scloud
19
spm
20
stack
21
stxt
22
texture
23
turbump
24
turcolor
25
wood
bump
[
edit
|
edit source
]
bwtexture
[
edit
|
edit source
]
camo
[
edit
|
edit source
]
checker
[
edit
|
edit source
]
cloud
[
edit
|
edit source
]
envmap
[
edit
|
edit source
]
fakestar
[
edit
|
edit source
]
fbmbump
[
edit
|
edit source
]
fbmcolor
[
edit
|
edit source
]
fire
[
edit
|
edit source
]
glass
[
edit
|
edit source
]
gravel
[
edit
|
edit source
]
light
[
edit
|
edit source
]
marble
[
edit
|
edit source
]
mirror
[
edit
|
edit source
]
plastic
[
edit
|
edit source
]
rtrans
[
edit
|
edit source
]
scloud
[
edit
|
edit source
]
spm
[
edit
|
edit source
]
stack
[
edit
|
edit source
]
stxt
[
edit
|
edit source
]
texture
[
edit
|
edit source
]
turbump
[
edit
|
edit source
]
turcolor
[
edit
|
edit source
]
wood
[
edit
|
edit source
]
Category
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Book:Brlcad
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