One of the 15 playing pieces allotted to each player.
The value of a position ignoring the use of the doubling cube. This is a value between -3 and +3 that takes into account the probabilities of either side winning a single game, winning a double game or winning a triple game. If at a given point in the game neither party can make a gammon, the cubeless equity of a player simply is the probability of him/her winning the game, minus the probability of the opponent winning the game.
A match score expressed in terms of the number of points needed by both sides to win the match. For instance, '2-away/4-away' (or: -2/-4) could indicate the state of seven-point match in which one party has gained five points and the other side three points.
In backgammon the common way of describing the movement of checkers involves numbering the points around the board from 24 to 1 such that the numbers diminish when the checkers move towards the home board. This implies that a reverse numbering applies when the opponent is on roll (with the 24-point now referred to as the 1-point, etc.). A move of a single checker is indicated by the start and the end number separated by a slash. If a move results in a checker being hit, this is indicated by adding an asterisk to the number on which a checker was hit.
One of the markings on the face of a die, corresponding to a movement of one point.
The total number of remaining pips needed to bear off all checkers.
One of the twenty-four narrow triangles on the backgammon board where the players' checkers sit, or the value of a single game of backgammon before accounting for the doubling cube, or a gammon or backgammon.