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Sometimes it is necessary to open a MessageBox that gives a short Message to the user. That can be an error message or something like that.

For this purpose, there is ZUNE's MUI_Request.

Sourcecode[edit | edit source]

This is how it works:

#include <proto/exec.h>
#include <proto/intuition.h>
#include <proto/muimaster.h>
#include <libraries/mui.h>

int main (int argc, char **argv) {
   struct Library *MUIMasterBase   = NULL;
   // open Zune (=MUI) library
   if (MUIMasterBase = (struct Library *) OpenLibrary("muimaster.library", 0)) {
      // create application and window, the root objects of any Zune application:
      // window need minimum content to open, so we add a TextObject
      Object *window;
      Object *app = ApplicationObject,
         SubWindow, window = WindowObject,
            WindowContents, TextObject,
                MUIA_Text_Contents, "Inside your window.",
      if (app) {
         // open window:
         set(window, MUIA_Window_Open, TRUE);
         // test if opening window was successful:
         IPTR open;
         get(window, MUIA_Window_Open, &open);
         if (open) {
            // show requester:
            MUI_Request(app, window, 0L, "MessageBox Title", "Close button text", "Your Message Text", NULL);

            // close window, and dump objects:
            set(window, MUIA_Window_Open, FALSE);


Note: In the above example, to save typing and get a clearer look, some C macros have been used (ApplicationObject, WindowObject, SubWindow, set(), and get()), which are defined in <libraries/mui.h>, see there for more C macros, and what Zune's macros actually do.

AROS native compiler command line[edit | edit source]

gcc [sourcefile] -lmui

Screenshot[edit | edit source]

And this is how it looks:

Aros MessageBox.jpg

AROS version[edit | edit source]

This example tested with AROS of 2010-03-10.