Lore of Learning/Patterns of Learning
Inspired by Alexander's architectural patterns and software design patterns.
These are learning/ teaching/ educating/ facilitating learning patterns.
Template[edit | edit source]
Name of the pattern[edit | edit source]
A concise name which communicates the scenario.
Problem statement[edit | edit source]
Describe the context and the challenge(s).
Motivation[edit | edit source]
Why this needs to be achieved, or why it is desirable.
Forces[edit | edit source]
Forces involved in meeting the challenge in context.
Solution[edit | edit source]
Instructions for this pedagogical design.
Relation to other patterns[edit | edit source]
Describe other patterns relating to this one.
Examples of Use[edit | edit source]
Real world examples of where this pattern is observed.
Example[edit | edit source]
Chalk and Talk[edit | edit source]
One educator at the front of the class talking to a number of learners.
Problem statement[edit | edit source]
Communicating a lot of information in broadcast style. May be useful as a prelude to other more engaging learning activities.
Motivation[edit | edit source]
It is highly criticised, and perhaps should be listed among the Anti-patterns. However, given the frequency of auditorium-style class-rooms, it is a good idea to specify how to do this well.
Forces[edit | edit source]
A large amount of information to be communicated in a limited amount of time to a large number of people.
Solution[edit | edit source]
Preparation. Engagement ... etc. (describe the solution - instructions)
Relation to other patterns[edit | edit source]
aka "Sage on the Stage" ....
Examples of Use[edit | edit source]
This is a common way of "teaching" around the world, ....