F Sharp Programming/Inheritance

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F# : Inheritance

Many object-oriented languages use inheritance extensively in the .NET BCL to construct class hierarchies.

Subclasses[edit | edit source]

A subclass is, in the simplest terms, a class derived from a class which has already been defined. A subclass inherits its members from a base class in addition to adding its own members. A subclass is defined using the inherit keyword as shown below:

type Person(name) =
    member x.Name = name        
    member x.Greet() = printfn "Hi, I'm %s" x.Name
    
type Student(name, studentID : int) =
    inherit Person(name)
    
    let mutable _GPA = 0.0
    
    member x.StudentID = studentID
    member x.GPA
        with get() = _GPA
        and set value = _GPA <- value
    
type Worker(name, employer : string) = 
    inherit Person(name)
    
    let mutable _salary = 0.0
    
    member x.Salary
        with get() = _salary
        and set value = _salary <- value
    
    member x.Employer = employer

Our simple class hierarchy looks like this:

System.Object (* All classes descend from  *)
 - Person
   - Student
   - Worker

The Student and Worker subclasses both inherit the Name and Greet methods from the Person base class. This can be demonstrated in fsi:

> let somePerson, someStudent, someWorker =
    new Person("Juliet"), new Student("Monique", 123456), new Worker("Carla", "Awesome Hair Salon");;

val someWorker : Worker
val someStudent : Student
val somePerson : Person

> somePerson.Name, someStudent.Name, someWorker.Name;;
val it : string * string * string = ("Juliet", "Monique", "Carla")

> someStudent.StudentID;;
val it : int = 123456

> someWorker.Employer;;
val it : string = "Awesome Hair Salon"

> someWorker.ToString();; (* ToString method inherited from System.Object *)
val it : string = "FSI_0002+Worker"

.NET's object model supports single-class inheritance, meaning that a subclass is limited to one base class. In other words, its not possible to create a class which derives from Student and Employee simultaneously.

Overriding Methods[edit | edit source]

Occasionally, you may want a derived class to change the default behavior of methods inherited from the base class. For example, the output of the .ToString() method above isn't very useful. We can override that behavior with a different implementation using the override:

type Person(name) =
    member x.Name = name        
    member x.Greet() = printfn "Hi, I'm %s" x.Name
    
    override x.ToString() = x.Name    (* The ToString() method is inherited from System.Object *)

We've overridden the default implementation of the ToString() method, causing it to print out a person's name.

Methods in F# are not overridable by default. If you expect users will want to override methods in a derived class, you have to declare your method as overridable using the abstract and default keywords as follows:

type Person(name) =
    member x.Name = name        
    
    abstract Greet : unit -> unit
    default x.Greet() = printfn "Hi, I'm %s" x.Name
    
type Quebecois(name) =
    inherit Person(name)
    
    override x.Greet() = printfn "Bonjour, je m'appelle %s, eh." x.Name

Our class Person provides a Greet method which may be overridden in derived classes. Here's an example of these two classes in fsi:

> let terrance, phillip = new Person("Terrance"), new Quebecois("Phillip");;

val terrance : Person
val phillip : Quebecois

> terrance.Greet();;
Hi, I'm Terrance
val it : unit = ()

> phillip.Greet();;
Bonjour, je m'appelle Phillip, eh.

Abstract Classes[edit | edit source]

An abstract class is one which provides an incomplete implementation of an object, and requires a programmer to create subclasses of the abstract class to fill in the rest of the implementation. For example, consider the following:

[<AbstractClass>]
type Shape(position : Point) =
    member x.Position = position
    override x.ToString() =
        sprintf "position = {%i, %i}, area = %f" position.X position.Y (x.Area())
    
    abstract member Draw : unit -> unit 
    abstract member Area : unit -> float

The first thing you'll notice is the AbstractClass attribute, which tells the compiler that our class has some abstract members. Additionally, you notice two abstract members, Draw and Area don't have an implementation, only a type signature.

We can't create an instance of Shape because the class hasn't been fully implemented. Instead, we have to derive from Shape and override the Draw and Area methods with a concrete implementation:

type Circle(position : Point, radius : float) =
    inherit Shape(position)
    
    member x.Radius = radius
    override x.Draw() = printfn "(Circle)"
    override x.Area() = Math.PI * radius * radius
    
type Rectangle(position : Point, width : float, height : float) =
    inherit Shape(position)
    
    member x.Width = width
    member x.Height = height
    override x.Draw() = printfn "(Rectangle)"
    override x.Area() = width * height
    
type Square(position : Point, width : float) =
    inherit Shape(position)
    
    member x.Width = width
    member x.ToRectangle() = new Rectangle(position, width, width)
    override x.Draw() = printfn "(Square)"
    override x.Area() = width * width
    
type Triangle(position : Point, sideA : float, sideB : float, sideC : float) =
    inherit Shape(position)
    
    member x.SideA = sideA
    member x.SideB = sideB
    member x.SideC = sideC
    
    override x.Draw() = printfn "(Triangle)"
    override x.Area() =
        (* Heron's formula *)
        let a, b, c = sideA, sideB, sideC
        let s = (a + b + c) / 2.0
        Math.Sqrt(s * (s - a) * (s - b) * (s - c) )

Now we have several different implementations of the Shape class. We can experiment with these in fsi:

> let position = { X = 0; Y = 0 };;

val position : Point

> let circle, rectangle, square, triangle =
    new Circle(position, 5.0),
    new Rectangle(position, 2.0, 7.0),
    new Square(position, 10.0),
    new Triangle(position, 3.0, 4.0, 5.0);;

val triangle : Triangle
val square : Square
val rectangle : Rectangle
val circle : Circle

> circle.ToString();;
val it : string = "Circle, position = {0, 0}, area = 78.539816"

> triangle.ToString();;
val it : string = "Triangle, position = {0, 0}, area = 6.000000"

> square.Width;;
val it : float = 10.0

> square.ToRectangle().ToString();;
val it : string = "Rectangle, position = {0, 0}, area = 100.000000"

> rectangle.Height, rectangle.Width;;
val it : float * float = (7.0, 2.0)

Working With Subclasses[edit | edit source]

Up-casting and Down-casting[edit | edit source]

A type cast is an operation which changes the type of an object from one type to another. This is not the same as a map function, because a type cast does not return an instance of a new object, it returns the same instance of an object with a different type.

For example, let's say B is a subclass of A. If we have an instance of B, we are able to cast as an instance of A. Since A is upward in the class hierarchy, we call this an up-cast. We use the :> operator to perform upcasts:

> let regularString = "Hello world";;

val regularString : string

> let upcastString = "Hello world" :> obj;;

val upcastString : obj

> regularString.ToString();;
val it : string = "Hello world"

> regularString.Length;;
val it : int = 11

> upcastString.ToString();; (* type obj has a .ToString method *)
val it : string = "Hello world"

> upcastString.Length;; (* however, obj does not have Length method *)

  upcastString.Length;; (* however, obj does not have Length method *)
  -------------^^^^^^^

stdin(24,14): error FS0039: The field, constructor or member 'Length' is not defined.

Up-casting is considered "safe", because a derived class is guaranteed to have all of the same members as an ancestor class. We can, if necessary, go in the opposite direction: we can down-cast from an ancestor class to a derived class using the :?> operator:

> let intAsObj = 20 :> obj;;

val intAsObj : obj

> intAsObj, intAsObj.ToString();;
val it : obj * string = (20, "20")

> let intDownCast = intAsObj :?> int;;

val intDownCast : int

> intDownCast, intDownCast.ToString();;
val it : int * string = (20, "20")

> let stringDownCast = intAsObj :?> string;; (* boom! *)

val stringDownCast : string

System.InvalidCastException: Unable to cast object of type 'System.Int32' to type 'System.String'.
   at <StartupCode$FSI_0067>.$FSI_0067._main()
stopped due to error

Since intAsObj holds an int boxed as an obj, we can downcast to an int as needed. However, we cannot downcast to a string because it is an incompatible type. Down-casting is considered "unsafe" because the error isn't detectable by the type-checker, so an error with a down-cast always results in a runtime exception.

Up-casting example[edit | edit source]

open System

type Point = { X : int; Y : int }

[<AbstractClass>]
type Shape() =
    override x.ToString() =
        sprintf "%s, area = %f" (x.GetType().Name) (x.Area())
    
    abstract member Draw : unit -> unit 
    abstract member Area : unit -> float
    
type Circle(radius : float) =
    inherit Shape()
    
    member x.Radius = radius
    override x.Draw() = printfn "(Circle)"
    override x.Area() = Math.PI * radius * radius
    
type Rectangle(width : float, height : float) =
    inherit Shape()
    
    member x.Width = width
    member x.Height = height
    override x.Draw() = printfn "(Rectangle)"
    override x.Area() = width * height
    
type Square(width : float) =
    inherit Shape()
    
    member x.Width = width
    member x.ToRectangle() = new Rectangle(width, width)
    override x.Draw() = printfn "(Square)"
    override x.Area() = width * width
    
type Triangle(sideA : float, sideB : float, sideC : float) =
    inherit Shape()
    
    member x.SideA = sideA
    member x.SideB = sideB
    member x.SideC = sideC
    
    override x.Draw() = printfn "(Triangle)"
    override x.Area() =
        (* Heron's formula *)
        let a, b, c = sideA, sideB, sideC
        let s = (a + b + c) / 2.0
        Math.Sqrt(s * (s - a) * (s - b) * (s - c) )

let shapes =
        [(new Circle(5.0) :> Shape);
            (new Circle(12.0) :> Shape);
            (new Square(10.5) :> Shape);
            (new Triangle(3.0, 4.0, 5.0) :> Shape);
            (new Rectangle(5.0, 2.0) :> Shape)]
        (* Notice we have to cast each object as a Shape *)
            
let main() = 
    shapes
    |> Seq.iter (fun x -> printfn "x.ToString: %s" (x.ToString()) )

main()

This program has the following types:

type Point =
  {X: int;
   Y: int;}

type Shape =
  class
    abstract member Area : unit -> float
    abstract member Draw : unit -> unit
    new : unit -> Shape
    override ToString : unit -> string
  end

type Circle =
  class
    inherit Shape
    new : radius:float -> Circle
    override Area : unit -> float
    override Draw : unit -> unit
    member Radius : float
  end

type Rectangle =
  class
    inherit Shape
    new : width:float * height:float -> Rectangle
    override Area : unit -> float
    override Draw : unit -> unit
    member Height : float
    member Width : float
  end

type Square =
  class
    inherit Shape
    new : width:float -> Square
    override Area : unit -> float
    override Draw : unit -> unit
    member ToRectangle : unit -> Rectangle
    member Width : float
  end

type Triangle =
  class
    inherit Shape
    new : sideA:float * sideB:float * sideC:float -> Triangle
    override Area : unit -> float
    override Draw : unit -> unit
    member SideA : float
    member SideB : float
    member SideC : float
  end

val shapes : Shape list

This program outputs:

x.ToString: Circle, area = 78.539816
x.ToString: Circle, area = 452.389342
x.ToString: Square, area = 110.250000
x.ToString: Triangle, area = 6.000000
x.ToString: Rectangle, area = 10.000000

Public, Private, and Protected Members[edit | edit source]

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