Jump to content

Designing Sound in SuperCollider/Boing

From Wikibooks, open books for an open world

Fig 33.2a: clamped-mode vibration

[edit | edit source]
(
~clampedmodes = { |basefreq, env|
	
	var freqs, amps;
	
	freqs = [1, 6.267, 17.55, 34.39];
	amps  = [0.5, 0.25, 0.125, 0.06125];
	
	Klank.ar(`[freqs, amps, 0.2], env, basefreq);
};

{~clampedmodes.(100, Impulse.ar(10))}.plot(1)
)

Fig 33.2b: free-mode vibration

[edit | edit source]
(
~freemodes = { |input, basefreq=100, res=80|
	var filtfreqs;
	
	// The actual filter freqs take these harmonic relationships:
	filtfreqs = basefreq * [1, 2.7565, 5.40392, 8.93295, 13.3443, 18.6379];

	BPF.ar(input, filtfreqs, 1/res).sum * 10
};

{~freemodes.(LFSaw.ar(4))}.plot(1)
)

Motion of the twanged ruler

[edit | edit source]

Here we use Env to create an asymmetric waveshape - when the value is below zero, the ruler is touching the table and so is practically "shorter". Therefore it has a higher frequency (shorter wavelength) in the lower cycle than in the upper cycle.

~rulerwave = Env([1, 0, -0.7, 0, 1], [0.3, 0.1, 0.1, 0.3], [4, -4, 4, -4]).asSignal(512).asWavetable;
~rulerwave.plot;
// Here let's plot it running at a frequency that speeds up.
// This approximates the actual trajectory of motion of the end of the ruler:
{Osc.kr(~rulerwave.as(LocalBuf), XLine.kr(50, 100, 1), mul: XLine.kr(1, 0.001, 1))}.plot(1)

// Now, every time the wave passes zero in a downwards-going direction, that represents the ruler thwacking on the table and therefore transmitting energy into the resonances.
// This code builds on the previous one to derive the thwacks - one at each downward zero crossing, with an energy proportional to the speed (==derivative of position, found using Slope)
(
{
	var motion, thwacks, isDown;
	motion = Osc.ar(~rulerwave.as(LocalBuf), XLine.kr(50, 100, 1), mul: XLine.kr(1, 0.001, 1));
	isDown = motion < 0;
	thwacks = Trig1.ar(isDown, 0) * (0-Slope.ar(motion)) * 0.01;
	thwacks = LPF.ar(thwacks, 500);
	[motion, isDown, thwacks]
}.plot(1)
)


Let's hear it

[edit | edit source]

OK, so now we need to make sound from this data. The base frequency for the resonator is higher if isDown==true, since the effective length is shorter. So we need to modulate the base frequency at the same time as pushing the thwacks through the resonators.

(
{
	var motion, thwacks, isDown, basefreq;
	motion = Osc.ar(~rulerwave.as(LocalBuf), XLine.kr(10, 100, 1), mul: Line.kr(1, 0.001, 1, doneAction: 2));
	isDown = motion < 0;
	thwacks = Trig1.ar(isDown, 0) * (0-Slope.ar(motion)) * 0.01;
	thwacks = LPF.ar(thwacks, 500);
	
	basefreq = if(isDown, 289, 111);
	~freemodes.value(thwacks, basefreq, 100)
		+
	~clampedmodes.value(basefreq, thwacks);
}.play
)


// That was a model of a ruler-on-a-desk. The next one is... something else.

(
{
	var motion, thwacks, isDown, basefreq;
	motion = Osc.ar(~rulerwave.as(LocalBuf), 80, mul: Line.kr(1, 0.001, 1, doneAction: 2));
	isDown = motion < 0;
	thwacks = Trig1.ar(isDown, 0) * (0-Slope.ar(motion)) * 0.01;
	
	basefreq = if(isDown, 289, 111) * Pulse.ar(10).exprange(0.9, 1.1);
	~freemodes.value(thwacks, basefreq, 100)
		+
	~clampedmodes.value(basefreq, thwacks);
}.play
)