# C Programming/Simple math

## Contents

- 1 Operators and Assignments
- 1.1 Primary expressions
- 1.2 Postfix operators
- 1.3 Unary expressions
- 1.4 Cast operators
- 1.5 Multiplicative and additive operators
- 1.6 shift and rotate
- 1.7 Relational and equality operators
- 1.8 Bitwise operators
- 1.9 Logical operators
- 1.10 Conditional operators
- 1.11 Assignment operators
- 1.12 Comma operator

## Operators and Assignments[edit]

C has a wide range of operators that make simple math easy to handle. The list of operators grouped into precedence levels is as follows:

### Primary expressions[edit]

An identifier is a primary expression, provided that it has been declared as designating an object (in which case it is an lvalue [a value that can be used as the left side of an assignment expression]) or a function (in which case it is a function designator).

A constant is a primary expression. Its type depends on its form and value.

A string literal is a primary expression.

A parenthesized expression is a primary expression. Its type and value are those of the unparenthesized expression.

### Postfix operators[edit]

First, a primary expression is also a postfix expression. The following expressions are also postfix expressions:

A postfix expression followed by a left square bracket (`[`

), an expression, and a right square bracket (`]`

) constitutes an invocation of the array subscript operator. One of the expressions shall have type "pointer to object *type*" and the other shall have an integer type; the result type is *type*. Successive array subscript operators designate an element of a multidimensional array.

A postfix expression followed by parentheses or an optional parenthesized argument list indicates an invocation of the function call operator.

A postfix expression followed by a dot (`.`

) followed by an identifier selects a member from a structure or union; a postfix expression followed by an arrow (`->`

) followed by an identifier selects a member from a structure or union who is pointed to by the pointer on the left-hand side of the expression.

A postfix expression followed by the increment or decrement operators (`++`

or `--`

) indicates that the variable is to be incremented or decremented as a side effect. The value of the expression is the value of the postfix expression *before* the increment or decrement.

### Unary expressions[edit]

First, a unary expression is a postfix expression. The following expressions are all postfix expressions:

The increment or decrement operators followed by a unary expression is a unary expression. The value of the expression is the value of the unary expression *after* the increment or decrement.

The following operators followed by a cast expression are unary expressions:

Operator Meaning ======== ======= & Address-of; value is the location of the operand * Contents-of; value is what is stored at the location - Negation + Value-of operator ! Logical negation ( (!E) is equivalent to (0==E) ) ~ Bit-wise complement

The keyword `sizeof`

followed by a unary expression is a unary expression. The value is the size of the type of the expression in bytes. The expression is not evaluated.

The keyword `sizeof`

followed by a parenthesized type name is a unary expression. The value is the size of the type in bytes.

### Cast operators[edit]

A cast expression is a unary expression.

A parenthesized type name followed by a cast expression is a cast expression. The parenthesized type name has the effect of forcing the cast expression into the type specified by the type name in parentheses. For arithmetic types, this either does not change the value of the expression, or truncates the value of the expression if the expression is an integer and the new type is smaller than the previous type.

An example of casting a float as an int:

float pi = 3.141592; int truncated_pi = (int)pi; // truncated_pi == 3

An example of casting a char as an int:

char my_char = 'A'; int my_int = (int)my_char; // my_int == 65, which is the ASCII value of 'A'

### Multiplicative and additive operators[edit]

In C, simple math is very easy to handle. The following operators exist: + (addition), - (subtraction), * (multiplication), / (division), and % (modulus); You likely know all of them from your math classes - except, perhaps, modulus. It returns the **remainder** of a division (e.g. 5 % 2 = 1).

Care must be taken with the modulus, because it's not the equivalent of the mathematical modulus: (-5) % 2 is not 1, but -1. Division of integers will return an integer, and the division of a negative integer by a positive integer will round towards zero instead of rounding down (e.g. (-5) / 3 = -1 instead of -2).

There is no inline operator to do the power (e.g. 5 ^ 2 is **not** 25, and 5 ** 2 is an error), but there is a power function.

The mathematical order of operations does apply. For example (2 + 3) * 2 = 10 while 2 + 3 * 2 = 8. Multiplicative operators have precedence over additive operators.

#include <stdio.h> int main(void) { int i = 0, j = 0; /* while i is less than 5 AND j is less than 5, loop */ while( (i < 5) && (j < 5) ) { /* postfix increment, i++ * the value of i is read and then incremented */ printf("i: %d\t", i++); /* * prefix increment, ++j * the value of j is incremented and then read */ printf("j: %d\n", ++j); } printf("At the end they have both equal values:\ni: %d\tj: %d\n", i, j); getchar(); /* pause */ return 0; }

will display the following:

i: 0 j: 1 i: 1 j: 2 i: 2 j: 3 i: 3 j: 4 i: 4 j: 5 At the end they have both equal values: i: 5 j: 5

### shift and rotate[edit]

Shift functions are often used in low-level I/O hardware interfacing. Shift and rotate functions are heavily used in cryptography and software floating point emulation. Other than that, shifts can be used in place of division or multiplication by a power of two. Many processors have dedicated function blocks to make these operations fast -- see Microprocessor Design/Shift and Rotate Blocks. On processors which have such blocks, most C compilers compile shift and rotate operators to a single assembly-language instruction -- see X86 Assembly/Shift and Rotate.

#### shift left[edit]

The `<<`

operator shifts the binary representation to the left, dropping the most significant bits and appending it with zero bits. The result is equivalent to multiplying the integer by a power of two.

#### unsigned shift right[edit]

The unsigned shift right operator, also sometimes called the logical right shift operator. It shifts the binary representation to the right, dropping the least significant bits and prepending it with zeros. The `>>`

operator is equivalent to division by a power of two for unsigned integers.

#### signed shift right[edit]

The signed shift right operator, also sometimes called the arithmetic right shift operator. It shifts the binary representation to the right, dropping the least significant bit, but prepending it with copies of the original sign bit. The `>>`

operator is not equivalent to division for signed integers.

In C, the behavior of the `>>`

operator depends on the data type it acts on. Therefore, a signed and an unsigned right shift looks exactly the same, but produces a different result in some cases.

#### rotate right[edit]

Contrary to popular belief, it is possible to write C code that compiles down to the "rotate" assembly language instruction (on CPUs that have such an instruction).

Most compilers recognize this idiom:

unsigned int x; unsigned int y; /* ... */ y = (x >> shift) | (x << (32 - shift));

and compile it to a single 32 bit rotate instruction. ^{[1]} ^{[2]}

On some systems, this may be "#define"ed as a macro or defined as an inline function called something like "rightrotate32" or "rotr32" or "ror32" in a standard header file like "bitops.h". ^{[3]}

#### rotate left[edit]

Most compilers recognize this idiom:

unsigned int x; unsigned int y; /* ... */ y = (x << shift) | (x >> (32 - shift));

and compile it to a single 32 bit rotate instruction.

On some systems, this may be "#define"ed as a macro or defined as an inline function called something like "leftrotate32" or "rotl32" in a header file like "bitops.h".

### Relational and equality operators[edit]

The relational binary operators `<`

(less than), `>`

(greater than), `<=`

(less than or equal), and `>=`

(greater than or equal) operators return a value of 1 if the result of the operation is true, 0 if false.

The equality binary operators `==`

(equals) and `!=`

(not equals) operators are similar to the relational operators except that their precedence is lower.

### Bitwise operators[edit]

The bitwise operators are `&`

(and), `^`

(exclusive or) and `|`

(inclusive or). The `&`

operator has higher precedence than `^`

, which has higher precedence than `|`

.

### Logical operators[edit]

The logical operators are `&&`

(and), and `||`

(or). Both of these operators produce 1 if the relationship is true and 0 for false. Both of these operators short-circuit; if the result of the expression can be determined from the first operand, the second is ignored. The `&&`

operator has higher precedence than the `||`

operator.

`&&`

is used to evaluate expressions left to right, and returns a 1 if *both* statements are true.

int x = 7; int y = 5; if(x == 7 && y == 5) { ... }

Here, the && operator checks the left-most expression, then the expression to its right. If there were more than two expressions chained (e.g. x && y && z), the operator would check x first, then y, then continue rightwards to z if neither x or y is zero. Since both statements return true, the && operator returns true, and the code block is executed.

if(x == 5 && y == 5) { ... }

The && operator checks in the same way as before, and finds that the first expression is false. The && operator stops evaluating as soon as it finds a statement to be false, and returns a false.

`||`

is used to evaluate expressions left to right, and returns a 1 if *either* of the expressions are true.

/* Use the same variables as before. */ if(x == 2 || y == 5) { // the || statement checks both expressions, finds that the latter is true, and returns true ... }

The `||`

operator here checks the left-most expression, finds it false, but continues to evaluate the next expression. It finds that the next expression returns true, stops, and returns a 1. Much how the `&&`

operator ceases when it finds an expression that returns false, the `||`

operator ceases when it finds an expression that returns true.

It is worth noting that C does not have Boolean values (true and false) commonly found in other languages. It instead interprets a 0 as false, and any nonzero value as true.

### Conditional operators[edit]

The ternary `?:`

operator is the conditional operator. The expression `(x ? y : z)`

has the value of `y`

if `x`

is nonzero, `z`

otherwise.

Example:

int x = 0; int y; y = (x ? 10:6);

The expression `x`

evaluates to 0. The ternary operator then looks for the "if-false" value, which in this case, is 6. It returns that, so `y`

is equal to six. Had `x`

been a non-zero, then the expression would have returned a 10.

### Assignment operators[edit]

The assignment operators are `=`

, `*=`

, `/=`

, `%=`

, `+=`

, `-=`

, `<<=`

, `>>=`

, `&=`

, `^=`

, and `|=`

. The `=`

operator stores the value of the right operand into the location determined by the left operand, which must be an lvalue

For the others, `x op= y`

is shorthand for `x = x op (y)`

. Hence, the following expressions are the same :

1. x += y - x = x+y 2. x -= y - x = x-y 3. x *= y - x = x*y 4. x /= y - x = x/y 5. x %= y - x = x%y

### Comma operator[edit]

The operator with the least precedence is the comma operator. The value of the expression `x, y`

will evaluate both `x`

and `y`

, but provides the value of `y`

.

This operator is useful for including multiple actions in one statement (e.g. within a for loop conditional).

Here are some small examples of the comma operator:

int i, x; /* declares two ints, i and x, in one statement */ /* this loop initializes x and i to 0, then runs the loop */ for(x = 0, i = 0; i <= 6; i++) { printf("x = %d, and i = %d\n", x, i); }

- ↑ GCC: "Optimize common rotate constructs"
- ↑ "Cleanups in ROTL/ROTR DAG combiner code" mentions that this code supports the "rotate" instruction in the CellSPU
- ↑ "replace private copy of bit rotation routines" -- recommends including "bitops.h" and using its rol32 and ror32 rather than copy-and-paste into a new program.