BlitzMax/Language/Conditional Compiling
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Conditional compiling allows you to turn compiling on or off from within your program depending on the environment the program is being compiled for.
Conditional compiling works a bit like an If statement, but takes the form:
- ?Identifier
The ? must appear at the start of a new line, and Identifier should be one of the following:
Name | Meaning |
Debug | True if program is being compiled in debug mode. |
Threaded | True if program is being compiled in threaded mode. |
Win32 | True if program is being compiled for the Windows operating system. |
MacOS | True if program is being compiled for the MacOS operating system. |
Linux | True if program is being compiled for the Linux operating system. |
X86 | True if program is being compiled for the Intel CPU. |
PPC | True if program is being compiled for the PowerPC CPU. |
MacOSX86 | True if program is being compiled for an Intel Mac. |
MacOSPPC | True if program is being compiled for a PowerPC Mac. |
BigEndian | True if program is being compiled for a big endian CPU. |
LittleEndian | True if program is being compiled for a little endian CPU. |
Identifier may also be preceded by Not to invert the result.
An ? on its own always turns compiling on.
For example:
?Debug 'Any code here is only compiled in debug mode. ?Not Debug 'Any code here is only compiled in release mode. ? 'Code here is always compiled.