Black Dragon Martial Arts
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If you don’t recognise some of the words, remember: wikipedia is our friend.
My email is trigonoroidi@hotmail.com, and I also have messenger on that mail. Contact me, I’ll gladly discuss about these things.
And remember this art has yet to be completed.
Contents |
[edit] Styles
[edit] Painmaker
This fighting art is partly about looking big and nasty. I mean, striking fear into hearts of the opponents with mere mean gaze and terrifying roar. While this kind of thing won’t solve the whole problem when your opponent is an experienced martial artist or fighter, it should at least give you an psychological advantage. This, however, isn’t only about making yourself fearful with looks and sounds, of course if people know you are experienced, they fear and honor you. And if you actually can’t do anything, what’s the point in intimidating? To put it simply, if you want to learn brutalness in addition of fighting skills, this is your thing.
When you train some kind of martial arts, teaching is normally not like “this is how you kill annonying people”. Sorry to say, not in Black Dragon, either. But you might hear something like this: “this is how you kill annonyingness in people”. So that they are not brave enough to be annonying around you. “This is how you kill your opponent” might still be not our style. Black Dragonist might, however, make good a torturer. Our point is to inflict so much pain on someone that they won’t have the willpower to attack again. To play with your food, you might say. Of course it’s not your problem if he dies within the process... Or might be. Someone might here think “what if opponent is stronger? Is this enough to beat experienced fighters?”. It’s not with these things. But the power of this art is not only intimidating. Surely everyone understands that if you encouter a predator instead of some prey, it’s not the time to play with you food. And if you got the time to think about losing, use it to do training.
This art is serious. When you use this, you’re going to inflict quite much pain, and if that doesn’t work, you’ll probably end up causing very serious injuries or even death.
When you fight, you take a dragon stance and get your “claws” out, meaning you hit usually with your fingers or different parts of them rather than with your fist. So within this art, you need to harden and train places you usually don’t. This also converts some of the damage dealing to pain inflicting and that is very useful, taking laws into account. If you do berserking with normal strikes, you’d just kill someone. This way you also don’t need to have any protection equipment while practicing via sparring. With claws out, you actually even can’t use boxing gloves, for example.
[edit] Mighty one
Dragons in mythology are some nastily mighty creatures. Black dragons, as in this case, are intending to become even more powerful than the normal ones by applying the hardiness to brutalness, mightiness to some tactical (and dirty) fighting styles and making use of the mean looks and this “aura of terror”. Black ones are the evil ones, you could say. If you decide to start practicing this one after only this much explaining, happy. Wouldn’t want to fight you in future. And don’t mind the sadism - it’s more effective to cause some pain in front of others than just killing your prey. And if you just play with your food, you might not find yourself in jail every morning for the rest of your life. Laws are annoying, aren’t they?
While this style is mostly “forceful”, being cunning is also a must to fight. This means that I’m also telling you a simple list of tricks and places in human that break easily or cause more pain. Still, while being a big guy myself, this emphasizes on kind of moves which are easy to execute even with some weight. And there comes this: We put some iron on to fight and train. Armor, you could say.
[edit] Berserking
Berserking plays quite a major part in Black Dragon martial arts. It also is a kind of mental harassment, part of the psychological battle. If you see two opponents, where one is quite calm-looking and the other looks as angry as if someone just had his whole family killed, you probably would think that the berserking one is more dangerous. It gives you the power of enemy’s hesitating. Berserking in Black Dragon, however, isn’t just for looks. It isn’t a play. When you temporarily build up huge genuine hate towards your opponent and keep pressing attacks at increasing speed and power, not only the opponent will be unable to take offensivity, he most probably will also be quite pulverized if not running away. When I, for example, enter my berserk rage, I sometimes find myself doing completely self defense denying (and sometimes even effective) maneuvers and drooling and shouting something like “RRAAAGH!!”. I once showed it to my friend and he said that I’m crazy. I was fully satisfied.
Also worth noting that this martial art isn’t for soft people. Training is supposed to be really hard-assed and extreme. People normally don’t want to lose their sanity willingly, and if your not strong-willed, I won’t take responsibility if you lose it. (Well, come to think of it, you could start off with easier training methods, but that would ruin the hard-assness...) Not that I’d be totally sane myself. I’m just most of the time hiding it quite well. And I actually sometimes like being not totally sane. Like while going berserk. And because I’m not officially blackbelt in any other art and because I’m a bit nuts, you really should think deeply before you devote yourself to something like this (or even try it). However: I do have some experience in martial arts from self-teaching and from some “real” lessons as well. And I know thingies about human physioloque, so rest assured. And while writing this, I’m still testing myself all these training methods and the results as well. And still alive.
I don’t have a quality camera, I’ll put those example pics here when I have. Here I’m telling you some training methods and some general tips to fighting as well as the “waza” of Black Dragon arts. (Technique) I’m also telling here a few “finishing moves”, kind of hard-assed show-off –moves that have very little use in actual combat, ‘coz your opponent isn’t probably staying very long at the same pose. If you are much faster than your opponent, that’s a whole different story, but then you shouldn’t really need those. Unless you want to show off some “hard-assed” moves, that is. You’ll find them within the ‘grapples and throws’-section alongside with some more practical moves. If you want to really be something as fighter, you really should train in some other martial arts as well, and then apply what you’ve learned to Black Dragon. I really recommend that you research and learn your own style of fighting, for I’ve done it myself and because of that I feel just great. And if you’re still reading after all that, graz. Now we’re moving to details.
[edit] Psychological attacks
The point in intimidating is to make your opponent believe you are too dangerous for him. So there is no point in, for example, telling your opponent that you’re going to rip his head off if you’re not looking like actually being able to do it.
- The best means of intimidating is to show your opponent some nasty move on someone and telling that you’re going to do that for him next. There is a strong but, though, because you must do the the example to someone of the same level of your opponent is, otherwise he simply doesn’t believe it’s so easy on him.
- One thing is to always look like being confident in your abilities. It strikes most of the time very roughly into people who have built their bodies to look strong. There is no point in intimidating others if you look scared yourself, is there?
- Build yourself to withstand almost any kind of hit. Never show pain. More important to strike fear to someone is hardiness than the damage you do. If the opponent thinks that his attacks are completely useless, what can he do? What would you do if the combat isn’t moving in your favor at all?
- Insanity. A question again: what if you know your opponent isn’t going to surrender even if it means his death? (Well, you disable him of course, but that not the point). The thing is that you make your opponent believe you’re such a monster. Going berserk, showing your hatred, your killing intent to him. Drooling.
Of course the most scaring thing is to actually be able to beat your opponent. With your little finger. If the opponent knows you're no match for him, don't go intimidating.
[edit] Training hardiness, guts and pain resistance
The whole human body is one arsenal of lethal and pain inducting weapons, and we cherish and honor it as one. It just has to be fixed and polished from the softness before one can use it. The thingie is that you hit your own hands, arms and legs so that that area gets hardened and familiar with the feeling (or hit hard things with them). In the end, that feeling can’t even be described as pain. It is great feeling to throw a punch to a wall and know that it hurt more the for bricks than your fist. Just don’t get it wrong. The thingie isn’t to break your places at the first few hits, to this thing you should get slowly. A good pace is like when the place under hardening starts hurting a little bit at about ten seconds, then just continue like that as long as you can bear the pain. If you don’t hit too hard, this should provide you only with minor bruises and nothing less than a good result. Just wait them to heal (almost completely if possible) and do it again. And when you get to the willpower training, there are some quite simple things to do:
- Putting yourself in danger while training, like fighting dangerous animals and putting sharp things to “punish” you for failure.
- Never using painkillers, no matter the suffering. Pushing yourself to do things normally even in pain.
- Knowingly doing things that hurt.
- Over-exerting yourself, training strenght while muscles still aching from last time.
You should remember that when you do things like cutting yourself, be careful not to dig too deep in yourself. If it is supposed to be training, it should make you killing machine, not killed machine. The point is that you simply don’t injure yourself while hurting yourself.
[edit] Mass increase with weights
[edit] Landed mode
While in “landed mode” (never mind the clichéish names), you put all the iron on, maxing out your mass and strenght training. You should normally be in landed mode while not in combat and sometimes in combat, too. The thingie to wear them in combat is quite simple: the more mass you have, the harder you hit using your whole body. Also, they grant some bonus armor to some locations and when combined with pain resistance training, you should feel almost invincible and be able to throw yourself to enemy without hesitation. There is another thingie to use them, too. When your muscles need to work more, you should easily slip to finding ways to do it easier. If you train just a simple punch with extra weight, for example, you will notice yourself using your whole body to do the moving. If you always train like this, you’ll probably be using your strenght at it’s whole capacity (not meaning using full strenght as in puhsing yourself to limits) even in normal situations. Also, you should wear them almost like everyday clothing, so that you totally get used to it. This is also preparations to soaring mode.
[edit] Soaring mode
Ever wanted to fly? Well, now it’s almost possible. If you make your mass doubled or at least 1,5 times the normal, when you take them (the weights) off, you are almost flying. If you use the weights for a week as almost normal clothing, you shloud feel the results. the longer you do, the more weight you should put on so that you can fly even higher. The thingie here should be quite clear. If not, you can just imagine being able to control your own flow of strenght. Flying, eh?
[edit] Adrenaline dietary
- Adrenal glands.
B- and C-vitamins. Those ones I’ve confirmed to be the ones that adrenal glands need most. You can get good amount of B-vitamins by eating much meat and potatoes, while the latter gives you also some C-vitamins. It actually is one of best C-vitamin sources, not counting most berries in. Liquorice is a more interesting thing then. The more you eat it, the more you produce adrenaline and other important things from adrenal glands. And it even raises the “constitution” of them, making them last longer and better anyways. So it is beneficial to adrenal glands all the possible ways. There is a strong but, though. Licorice also raises your blood pressure, and if you eat it more than about half a kilo every day, it will affect your health, and be it about ten times that, it might even prove fatal.
If you wonder why there is such part as adrenaline dietary in a martial arts article, I can, by all means, tell you. Adrenaline itself affects your reaction time and reactions are the bigger half of fighting ability (usually). The other half is psychology, technique and actual experience. And of course strength. And that is the other thing adrenal glands enhance. And that is why you eat meat, potatoes and licorice.
[edit] Berserking.
[edit] Fiery visualization
I don’t really know when and how it started, but nowadays, I can muster up some serious berserk. Perhaps being a bit crazy has something to do with it, dunno, but it really is like what I told in the introduction. Also, my berserking is happy kind of berserk, I always have that malicious grin when fighting / sparring... Anyways, I can give to you some experimental tips. First, something quite conventional should be “fiery vizualizations”. Like when you look at someone, think about that person burning and screaming, then force yourself to greet it with malicious laughter (not recommended to do it out loud, though). Well, be it me, I don’t really have to force myself... Think of something you could do to the person you hate most and even more than that, and then try to enjoy it. That should raise your overall hatred and make it easier to enter berserk when the need comes. You could just imitate the rage in the beginning, then try to feel it. Pretend that your hatred is not fake. Other things are something that raises your adrenaline level naturally, such as getting hurt or something like that. Then just try to remember that feeling while thinking bad things about your opponent, thinking that he has done something wrong to you. Anyway, the thingie here is that you imitate in your mind things that normally get you pumped up, and then try to feel them. Or something. As I said, I’m not really sure myself, I just can do it. Just like some people can wriggle their noses.
[edit] Berserking benefits
When you have properly entered berserk, you should find your strenght and pain resistance increase significantly. It is kind of mental state that bypasses the functioning of your brain, partly. A state where could a suicide bomber be, being totally ignorant about your condition, being able to do kamikaze attacks without hesitation. That’s a perfect insanity, though. No normal man can get into that state casually in every situation. Exactly. *Normal* man. That’s your price waiting if you find a good way to practice berserking. I’m almost there already, waiting for you.
[edit] Staged berserk
As stationed above, your ultimate goal in berserking is perfect insanity, but that doesn’t mean that you’re completely insane and when berserking, always using the most dangerous state. The point in berserking is, of course, increasing your fighting capacity. It doesn’t help you a least bit to enter perfect insanity in even every small prey, you’d just use yourself up and end up killing someone. Always when fighting you should lower your ‘pushing’ so that you’re only using skills needed for defeating your opponent. Of course if you’re not trying to demoralize someone else at the same time. There comes the berserk in. You shouldn’t psyche up yourself to brutalize an opponent you don’t need to. The point is of course to be able to fix your berserk to appropriate level and save some stamina. It might sound like I’m just worried of what would it do to have such weapon in someone else’s hands, but the truth is that I’m a bit worried about even my berserking. I’m just saying that nothing good comes of killing people as hobby.
[edit] Of strength training and usage
[edit] Neck-, body- and leg muscles
Yes, you can train all these with one quite simple move: First, you need something solid and about length your foot at height. Lay down with your forehead on that object and hands behind your back. (Or you can use your two fists as the object. Might train a bit different sections of your body, could be a good idea to use both methods.) Then straighten your body so that your feet are only thing touching the floor. If this is too hard (as it should be in the beginning), you can simply put your hands down like doing push ups and lift some of the weight with them. Try to put as little weight as possible to the arms. This should help your whole body to strengthen and harden. When you can do this with hands behind your back, graz. Give yourself a treat, especially if you are a big guy. And especially if you used ironwear as you’ve been told before.
[edit] Arms
Do push-ups and pull-ups and grab some heavy iron to your hands.
[edit] Rooting-training
Take a wide riding pose and stay like that as long as possible. Stand like imagining that your on a bike and widen your legs to length of about twice your shoulders. And of cousre not forgetting hands “on handlebar”. If you manage a half an hour, it’s time for a treat for yourself again, but not the time to get relaxed.
[edit] Fingers
At fullest strength you can just do push-ups with fingers, but to start with, you could do this: Kneel down and simply push the ground with your fingers. Good to do is to do push-ups with “claws” (look into ‘waza’-section)
[edit] Feet and stamina
To begin with, always move with the balls of the feet. Your calf muscle is your most powerful stamina drainer, so when you train it as much as possible, you can go on battlefield bouncing like a gangaroo without a hint of fatigue. This muscle also helps you geting your leg off the ground fast when kicking.
Use so small amount of weight that you can do training for as long time as possible. That way your body very gets easily familiar with the movement, it reduces the risk of getting yourself unusable and there is not really need to do warm-ups.
And one quite common tip for using your strength wisely, and brief explanation why is this: Relaxation. You might think that while “concentrating on speed”, your might lose at power as a payment of speed. Think again. You can put it simply with physics: Power equals mass x speed. When your punch gains some speed, it is physically impossible to lose power if your fist doesn’t suddenly turn into marshmallow or something like that. (Of course we’re talking about the speed upon impact here.) Upon impact, you should push it forward with all your might, but if you’re not intending to stop your punch, still you shouldn’t lose the relaxation. The thing here is that if you make any tension at the muscles of the opposite side, it draws you hand that way (and something like that slows your fist). If you first relax your whole arm and then punch, you are using only the needed muscles and thus making the full power with minimum unnecessary strength used.
[edit] General tips and tactics to fighting
The thing here is simply that you use your brain while fighting. It might be quite good idea to forget your “honor” and use whatever means needed to win, especially when there is several opponents.
- When your opponent is not a regular mob, you first enter some kind of defensive stance, and when your opponent is getting tired or bored, you get yourself in berserk and finish the “job”.
- Always get to the maximum berserk if you can’t / don’t want to run and there’s so many opponents you think you can’t manage them.
- When you see an opportunity to do something dirty, do not hesitate to take it. For example, if there is sand on ground, why not use it?
- Take advantage of the playground. If you can drive your opponent to some kind of trap-like enviromental object like bushes, tables or anything that might hinder his movement and/or ability, do it. Having the position control trained properly gives you an huge advantage.
- Do attacks of opportunity. When your enemy is clearly going to attack from a certain direction or with a certain technique, don’t just wait for that hit to come and defend it. It is better to stop it before he gets to execute his move. Like if he’s going for a hammer-kick, you just kick him in that leg before it drops as means of defending.
- Don’t go intimidating before you can do it properly.
- Do everything the way your opponent isn’t expecting.
- Train your every single move so that they get into your backbone as reflexes. That way you won’t need to ‘search’ them from your brain and thus will your reaction speed improve.
- Never give your back to the enemy if you’ven’t trained to move yourself so fast they can’t take any opportunities on that. When surrounded, try to put as many as you can to your sides instead and spin alot.
- Always remember to breath. Also, learn to use you’re breath as a powerizer to your movement (a quick exhale at right time).
- Avoid crossing your legs. Maintain a low position at any stance so that your balance is good.
- You should almost never move back to dodge, if you move to the sides / front while parrying or dodging, you’ll be the one getting situation.
- Learn to swap your stances very quickly, for action in combat will be quick as well. You might get some opportunities to do something which is practically impossible from your pose, if it takes too long to move from stance to another, you’ll lose that opportunity.
- Search yourself for places that hurt easily and use them in others. There’s a pressure point under ear, for example.
[edit] Waza
Claws: one section towards your fingertips from knuckles. You could call them ‘first finger knuckles’, but since it is easier and goes withing the dragon spirit, I’ll call them claws.
I’m going to tell basic usages and counters and counter-counters for each move it’s possible. Meaning you won’t get the counter-counter for a move that has a thousand counters used frequently.
[edit] Basic strikes
- Claw thrust
This is your basic injuring/killing punch within this art. You do this the same way you do a normal punch, except that you hit with claws. Can be used as defending means against most swing-like attacks (like wing slash from this art). Usually good to combine with a fast forward movement, be it defending or not.
You can use this from any stance, but the best one is absolutely the ‘predator’ for its forwarding positioning of mass. This punch is best performed in soft areas, take some time and study yourself from waist to throat to learn some areas without bone. Absolutely do not hit the head with this. You’d only break your fingers. Or you could hit the jaw from side, maybe. Remember that normal punches are still not banned, I just won’t teach you about them here.
To counter this is to counter a normal punch. Just do a claw swing or grab the arm and throw using the velocity of the strike.
To counter this counter, is to:
- throw another thrust,
- spin and hit with a wing slash from behind your back or
- go with the throw, take velocity from that and make a throw yourself.
Also, one pretty thing to do with this is to hit a incoming punch straight on. If you can hit (with your middle finger) in between the two main knuckles, it’ll hurt. Much. You can try to do this to yourself lightly. And to think there’s a velocity of two punches upon impact.
- Claw swing
You put your hand into fist, thumb at the side and hit with claws. Swinging, not thrusting. This is your standard defending strike for straight punches and also your standard paindoer. This is best means to hit bone, as mass behind it cant be so big that it’d hurt your fingers. This, however, does hurt the receiving one, especially when done to bone or “hard” muscle. Even walls. This could be a quite confusing “punch” if you do it with almost straight line.
To counter this is quite simply to swing your hand in circular motion. The very most basic defend. To counter this “counter” is only a second consequent attack quite possible. Or just closing in to do some nasty grabs and position controls. Or maybe just check what his other hand is doing.
- Wing slash
You simply swing your arm towards target, hitting with the area from elbow to claws. Makes quite a variety of attacks since you can swing from and to practically any direction. Could be wise to put your hand to claw thrust stance to avoid fingers *crunch*ing in wrong place. This would be best to the side of the neck or to the temple (side of the forehead) as means to knockout. Of course always use your imagination and think of every situation separately, do not stick with just the locations I’m telling you.
The counters and counter-counters for this are quite much similar to the ones for claw swing.
- Wrist bash
When hardened properly, this is quite potential place to strike with. This is also quite specialised, since you usually get very few opportunities for something like this. At these times, however, it is good to be able to do this. You simply hit with top or bottom of your wrist. This should be both a fast and a heavy strike at the same time (with a short reach, though). One pretty thing to do with this is hitting the chin after a downward parry on straight punch. Defeating an opponent single-handedly, in it’s most precise meaning.
This is quite much too quick to be countered.
- Palm strike and Finger strike
Now this is something more original. When doing this, you simply hit with your palm. This is quite safe attack for you, because with this, injuring your hand is practically impossible. To use this effectively is to move into trapping range (close range, where normaly grapples are done). When comparing to fist or claw attack, this has a significantly shorter range. While this might be a hinderance in normal situations, this also means that in very close range, your hand has more freedom to get some speed into the strike. This is very useful when in trapping range, as you can very easily get your opponent's jaw for example. Good targets for this kind of attack in very close range are jaw (for knocking uncoscious), thoracic diapraghm (a muscle below lungs, hitting it will get breath out of anyone), chin from below and shoulders. Hitting face with this is also a good choice, as the shock from it will give you quite much time to do something else. Something nasty.
As for the finger strike, this is something you do after being able to do push-ups with fingers. This is the basically performed the same way s palm strike, but having one or more fingers present in the strike. If you have much strenght in your fingers, hitting soft areas like stomach with this will cause very extreme pain, and is very potential for injuring for its large pressure (much force to small area). Also, if you hit with two fingers like thumb and index finger, if you squeeze in addition, this is a very powerful pain induction strike.
To counter this, the best (the hardest, too, though) is to hit the palm with your claw. Quite risky, though, for the best counter for that is to grab the hitting hand and twist it, throw with it or take velocity from that and punch. To prevent this from happening, you just have to withdraw your punch after hitting the palm very quickly.
[edit] Grapples and throws
- Bash-throw
Use shield bash (position control) from a low stance, grab your opponent at his neck on your bash-arm side with the other hand. Get him up with shield bash –using arm and pull with the other. You can spice it up with a knee-strike at that point. If he moves after executing that succesfully... well, he won’t. If he lives too much, though, you can add a tractor afterwards. To counter, just make sure he’s not close enough to do something like this.
- Tractor
Performed on a knocked-down opponent, this move is a very brutal and dirty power-attack on the opponent’s groin. This move means that you simply grab your opponent’s feet, and while pulling them, you continuoysly kick on the balls. Counter by not being knocked down, by wriggling your legs or by kicking his hands.
- Pressure point attack
Hit with palm, grab and press forcefully with thumb on the following places. Search the exact points from yourself.
- Under ear, push behind the jawbone.
- Eyes. (more simply called couging the eyes)
- Sides of back of the neck. Needs a bit harder push.
- Under the chin.
- Between shoulder and neck, the edge of the bone. Put your finger under that bone.
- Throat. Won’t cut breath, but even a small push will cause couching and make a feeling of being choked for some time. A heavier push might break something...
- The jointment between chest and shoulder.
These ones I’ve found so far. I’ll add anything I find here. If you find some useful points, inform me please. Notice that these points are useful to other attacks, too, but I'd say this is the easiest way to use them.
[edit] Position control
- Stopper-kick
You simply put your foot on the opponent's chest and push. The more you’ve done the rooting-training, the longer distance the opponent should fly. If your foot isn’t contacted with the opponent’s chest when you start the push, this also makes quite a potential kick otherwise. To counter this, just grab the foot before the push and push back. As a counter-counter, push harder than the other.
- Shield bash
Used mostly at trapping range. Imagine there is a shield strapped on your arm and push with it. To do this without actually having that shield does not differ any way. The “correct” way of doing this is when you use mostly your leg and shoulder muscles to do the push. If you hit with it instead of pushing with it, you should build some muscle mass into that section of arm and harden it so that it hurts your opponent more than you. As a counter, grab the arm and throw as he pushes you. To counter this, you can do about the same as with the claw thrust.
[edit] Stances
You'll notice that in these stances, you almost always are suggested to move with calf muscle, on the balls of the feet.
You, howerver, might want to "land", putting your whole weight a bit down and "root" you're feet and legs to the ground. This doesn't mean that you're not moving them at all, you just keep them lightly stiffened the whole time and try to keep both in ground most of the time.
Your whole body gains strenght from the structure reinforcement from legs, is harder to move around and you'll also find it easier to throw and push others like this.
- Predator
This is a heavily forwarding pose, moving on the balls of your feet. You keep you hands in a loose claw thrust shape, hanging under your head, at height of a bit above your waist. You put almost all of your weight on your front leg and crouch a bit so that your head is at about the same line as your front leg. Move constantly a bit and swap your front leg frequently. When in predator stance, there is hardly such thing as backstep. The outcome is usually decided very quickly and you cannot really be at the losing side if your timing to jump at the opponent is right. This is good as a standard pose, but is a bit risky against more experienced opponents, especially against aikido and jujitsu (/judo) users. Only jump in when a good opportunity (as an off-balance opponent) appears.
- Crab
This pose might really sound like a joke and most definitely looks like a joke. Still, both in practice and theory this is very effective pose as a defensive stance, especially against several opponents. Also moving on balls of feet, you put yourself in pose looking almost as in ancient Egyptian drawings. 2-D. Lower your body a bit and spread your legs to not unlike riding pose. Get your arms on your sides at the height of your head (of course not straight). Movement is mostly side-step like and in this stance you’ll need to fix your positioning quite often to match your opponents’ positions, so you’ll also spin alot. Crablike and not crablike.
- Flow
This is a good pose for grabs and counters. This is like predator-stance, but with weight with both legs equally and not so leaning forwards. The hands are in about same positions as if you were passing a basketball to someone. Hands loose, ready grab anything. Named flow because of the easiness to use your opponents velocity and redirect it like flowing water... or flowing mud. Depends on you.