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Guide to Game Development/Data file types

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Data file types/formats

Text based file types

Easy for humans to read, levels of indentation, can take up a lot of space. Standard used for storing general data.
Compact data file, better for humans not to see, levels of indentation.
Text file used for miscellaneous things.
Easy to read, usually used to store game options.

Binary based file types

Used with XNA programming

Geometry

Used for storing 3D models
Material template library, used to store one or more materials within one file. Used with Wavefront .obj.
File type owned by Autodesk

Image types

Bitmapped

Loss-less compression, good compress
Uses lossy compression
Loss-less compression, not so amazing compression, but easier to read with code

Texture formats

Used for DXTC (Desktop platforms: OS X, Linux, Windows & Tegra) and ATC (Andreno GPUs) textures [1].
Used for PVRT textures (PowerVR GPUs)[1].
Used for ETC1 textures(All OGLES 2.0 devices compatibles)[1].

Vector

Scaled vector graphic

Audio

Animation

Fonts

Other

Data files

Image files

Audio files

Animation files

Font files

Other files

References