DirectX/9.0/DirectSound
< DirectX
Direct Sound
[edit | edit source]If you can use Direct3D; DirectSound is a breeze. There aren't as many errors that can occur; and you can basically skip the initialization because it's almost the same.
This is the current revision of this page, as edited by PokestarFan (discuss | contribs) at 23:25, 14 June 2017. The present address (URL) is a permanent link to this version. |
If you can use Direct3D; DirectSound is a breeze. There aren't as many errors that can occur; and you can basically skip the initialization because it's almost the same.