Game Creation with the Unity Game Engine
Status: This class project is in its initial stage. This book is the result of the course 'Introduction to Programming with Unity', taught in the media engineering program at Technische Hochschule Nuremberg. It is a class project, hopefully turning into a real wikibook at some later point in time. |
Introduction [edit | edit source]
This class is an introduction into the Unity Game Engine. Before we can get started creating games, we need to install the necessary software and get our environment set up.
- Overview
- Installation
- Links
Game 1: Vegan Island [edit | edit source]
A vegetarian is stranded on an island full of violent plants.
Game 2: Cube Wars [edit | edit source]
Cubes vs spheres, it's a cruel world out there.
Game 3: Xtreme Curling [edit | edit source]
World championships in curling, a two player game, who will win the world championship.
Game Development [edit | edit source]
Here we start getting our hands dirty. Slowly we learn how to use Unity.
- Content
- Game Objects
- Cameras
- Assets Models Materials Textures
- Animation
- Scripting
- Collision Triggers
- GUI
- Terrain
- PhysiX nVidia
2D Games [edit | edit source]
Developing 2D games has been made quite a bit easier with the new Unity engine.
- Sprite Animation
- Camera
- Box2D
Audio and Sound [edit | edit source]
Every game needs audio and sounds.
Networking and Multiplayer [edit | edit source]
Multiplayer games are harder to create, but more fun to play.
Mobile Development [edit | edit source]
Unity can also create games for mobile platforms like phones and tablets.
Shaders [edit | edit source]
There is already an excellent wikibook on shaders with Unity, see the chapter on Unity in the wikibook Cg Programming
Finalizing [edit | edit source]
Your game is ready, but some finishing touches maybe needed.
- Optimizing
- Deploy
- Debugging
Additional Chapters[edit | edit source]