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• This wikibook was created as part of a course on Writing in the Public Sphere at James Madison University. It represents the focus and content of the course
2 KB (181 words) - 16:46, 25 April 2013
• way to do this is to create a very large sphere around our subject and place a sun at each vertex of this sphere, pointing inwards. Luckily, Blender can
4 KB (571 words) - 01:53, 2 April 2016
• paper 3D model of an object, e.g. a sphere, that is to be laid flat on a table. Each of the 3D coordinates of the sphere can be mapped to the 2D coordinate
10 KB (1,512 words) - 18:18, 20 March 2016
• Currently, the following basic types of media can be defined in HydroGeoSphere: porous dual continuua discretely-fractured surface runoff channel flow
2 KB (315 words) - 02:02, 28 November 2014
• . sphere - (sphere - cube) union() {cube(12, center=true); sphere(8);} // cube or sphere difference() {cube(12, center=true); sphere(8);}
4 KB (500 words) - 19:26, 23 February 2016
• A sky sphere is the boundary surrounding your world, projecting an image which appears to go into the horizon. Creating the sphere itself in Blender is
828 bytes (149 words) - 11:14, 24 August 2014
• Porous Medium Discrete Fractures Dual Continuum Wells Tile Drains Channel Flow Cutoff Walls Imported from FRACTRAN
438 bytes (16 words) - 01:46, 21 November 2014
• attached to the inside of a vast sphere. The old idea remains useful, however. The concept of the celestial sphere provides a simple way of thinking
17 KB (2,730 words) - 19:16, 2 July 2015
• Start with a sphere. I would use a cube sphere or an icosphere, UV spheres don't deform well as they have too few vertices. A cube sphere is made by subdividing
5 KB (811 words) - 18:07, 7 March 2016
• visible if it’s not) so the sphere will render as a nicely smoothed sphere. Add a Plane, and move it just under the sphere to be the floor. Scale it so
9 KB (1,643 words) - 09:51, 3 July 2013
• the height. The volume of a Sphere can be found by the following formula: r = radius of sphere The surface area of a Sphere can be found by the following
2 KB (530 words) - 22:26, 15 December 2012
• we progress to more advanced techniques. It would be easy to just put a sphere on the screen and animate it to move up and down but in all honesty, it
14 KB (2,118 words) - 10:54, 2 February 2016
• start with a single texture map on a sphere. More specifically, we map an image of the Earth's surface onto a sphere. Based on this, further tutorials cover
11 KB (1,674 words) - 08:56, 19 May 2012
• General Type Specified Head Specified Flux Seepage Free Drainage Potential Evapotranspiration Specified Flowrate River Flux Drain Flux Surface Loading
2 KB (71 words) - 23:46, 19 November 2014
• start with a single texture map on a sphere. More specifically, we map an image of the Earth's surface onto a sphere. Based on this, further tutorials cover
13 KB (1,753 words) - 09:18, 8 May 2016
• values: sphere(); yields: sphere(\$fn = 0, \$fa = 12, \$fs = 2, r = 1); } Usage Examples sphere(r = 1); sphere(r = 5); sphere(r = 10); sphere(d = 2);
17 KB (2,274 words) - 18:04, 11 July 2016
• Nodal Flux Head Constraints Tecplot Output
138 bytes (6 words) - 22:19, 20 November 2014
• Porous Medium Discrete Fractures Dual Continuum Surface Runoff
218 bytes (8 words) - 20:26, 26 November 2014
• Array Dimensioning.
71 bytes (2 words) - 18:27, 28 November 2014
• = area of the base, h = height A sphere: r = radius of sphere which is the integral of the Surface Area of a sphere An ellipsoid: a, b, c = semi-axes
882 bytes (151 words) - 04:45, 6 March 2011

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