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  • Apple provides a lot of documentation for developing OpenGL ES apps on iOS. Apple iOS developers have access to even more information, forums, video tutorials
    412 bytes (50 words) - 14:19, 3 February 2015
  • This collection of tutorials come from the Theos Tutorials iOS application written by @ReverseEffect, any content changed on these pages is not content
    445 bytes (69 words) - 08:53, 31 January 2014
  • system written by DHowett for compiling on-device Objective-C code for the iOS mobile operating system. Theos Tutorials is a collection of tutorials for
    1,004 bytes (94 words) - 22:14, 15 May 2015
  • This UIKit object is just a regular navigation bar. This wasn't meant to be used by itself as it's included within UINavigationController and UIToolbar
    1 KB (230 words) - 01:58, 1 February 2014
  • Internetworking Operating System which is usually just known as Cisco IOS. Cisco IOS has a command line interface (CLI) and using this is similar in style
    7 KB (1,044 words) - 06:37, 15 December 2015
  • differences between HTML web apps for desktop browsers and web apps for iOS devices. It assumes that you are familiar with the previous chapter Getting
    11 KB (1,820 words) - 13:15, 15 August 2013
  • Getting Started: Getting Started with HTML Web Apps Getting Started with iOS Web Apps Getting Started with Android Web Apps Getting Started with iBooks
    2 KB (111 words) - 13:31, 27 March 2015
  • Rebol IOS for group communications, for more information look a these pages: http://www.rebol.com/ios/ios-intro.html http://www.rebol.com/ios/ios-faq.html
    266 bytes (52 words) - 10:52, 13 November 2012
  • com/forums/16-ShaderLab Blog entry about optimizing shaders of iOS: http://aras-p.info/blog/2011/02/01/ios-shader-tricks-or-its-2001-all-over-again/ Blog entry
    7 KB (828 words) - 16:10, 6 February 2016
  • engine. (Via GameKit it might also support game development for Android and iOS in the future.) Since meshes, textures, light sources, etc. can be edited
    4 KB (663 words) - 20:42, 13 May 2012
  •  CCNA Certification  Acknowledgements — Introduction — The OSI Model — Application Layer — Transport Layer — Network Layer — Addressing — Routing Protocols
    21 KB (2,615 words) - 12:54, 9 March 2013
  • MIP control parameter structure glp_iocp and field cb_func. Then call glp_ios_reason from your callback routine and if GLP_IHEUR is returned, set and solve
    3 KB (444 words) - 15:26, 9 March 2016
  • C/C++) [stub:] GLSL in HTML5 (WebGL with JavaScript) [stub:] GLSL in the iOS SDK (OpenGL ES 2.0 with Objective-C) [stub:] GLSL in the Android SDK (OpenGL
    2 KB (195 words) - 07:40, 19 October 2013
  • second year. These run under various operating systems such as MAC OS X and iOS, and various Microsoft Windows versions, each release featuring new extended
    20 KB (1,814 words) - 09:03, 8 October 2015
  • public: GzipInput(const char *path) : file(path, std::ios_base::in | std::ios_base::binary) { push(gzip); push(file);
    6 KB (914 words) - 04:48, 25 November 2015
  • exception forward_list fstream functional future initializer_list iomanip ios iosfwd iostream istream iterator limits list locale map memory mutex new
    869 bytes (136 words) - 00:51, 30 March 2013
  • the file stream. Open modes include ios::app Leaves the file's original contents and appends new data to the end. ios::out Outputs new data in the file
    60 KB (7,417 words) - 15:38, 26 September 2014
  • Technologies Analog modems PAP/CHAP Router Operation Operating and Configuring IOS Devices Managing Network Environments Basic router configuration and operation
    5 KB (280 words) - 07:06, 2 April 2016
  • capabilities. The versions of Trainz Driver for mobile device operating systems, iOS and Android, are not presently capable of supporting content made for more
    18 KB (2,749 words) - 23:11, 21 February 2015
  • OpenGL features. (See PC graphics hardware requirements, above.) Apples' iOS, formerly iPhone OS allows users to run applets that use a cut down version
    8 KB (1,339 words) - 23:11, 3 April 2015

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