Mario franchise strategy guide/Donkey Kong

From Wikibooks, open books for an open world
Jump to navigation Jump to search

About the game[edit | edit source]

Donkey Kong is a video game launched by Nintendo on July 19th, 1981 on the Japanese arcade scene. It was later released on the 31st for the North American export market, in Europe on August 2nd, and in Oceania on November 22nd. The game (originally developed by Shigeru Miyamoto and Gunpei Yokoi has since been ported to various home computer and video game console platforms. Here are listed the more "mainstream" versions, thus excluding the 1994 Game Boy remake or the dedicated electronic games.

Donkey Kong is famous as the first appearances of "Jumpman" (later renamed "Mario") and the titular giant ape.

Gameplay[edit | edit source]

The player controls Jumpman/Mario inside an in-construction building, trying to rescue his girlfriend Lady/Pauline from Donkey Kong. Donkey Kong is usually at the top of a level, throwing objects at Jumpman. Jumpman loses a life when being hit by Kong's barrels and other obstacles.

The principal objective of the game is for Jumpman to reach the point of the screen where Lady is, usually forming the shape of a heart between the two, only for her to be grabbed by Kong and taken one stage further in the building.

Levels[edit | edit source]

Level 22 is the highest level reachable in many versions of the game, and is impossible to beat for most human players.

List of versions[edit | edit source]

In alphabetical order:

Amstrad CPC[edit | edit source]

File:Donkey Kong flier.jpg

Sources[edit | edit source]