Jump Superstars/Printable version

From Wikibooks, open books for an open world
Jump to navigation Jump to search

Jump Superstars

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.

Menu Screen Description

All options are listed in the order they're shown in the menu:

[edit | edit source]
Deck Maker
Koma List Options

Note: You can move the characters on the left of the menu by touching and dragging them.


[edit | edit source]

This is the "story" mode of Jump Superstars. Here you have to play through a map with four different islands, each with a number of stages. The first few stages are tutorial stages which teaches you how to play the game. All the other stages have a number of missions, which you have to fulfill to unlock komas, and to move on to other stages. You also unlock premade decks, multiplayer battle locations and "info characters" by playing through the stages.


[edit | edit source]

Here you can play against other people with Nintendo DS, or exchange decks with them. It's possible to play against others even if they don't have Jump Superstars, but then they'll only be able to use decks from your game.

DS Wireless Mode
DS Download Play Mode
Deck Send

DS Wireless Mode

[edit | edit source]
Host a game
Join a game

Deck Send

[edit | edit source]

Here, select the deck you want to send from the red menu. Pressing A gives you two options - the top option for "Send", and the bottom option (とじる) for "Cancel". To receive a deck, select a slot in the green menu. Pressing A gives you two options - the top (ダウンロード) for "Download" and the bottom (とじる) for "Cancel".


[edit | edit source]

Here you can play against computer opponents.

Deck Maker

[edit | edit source]

This is where you edit your deck.

Koma List

[edit | edit source]

Here you can see all the koma you've unlocked so far. Press Select to cycle the top screen among Koma Info, Koma Story, and Koma Image.


[edit | edit source]

Here you can set options for sound, backlight and info character, and delete the saved game data. You can also see some gameplay statistics.

Sound Stereo Mono
Backlight ON OFF
Info Character (drop-down menu)
Save Data Clear

Info Character

[edit | edit source]

The "Info Character" is the character on the top screen giving you information. The default is the Shounen Jump logo. The dropdown menu you select from is as follows:

  • Random
  • Jump
  • Mamori
  • -
  • -
  • -
  • -
  • Manta
  • Kakyoin
  • Steel
  • -
  • -
  • Misa
  • -
  • Turbo-kun
  • Bulma
  • Iruka
  • Hisoka
  • -
  • -
  • C-Brabou
  • Kyouko
  • Kon
  • Beauty
  • -
  • -
  • Botan
  • -
  • Chopper
  • Cancel

Gameplay Description

The controls in Jump Superstars is quite simple, and may resemble a platform game more than a fighting game. Yet there is still a certain complexity to the gameplay. Even though all battle characters have the same controls, with one specific button to use special attacks, each characters will have different types of attacks for different button presses. For some characters Up + Y will be an uppercut, for others it could be a jumping attack, and for yet some others it may not even be an attack, but something else like charging the special bar or getting stronger.

Battle screen

[edit | edit source]

On the upper left of the battle screen, which is the upper screen, is the health bar. When this bar is depleted, the character is KOed, and will either switch to another character, or, if all characters in the deck are KOed, will be KOed a while before revived.

Under the health bar is the specials bar. Next to this bar is a number, which is the number of specials you have left. This number is depleted every time you use a special attack, or when you use a support or help koma in your deck. The number of specials can be refilled by attacking, getting hit, or picking up coins or Jump Pirate items, or by using some komas or special attacks.


[edit | edit source]
Left, right Move the character around
Down, R Defend
A Jump. Pressing again in mid-air will make the character do another jump. Some characters can also do a third jump in mid-air.
Down + A Jump down from a platform. Pressing this in mid-air will make character drop more rapidly.
B Normal attack
Up + B Upwards attack
Forward + B Ranged attack
Forward, Forward + B Dashing attack
Down/R (Defend) + B Counterattack
Y Weak special
Up + Y Weak special 2, usual upwards attack. For some characters this button combination is not an attack, but a status change or giving other effects.
Forward + Y Ranged special
Forward, Forward + Y Stronger dashing attack. (Same attack as Forward, Forward + B, but stronger.)
Down/R (Defend) + Y Stronger counterattack. (Same attack as Down/R + B, but stronger.)
X Strong special. Uses a special bar. Some characters can prolong their attack by pressing X several times.
Up + X Strong special 2. Uses a special bar. Some characters can prolong their attack by pressing X several times.

Spoiler-free Mission Guide

By completing missions in J-Adventure mode, you can unlock komas to be used in your decks. This page will list all possible missions in Jump Superstars, and how to recognize them. Since I don't know Japanese, I'll have to figure out some way to write the Japanese text for the missions, but for now I'll just have simple hints.

Mission text How to recognize
Missions to avoid damage:
Without being knocked out The mission text has the word KO, but no numbers.
Without being ringed out The mission text has the word KO, but no numbers. I don't know exactly how to distinguish this one and the previous one. But if you assume the previous one, then you won't fail this mission anyway.
Without being hit The mission text doesn't have any numbers or Latin letters. Actually, there are other missions which doesn't have that, but amongst them, this is the most common one.
With half J-Soul or more. The mission text has the letter J.
With full J-Soul. The mission text has the letter J. I don't know how to distinguish these two either, but just assume that it means full J-Soul, and you won't fail the previous mission either.
Clear with all characters having full J-Soul. The mission text has the letter J, and none of the two above missions apply. This mission isn't very common, so it's usually one of the above.
Win without getting hit by a stronger type
Missions to get knockouts:
Win with over X times ringing out opponent Mission text shows a number inside [], and includes the word KO.
Ring out player X at least X times Same as above, but also has the word 2P, 3P or 4P.
Ring out each enemy at least X times If the mission text shows a number inside [] and includes the word KO, but none of the above two missions seem to apply.
Clear with at least X higher score than opponent
Missions to use specific decks:
Have exactly 10 help characters The mission text has the number 10, without the words 以上 afterwards.
Have exactly 5 support characters The mission text has the number 5, without the words 以上 afterwards.
Win with a deck of X type battle characters
Win without any X-size koma in the deck The mission text starts with a number (4, 5, or 6) in [].
Win with X komas in deck
Missions to use/avoid specific buttons/attacks:
Win without using (X, B or Y) button The mission text shows a button (X, B or Y).
Win with at least X hits with Dream Combo
Win with at least X hits with Super-Tag
Use support characters X times
Win with at least X hits with stronger nature
Win using only stronger nature
Clear the stage The first mission of every stage.
Clear before X count! Mission text shows a number, not inside [], usually being 20, 30, 40 or 50.
Clear with full specials bars
Without using doublejump Mission text starts with the word 空.
Win without changing characters more than X times

Character List

The following is an incomplete listing of the 600+ koma in this game. The series and characters are in the order listed in the Deck Maker.

Eyeshield 21

[edit | edit source]

Sena Osagawa (小早川瀬那)

  • 1 koma: Invincibility
  • 2 koma: Devil Bat Dive: Sena rushes enemies in front of you.

Yoshihiro Kurita (栗田良寛)

  • 1 koma: Protect
  • 2 koma: Iron Wall Guard: Kurita appears in front of you to block all attacks from that direction.
  • 3 koma: Funmeraba-: Kurita rushes and tackles forwards.

Taro Raimon (雷門太郎)

  • 1 koma: No-Element

Cerberus (ケルベロス)

  • 1 koma: Speed Up

Ichigo 100%

[edit | edit source]

Katekyo Hitman REBORN!

[edit | edit source]

Tsuna/Reborn (ツナ/リボーン)

  • 4 koma:
    • Dying Will Megaton Punch Will: Tsuna releases the dying will, dashing forward and hitting the ground, damaging nearby characters.
    • Double Bomb: One of Tsuna's mafia followers appears to throw bombs in all directions.
  • 5 koma:
    • Dying Will Megaton Punch Will: See above.
    • Poison Cooking II: One of Tsuna's mafia followers appears and tackles enemies in front of him.

Rambo (ランボ)

  • 1 koma: Protect
  • 2 koma: Hands of Explosion Attack!: Rambo charges forward, trips, and explodes.
  • 3 koma: 10 Year Bazooka Electric Corunaata: Rambo gains 10 years, then charges forward, electrifying the enemy on contact.

Yamamoto Takeshi (武山本)

  • 1 koma: No-Element


[edit | edit source]

Gin-san (銀さん)

  • 1 koma: Protect
  • 2 koma: Bastard, Trying to Escape!!?: Gintoki throws his sword. Causes No-Battle.
  • 4 koma:
    • Haiiii Tsugiiii!!: Gintoki rushes back and forth slashing enemies.
    • I Only Get One Parfait a Week: While Gintoki holds out a parfait, he'll counter any enemy attacks with a combo.
  • 5 koma:
    • Haiiii Tsugiiii!!: See above.
    • I'm Reading, Is Something Burning?: Gintoki reads a book, gaining Regen. If he finishes, he gains Invincible.

Shinpachi (新八)

  • 1 koma: Stealth
  • 2 koma: Screeeam!!: Shinpachi appears to heal you.
  • 3 koma: "Where's Your Mother From?": Shinpachi sings karaoke, damaging nearby enemies. Causes Confusion.

Kagura (神楽)

  • 1 koma: Power Up
  • 2 koma: HOACHAAAAAA!!: Kagura sends enemies flying with an attack.
  • 3 koma: DokeDokeDokeDokeDokeee!!: Kagura on her Dog God run back and forth, trampling enemies.

Kochi Kame

[edit | edit source]

Ryou-san (両さん)

  • 1 koma: Protect
  • 2 koma: Money Search: Ryou searches the ground for coins, causing damage to nearby enemies. When he finds it, coins appear around him.
  • 3 koma: Love Ride: Bird: Ryou races forward on his bicycle, crashing into enemies in the way.
  • 4 koma:
    • Love Ride: Bird: 3 koma move.
    • Eating Contest Champion: Ryou eats an impressive amount of ramen, replenishing his health.
  • 5 koma:
    • Legendary Leader of the Original Hot Rod Gang, Z-Honda: Z-Honda drives out from Ryou, running over enemies.
    • Buchi Cut: Ryou throws random objects around. Tap 'X' to throw more.

??? (???)

  • 1 koma: Zoom Out
  • 2 koma:

Nakagawa (中川)

  • 2 koma: Present from Nakagawa: Nakagawa drops a giant present box onto the stage. It unloads, revealing random items.
  • 3 koma: Nakagawa Group's Power: If uninterrupted, you gain 1 win point.

Shaman King

[edit | edit source]

Yoh (葉)

  • 1 koma: Regen
  • 2 koma: Amitabha-style Vaccuum Buddhagiri: Sends a slash of energy through the air.

Anna (アンナ)

  • 1 koma: Critical
  • 2 koma: BINTA: Anna sends an enemy flying with a slap. Inflicts No-Battle.
  • 3 koma: Hostess Punch: Anna sends an enemy flying with a punch. Inflicts No-Special.

Hao Tao Ren Horo Horo Manta Amidamaru

Jojo's Bizarre Adventure

[edit | edit source]

Jotaro (承太郎)

  • 1 koma: Invincibility
  • 4 koma:
    • Silver Chariot & Star Crusader: Polnareff and Jojo's Stands team up for a fast, powerful combo attack.
    • Crossfire Hurricane Special: Abdul appears and has his Stand spit four fire missiles.
  • 5 koma:
    • Raging Ora Ora: Jojo's Stand unleashes a powerful combo, alternatively in front and in back of him.
    • Emerald Splash: Kakyoin appears and has his Stand send a wave of projectiles in front of him.

Dio (ディオ)

  • 1 koma: Invincibility

Steel Ball Run

[edit | edit source]


[edit | edit source]

D. Grayman

[edit | edit source]

Allen (アレン)

  • 1 koma: Zoom Out
  • 4 koma:
    • Cross Grave: Allen punches the ground, sending nearby enemies flying.
    • Dark Boots: Allen summons a girl to slice at any enemies directly in front of him.

Death Note

[edit | edit source]

Prince of Tennis

[edit | edit source]

Echizen Tezuka Fuji Eiji Oushi Golden Pair Momoshiro Kaido Kawamura Inui

Dr. Slump

[edit | edit source]

Arale Dr. Mashirito Dr. Slump

Dragon Ball

[edit | edit source]

Goku - 4 Koma (normal Goku):


-5 Koma (Super Saiyan 1):

    Rapid Fire Punch

-6 Koma (Super Saiyan 2):

    Super Kamehameha (turns Super Saiyan 3 for this)
    Spirit Bomb (turns to Normal)

Vegetto Vegeta Gohan Gotenks Piccolo Krillin Trunks Goten Kami Nail Kame Sennin Bulma Dende Senzu Bean Fusion earring


[edit | edit source]


  • 2-koma: Kage Bunshin no Jutsu
  • 3-koma: Naruto farts like when he fights Kiba in the Chuunin exam
  • 4-koma:
    • Oiroke no Jutsu (Sexy no Jutsu): Stuns opponent
    • Kage Bunshin no Jutsu
  • 5-koma:
    • Rasengan in training
    • Uzumaki Naruto Rendan
  • 6-koma:
    • Rasengan
    • Tajuu Kage Bunshin no Jutsu
  • 7-koma:
    • Kyuubi Rasengan
    • Kyuubi Chakra Grab


  • 1-koma: Speed increase
  • 2-koma: Fuuma Shuriken
  • 3-koma: Shi Shi Rendan
  • 4-koma:
    • Shi Shi Rendan
    • Katon: Housenka no Jutsu
  • 5-koma:
    • Chidori
    • Katon: Housenka no Jutsu
  • 6-koma:
    • Chidori
    • Katon: Goukakyuu no Jutsu
  • 7-koma:
    • Juuin Chidori
    • Juuin Katon: Goukakyuu no Jutsu


  • 1-koma: Heal status affects
  • 2-koma: Throws shurikens to the right and left
  • 3-koma: Heals fighter
  • 4-koma:
    • Cuts a wire and logs fall on opponent
    • Kawarimi no Jutsu
  • 5-koma:
    • Cuts a wire and a giant log falls on opponent
    • Inner Sakura Rendan


  • 1-koma: Invulnerability
  • 2-koma: Icha Icha Paradise (Hearts hit the opponent that cause the screen to checker, the more that hit the worse it is)
  • 3-koma: Icha Icha Violence (When Kakashi is hit he counters)
  • 4-koma:
    • Suiton: Suiryuudan no Jutsu
    • Kawarimi no Jutsu
  • 5-koma:
    • Raikiri
    • Kuchiyose no Jutsu


  • 2-koma: Kagemane no Jutsu
  • 3-koma: Kage Kubi Shibari no Jutsu

Rock Lee

  • 1-koma: Power up
  • 2-koma: Konoha Senpuu
  • 3-koma: Omote Renge


  • 1-koma: Expand the screen
  • 2-koma: Kaiten
  • 3-koma: Hakke: Rokujuu Yonshou


  • 1-koma: Expand the screen
  • 2-koma: Gives fighter her healing salve
  • 3-koma: Jyuuken


  • 1-koma: No stun


  • 1-koma: Heals all fighters


  • Combine with Naruto on 7 block koma

Cursed seal

  • Combine with Sasuke on 7 block koma

Hunter X Hunter

[edit | edit source]

Gon Killua Kurapica Leorio Hisoka Biscuit

Hikaru no Go

[edit | edit source]

Hikaru and Sai

Pyuu to Fuku! Jaguar

[edit | edit source]

Busou Renkin

[edit | edit source]

Black Cat

[edit | edit source]

Eve Train Sven Saya


[edit | edit source]

Ichigo Rukia Zangetsu Yoruichi Renji Hitsugaya

Bobobo-bo Bo-bobo

[edit | edit source]

Mr. Fullswing

[edit | edit source]


[edit | edit source]

Yu Yu Hakushu

[edit | edit source]

Rurouni Kenshin

[edit | edit source]

Kenshin Sanosuke Saitoh Kaoru

One Piece

[edit | edit source]

Luffy (ルフィ)

  • 4 koma:
    • Gomu Lash: A fast combo ending with a knockback attack.
    • Gomu-Gomu no Axe: Luffy kicks up and smashes the ground, damaging nearby characters.
  • 5 koma:
    • Gomu-Gomu-Gomu-Gomu no Bazooka: A charge-up attack.
    • Gomu-Gomu no Storm: Luffy unleashes a furious combo upwards.
  • 6 koma:
    • Gomu-gomu no Golden Rifle: Luffy launches a giant ball of gold across the stage.
    • Gomu-gomu no Golden Peony Fireworks: Luffy jumps up and whips the golden ball around his body in a powerful combo.
  • 7 koma:
    • Gomu-gomu no Gatling: Luffy transforms into Afro Luffy and unleashes a punch combo.
    • Gomu-gomu no Flail: Luffy whips his arm around like a flail, damaging nearby characters, before throwing it forward.

Zoro (ゾロ)

  • 1 koma: Protect
  • 2 koma: Burning Ogre Slash: After a short delay, Zoro swiftly attacks everyone in front.
  • 3 koma: One Sword Style: "36 Bondohou": Zoro slices all enemies in front.

Nami (ナミ)

  • 2 koma: Thunderbolt Tempo: Nami shoots a projectile forwards and up.
  • 3 koma: "Heretical" Mate Nami: Nami appears to angrily shout. Her shout bubble causes damage and confusion to enemies.
  • 4 koma:
    • Happiness Punch: Nami undresses and shoots a heart forward and up. Causes No-Battle.
    • Mirage: Nami gains Invincibility.

Sanji (サンジ)

  • 1 koma: Critical
  • 2 koma: Here's a Snack <3: Sanji appears in front of you offering food. Walk into him to have your health restored.
  • 3 koma: Torowajiemuasshi~Bukutieeru Shoot: Sanji slides forward, then launches upward, damaging characters in his way.
  • 4 koma:
    • Torowajiemuasshi~Bukutieeru Shoot: See above.
    • Love Pose: Sanji gains "love" status.
  • 5 koma:
    • Vaashotto: Sanji kicks in front of him. If it connects, he leads into a combo.
    • Love Hurricane: Sanji spins forward. If he connects with a female character, he gains "love" status. If not, he sends them flying with a kick.

Robin (ロビン)

  • 1 koma: Immunity
  • 2 koma: Ohhosu Fleur: Select a character to blind them.
  • 3 koma: Rice Flower Fleur: Pulls a character towards you.

Usopp (ウソップ)

  • 1 koma: Speed up
  • 2 koma: Triple Gun Powder Stars: Usopp fires projectiles at three angles in front of you.
  • 3 koma: Usopp Noise: Usopp scratches his nails against a chalkboard, causing damage and confusion to nearby enemies.

Chopper (チョッパー)

  • 1 koma: Heal
  • 2 koma: Remedy: Chopper appears in front of you. Walk into him to have your health restored.
  • 3 koma: Rose Coronade: Chopper transforms into "Horn Point" and stampedes forward.

Koma Matching

Matching Trick

[edit | edit source]

This trick makes the serif koma matching process much easier by informing you what anime/manga the koma in question is from.

  • Apply a # filter (i.e. 1-5) and find the serif koma in question.
  • Take the serif koma in question and place it in a new team. It must be the only koma in the team.
  • Toggle on the anime/manga filter by tapping the kanji (not the dropdown arrow!)
  • Toggle off the # filter.
  • The koma that appear on this list are from the same series as the serif koma in question.