100% developed

Nintendo Wii

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The original Wii and Wiimote.



The proceeding console to the Wii was the Nintendo GameCube.

Prototype Wiimotes for the Revolution were wired controllers that reused GameCube controller plugs and GameBoy advance SP buttons, as well as back and pause buttons instead of + and -.[1]

The Wii Development kit is internally similar to a Wii, but has 128 megabytes of RAM.[2]


The Nintendo Wii saw a North American launch in November of 2006.[3] For over a year after launch, the Wii was regularly sold out.[4]


In October 2011 a hardware revision of the Wii was released that removed GameCube support.[5]

The Wii Mini was released in Canada in December 2012.[6] The Wii Mini also lacks GameCube support.[5]


101.63 million Wii consoles and 921.85 million Wii games were sold over the course of Wii production.[7]

The Wii was succeeded by the Wii U.

On January 30th, 2019 the Wii shop channel shut down.[8]

Releases for the Wii continued long after the system was discontinued, with the multi platform Shakedown Hawaii receiving a limited 3000 copy physical release in 2020.[9]

Nintendo stopped repairing Wii consoles in March 2020 due to an inability to find parts needed for repairs.[10]


Please understand, I am not saying that technology is unimportant. I understand that technology is important. But if we are just focusing on technology and investing in an IT manufacturing plant to come up with higher performance processing [chips], we will not succeed.
—Satoru Iwata, then president of Nintendo., Interview with GameSpy[11][12]


The Wii is powered by an IBM 750CL Broadway CPU clocked at 729 megahertz.[13]

The Wii has 64 megabytes of GDDR3 RAM for general use, and 24MB of 1T-SRAM located close to the GPU.[13]

The Wii uses an ATI GPU named Hollywood, clocked at 243 megahertz.[13] The GPU also includes an undocumented independent computer based on an NEC ARM926EJ-S processor, unofficially known as Starlet, and clocked at 243 megahertz and has independent ROM and RAM, which handles security tasks.[13][14]

The Wii has 512 megabytes of NAND flash storage.[13][15]


The Wii SD card reader supports up to two gigabytes SD cards by default, however the Wii Menu 4.0 update increased size support to 32 gigabytes.[15][16]

The Wii supports 2.4 gigahertz Wi-Fi b/g.[17][18]

System software[edit]

The Wii Shop channel played synth Bossa Nova music while shopping.[8]

Notable Games[edit]


Wii Sports at E3 2006
Wii music at E3 2006.




Then Nintendo President Satoru Iwata at E3 2009.



Skyward Sword demo at E3 2011.



Console Hardware[edit]

Wii Mini[edit]




Homebrew & Mods[edit]

External Resources[edit]


  1. Frank, Allegra (28 October 2018). "Wiimote prototypes surface, and they’re a perfect throwback" (in en). Polygon. https://www.polygon.com/2018/10/28/18034348/wiimote-prototypes-nintendo-revolution. Retrieved 26 October 2020. 
  2. "NDEV Wii Development Unit (RVT-001) – The Video Game Kraken". http://videogamekraken.com/ndev-wii-development-unit-rvt-001. 
  3. "Nintendo's Wii launch goes smoothly" (in en). https://www.nbcnews.com/id/wbna15802977. Retrieved 13 November 2020. 
  4. Moskovciak, Matthew. "The Wii is still sold out" (in en). https://www.cnet.com/news/the-wii-is-still-sold-out/. Retrieved 13 November 2020. 
  5. a b "Nintendo Support: What Is the Difference between the Models of Wii Consoles?". https://en-americas-support.nintendo.com/app/answers/detail/a_id/2650/~/what-is-the-difference-between-the-models-of-wii-consoles%3F. Retrieved 13 November 2020. 
  6. "Nintendo to Launch $99 'Wii Mini,' But Only in Canada. Why?" (in en-us). https://www.wired.com/2012/11/wii-mini/. Retrieved 13 November 2020. 
  7. "IR Information : Sales Data - Dedicated Video Game Sales Units" (in en). https://www.nintendo.co.jp/ir/en/finance/hard_soft/. Retrieved 26 October 2020. 
  8. a b "Nintendo's Wii Shop Channel shuts down today" (in en). Engadget. https://www.engadget.com/2019-01-30-wii-shop-channel-shuts-down.html. Retrieved 26 October 2020. 
  9. Yin-Poole, Wesley (27 June 2020). "Shakedown: Hawaii coming out on the Wii and the Wii U" (in en). Eurogamer. https://www.eurogamer.net/articles/2020-06-27-shakedown-hawaii-coming-out-on-the-wii-and-the-wii-u. Retrieved 26 October 2020. 
  10. "Nintendo will stop repairing Wii consoles in March" (in en). Engadget. https://www.engadget.com/2020-01-27-nintendo-ends-wii-repairs.html. Retrieved 26 October 2020. 
  11. "GameSpy: Nintendo's New Direction - Page 1". 1 October 2012. https://web.archive.org/web/20120907212850/http://www.gamespy.com/articles/505/505234p3.html. Retrieved 8 November 2020. 
  12. Orland, Kyle (13 July 2015). "The quotable Satoru Iwata: Nintendo’s late president, in his own words" (in en-us). https://arstechnica.com/gaming/2015/07/the-quotable-satoru-iwata-nintendos-late-president-in-his-own-words/. Retrieved 8 November 2020. 
  13. a b c d e "Wii Architecture A Practical Analysis" (in en). 5 January 2020. https://www.copetti.org/projects/consoles/wii/. Retrieved 8 November 2020. 
  14. "Hackers Discuss Wii Security Technology, Undocumented Chip - News". https://www.nintendoworldreport.com/news/17497/hackers-discuss-wii-security-technology-undocumented-chip. Retrieved 8 November 2020. 
  15. a b Agne, Tim (2 October 2008). "Wii getting SD card storage solution for downloadable games" (in en). https://www.mlive.com/manzero/2008/10/wii_getting_sd_card_storage_so_1.html. Retrieved 8 November 2020. 
  16. "Identifying Compatible SD Cards". https://www.nintendo.co.uk/Support/Wii/Usage/SD-Cards/Identifying-Compatible-SD-Cards/Identifying-Compatible-SD-Cards-239900.html. Retrieved 8 November 2020. 
  17. "Nintendo Wii Specs" (in en). https://www.cnet.com/products/nintendo-wii-original-wii-sports-bundle/specs/. Retrieved 8 November 2020. 
  18. "Nintendo Support: Compatible Wireless Modes and Wireless Security Types". https://en-americas-support.nintendo.com/app/answers/detail/a_id/498/~/compatible-wireless-modes-and-wireless-security-types. Retrieved 8 November 2020.