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History of video games/Platforms/Nintendo 64

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History[edit | edit source]

Nintendo 64 logotype.

Development[edit | edit source]

The Nintendo 64 was proceeded by the Super Nintendo Entertainment System and Super Famicom, a family of systems capable of refined 2D graphics, but only extremely limited 3D graphics. Notably the Playstation, among the biggest rivals to the Nintendo 64, also had its roots in the Super Nintendo Entertainment System.

The Nintendo 64 would be the first major home console released by Nintendo with no significant regional differences between American, European, and Japanese releases,[1] The innovative analog stick on the N64 controller was designed by Genyo Takeda.[2] though the China focused iQue player would depart from the design standard of the system.

On February 11th, 1994 Nintendo announced that Project Reality would not use a CD Rom drive, surprising the industry with decision which went against industry trends.[3][4]

A chip shortage in early 1996 delayed the launch of the Nintendo 64 in North America to fall.[5]

Launch[edit | edit source]

"Change the System" and "Get N or Get Out"
—Nintendo 64 Slogans, Polygon article,[6] LA Times article[7]

The Nintendo 64 was launched in the United States in September of 1996 at a price of $200.[8]

Legacy[edit | edit source]

In North America the Nintendo 64 was discontinued in 2003.[9] The Nintendo 64 sold 32.93 million consoles, and 224.97 million software titles.[10]

The Nintendo 64 was succeeded by the Nintendo GameCube.

A notable lasting legacy of the Nintendo 64 is the gaming journalism outlet IGN, which got its start as an online news outlet focused on the Nintendo 64.[11]

iQue Player[edit | edit source]

In 2003 the iQue player was released as a version of the N64 with enhancements and modifications for the Chinese market.[12]

The iQue Player ceased receiving updates and new games in 2006.[12] Ten years later on December 31st 2016, iQue game download support officially ended.[13] By 2018 the service was fully shuttered.[14] Also in 2018, community members figure out how to unofficially access the iQue software[15]

Technology[edit | edit source]

N64's push to SGI style pixels was technologically premature.
—John Carmack, Tweet on February 21st, 2013.[16]

Compute[edit | edit source]

The CPU of the Nintendo 64 is a 64-bit NEC VR4300 (Compatible with the SGI RISC R4300i) MIPS III architecture processor clocked at 93.75 megahertz.[17][18] Despite having a 64 bit CPU, more efficient 32 bit operations were often used by developers.[19]

The Nintendo 64 uses a SGI Reality Co-Processor clocked at 62.5 megahertz, combining the Reality Immersion Processor GPU and Reality Signal Processor Audio system on a single chip.[17][18][20] The GPU alone is capable of 500 MIPS, and can render 150,000 polygons a second.[20]

The Nintendo 64 has four megabytes of RDRAM.[17] The system could be expanded to eight megabytes of RAM.[17]

The Nintendo 64 is capable of 100 megaflops.[21]

Cartridges[edit | edit source]

Official Nintendo 64 Cartridges had a maximum capacity of 64MB.[22] Because of the expense of cartridges, Nintendo 64 games cost much more than games for other systems on CD.[23] To compensate for limited space on cartridges, developers were encouraged to use dynamic music progmatically rather then recorded but static soundtracks.[24]

Cartridges used a CIC lockout chip to stop bootleg games from being produced and to stop piracy.[25][26]

Nintendo 64 DD[edit | edit source]

A version was produced for an American release, but was ultimately never sold.[27]

Special Editions[edit | edit source]

A translucent orange Nintendo 64, an example of the clear craze of the 1990's.

Special editions and versions of the console.

  • Starlight Gaming Station - Kiosk for hospital use.[28]
  • McDonalds Kiosk - A kiosk using a Nintendo 64 for use in McDonalds restaurants.[29]

Notable Games[edit | edit source]

Qualities[edit | edit source]

  • Fast paced action adventure, platformers, and first person shooter games were quite popular on the system. This is due in part to the specialties of developers who chose the system, and due in part to the unique technological properties of the system favoring such games.
  • The Nintendo 64 did not enjoy the same level of support for popular JRPGs as it's predecessor, the SNES. Major JRPG franchises tended to release on competing consoles instead, leaving the Nintendo 64 with more obscure titles.

1996[edit | edit source]

Super Mario 64[edit | edit source]

Of all the games for the Nintendo 64, Super Mario 64 perhaps has the most historic and lasting impact. It's successful translation of Mario from a 2D to a 3D platformer set an example of how a 3D platformer should enhance gameplay, look and control, paving the way for quality games in the genre by it's example. It was the first 3D game experienced by a number of 90's gamers.

Noted developers Cliff Bleszinski and Gabe Newell cite Super Mario 64 as an influence.[30][31]

Long after the discontinuation of the system, the game would find new relevance as a popular game for speedrunners. A number of game specific techniques were developed, such as "Quantum Positioning Units".[32] Another famous speedrunning glitch was discovered on accident, likely as the result of a cosmic ray causing a bit flip.[33][34]

Read more about Super Mario 64 on Wikipedia.

Mario Kart 64[edit | edit source]

An influential game in the Mario Kart series, and the first to take the series into true 3D environments.

Read more about Mario Kart 64 on Wikipedia.

Wave Race 64[edit | edit source]

Jet-ski water racing game.

Read more about Wave Race 64 on Wikipedia.

Pilotwings 64[edit | edit source]

A launch title and casual flight simulator.

Read more about Pilotwings 64 on Wikipedia.

Killer Instinct Gold[edit | edit source]

A port of the arcade fighting game Killer Instinct 2. Known for it's technical excellence with cutting edge graphics for the era.

Read more about Killer Instinct Gold on Wikipedia.

1997[edit | edit source]

GoldenEye 007[edit | edit source]

A standout title, which paved the way for other console first person shooters. It's well remembered for it's local couch co-op mode.

Read more about GoldenEye 007 on Wikipedia.

Star Fox 64[edit | edit source]

An influential on rails shooter. Commonly counted as one of the best entries in the Star Fox series.

Read more about Star Fox 64 on Wikipedia.

Diddy Kong Racing[edit | edit source]

The Diddy Kong Racing soundtrack was shaped to be like Diddy Kong's head, an unusual choice.[35]

Read more about Diddy Kong Racing on Wikipedia.

Doom 64[edit | edit source]

Read more about Doom 64 on Wikipedia.

Yoshi's Story[edit | edit source]

Read more about Yoshi's Story on Wikipedia.

Mischief Makers[edit | edit source]

Shake, Shake!
—Marina, Mischief Makers

An eclectic 2D platformer with a distinct style. It was poorly received at launch before later becoming a cult classic.

Read more about Mischief Makers on Wikipedia.

Turok: Dinosaur Hunter[edit | edit source]

Read more about Turok: Dinosaur Hunter on Wikipedia.

1998[edit | edit source]

The Legend of Zelda: Ocarina of Time[edit | edit source]

A considerable amount of crunch occurred during development.[36]

The game is considered to be among the most important of the generation due to it's pioneering use of 3D game design to make a vast action adventure game with mechanical fluidity paired with excellent audio and graphical fidelity for the era.[37][38] As a result of these factors, this game is often considered among the best ever made.[39][40]

Read more about The Legend of Zelda: Ocarina of Time on Wikipedia.

Mario Party[edit | edit source]

The first entry in the popular Mario Party series.

A minigame control resulted in hand palm injuries by some gamers leading to an investigation by the New York Attorney General, which resulted in protective gloves being shipped to some affected parties.[41]

Read more about Mario Party on Wikipedia.

F-Zero X[edit | edit source]

Fast paced futuristic racer.

Read more about F-Zero X on Wikipedia.

Banjo-Kazooie[edit | edit source]

A 3D platformer and collectathon made by the company Rare.

Read more about Banjo-Kazooie on Wikipedia.

Hey You, Pikachu![edit | edit source]

A digital pet game about learning to communicate with a Pokemon creature, a Pikachu.[42][43]

One of two games to use the Voice Recognition Unit (VRU).[44] The system could recognize up to 256 words.[45] The game was said to be difficult to control due to either poor voice recognition and or bad microphone quality.[46][47]

Read more about Hey You, Pikachu! on Wikipedia.

1999[edit | edit source]

2000[edit | edit source]

The Legend of Zelda: Majora's Mask[edit | edit source]

A short documentary on Eiji Aonuma and the creation of Majora's Mask by YouTube channel Video Game Story Time.

Read more about The Legend of Zelda: Majora's Mask at Wikipedia.

2001[edit | edit source]

Post Market[edit | edit source]

A number of notable titles saw release after the platform was officially discontinued.

40 Winks[edit | edit source]

A game with a rocky development finally shipped an Nintendo 64 version in December of 2018.[48][49]

Read more about 40 Winks on Wikipedia.

Dinosaur Planet[edit | edit source]

A December 1st, 2000 build of Dinosaur Planet for the Nintendo 64 by Rare was unofficially released on the 20th, of February, 2021 as the result of an online leak.[50][51]

Dinosaur Planet had previously been released under a different name following a significant overhaul. Read more about Star Fox Adventures for the GameCube on Wikipedia.

Gallery[edit | edit source]

N64 Console[edit | edit source]

N64 Controllers[edit | edit source]

Accessories[edit | edit source]

64DD[edit | edit source]

Developer Tools[edit | edit source]

iQue Player[edit | edit source]

The Nintendo backed iQue Player released in 2003 exclusively in mainland China, and was an all in one system that played Nintendo 64 games.

Technology[edit | edit source]

Development[edit | edit source]

There is a WikiBook on N64 Programming.

External Resources[edit | edit source]

Archived web materials[edit | edit source]

Other Websites[edit | edit source]

References[edit | edit source]

  1. "Lance Barr Interview". nintendojo ~ a site to see. 13 February 2006. https://web.archive.org/web/20060213124455/http://www.nintendojo.com/interviews/view_item.php?1130801472. 
  2. "Nintendo's hardware visionary is calling it a day" (in en). Engadget. https://www.engadget.com/2017-04-27-nintendos-hardware-visionary-is-calling-it-a-day.html. Retrieved 26 October 2020. 
  3. Times, Special to The New York (11 February 1994). "COMPANY NEWS; Nintendo's Focus (Published 1994)". The New York Times. https://www.nytimes.com/1994/02/11/business/company-news-nintendo-s-focus.html?searchResultPosition=8. 
  4. "Retro: This Is Why We Should Probably Be Glad Nintendo Stuck With Carts For The N64". Nintendo Life. 20 February 2017. https://www.nintendolife.com/news/2017/02/retro_this_is_why_we_should_probably_be_glad_nintendo_stuck_with_carts_for_the_n64. 
  5. "Nintendo Game Is Delayed (Published 1996)". The New York Times. 5 February 1996. https://www.nytimes.com/1996/02/05/business/nintendo-game-is-delayed.html. 
  6. Tach, Dave (29 September 2014). "Celebrate the N64's 18th anniversary with this 1996 VHS tape" (in en). Polygon. https://www.polygon.com/2014/9/29/6863407/n64-anniversary-change-system-vhs. 
  7. "New Nintendo Game, Same Distasteful Slogan". Los Angeles Times. 2 April 1998. https://www.latimes.com/archives/la-xpm-1998-apr-02-fi-35155-story.html. 
  8. "New Nintendo 64 Is a Technical Wonder". Los Angeles Times. 30 September 1996. Retrieved 1 November 2020.
  9. "That Was Quick: Nintendo 64 Is 20 Years Old". Fortune. Retrieved 14 November 2020.
  10. "IR Information : Sales Data - Dedicated Video Game Sales Units". Nintendo Co., Ltd. Retrieved 14 November 2020.
  11. "Welcome to N64.com - IGN" (in en). https://www.ign.com/articles/1996/10/16/welcome-to-n64com. 
  12. a b "Meet the iQue Player, a Nintendo console that was only available in China" (in en-us). News. https://news.avclub.com/meet-the-ique-player-a-nintendo-console-that-was-only-1798244884. 
  13. "https://twitter.com/zhugeex/status/793369039766712320" (in en). Twitter. https://twitter.com/zhugeex/status/793369039766712320. 
  14. "Nintendo Planned to Make a Pokémon MMO for the GameBoy Advance". CBR. 31 July 2020. Retrieved 12 December 2020.
  15. "Nintendo's iQue Player Hacked Fifteen Years After Launch". NintendoSoup. 29 April 2018. Retrieved 12 December 2020.
  16. "@ID_AA_Carmack". Twitter. https://twitter.com/ID_AA_Carmack/status/304662242627031040?. 
  17. a b c d "PS1 Strengths and Weaknesses vs N64 and Sega Saturn". RetroGaming with Racketboy. 11 January 2020. Retrieved 29 October 2020.
  18. a b "Nintendo 64 Architecture A Practical Analysis". Rodrigo's Stuff. 12 September 2019. Retrieved 29 October 2020.
  19. "Advanced Navigation". classes.kvcc.edu. Retrieved 1 November 2020.
  20. a b "How N64 Works" (in en). HowStuffWorks. 18 October 2000. https://electronics.howstuffworks.com/n64.htm. 
  21. "Console Power Comparison Chart". TheGamingSetup. 7 April 2020. Retrieved 4 November 2020.
  22. "A Brief and Abbreviated History of Gaming Storage – Techbytes". Retrieved 18 October 2020.
  23. "The Game: Sony PlayStation versus Nintendo64" (in en). Forbes. https://www.forbes.com/1997/09/19/feat.html?sh=5073f9c27dd9. 
  24. "Shigeru Miyamoto Interview - IGN" (in en). https://www.ign.com/articles/1997/02/07/shigeru-miyamoto-interview. 
  25. Ryan, Mike (15 August 2020). "mikeryan/UltraCIC". Retrieved 9 November 2020.
  26. "How Nintendo Stopped Bootleg Games on the Nintendo 64 MVG". Retrieved 9 November 2020. {{cite web}}: |first1= missing |last1= (help)
  27. Machkovech, Sam (15 July 2016). "Rare US version of the N64’s disc-drive add-on unearthed near Seattle [Updated"] (in en-us). Ars Technica. https://arstechnica.com/gaming/2016/07/rare-us-version-of-the-n64s-disc-drive-add-on-unearthed-near-seattle/. 
  28. "Announcing the Starlight Nintendo Switch Gaming Station!". www.starlight.org. Retrieved 29 December 2020.
  29. "Nintendo And McDonalds: A Short History" (in en-us). Kotaku. https://kotaku.com/nintendo-and-mcdonalds-a-short-history-5498833. 
  30. "Nintendo 64: Launching a Legacy - IGN" (in en). https://www.ign.com/articles/2011/09/24/nintendo-64-launching-a-legacy. 
  31. "Valve's Gabe Newell Thinks Super Mario 64 Is Just Swell". Nintendo Life. 6 March 2014. https://www.nintendolife.com/news/2014/03/valves_gabe_newell_thinks_super_mario_64_is_just_swell. 
  32. "Famous Super Mario 64 Trick Involving Parallel Universes Finally Becomes Real". Kotaku. https://kotaku.com/the-famous-super-mario-64-trick-involving-parallel-univ-1794215869. 
  33. Wickens, Katie (13 September 2021). "Rampant space particles might be behind eight-year-old Mario speedrun glitch" (in en). PC Gamer. https://www.pcgamer.com/cosmic-rays-cause-tech-bit-flips-blue-screen-of-death/. 
  34. "Sorry, you'll never get your Mario to go as fast as this Super Mario 64 Mario" (in en-us). The A.V. Club. https://www.avclub.com/sorry-a-literal-cosmic-ion-ray-boost-to-your-super-mar-1846250037. 
  35. Elston, Brett. "Game music of the (holi)day: Diddy Kong Racing". gamesradar. Retrieved 11 December 2020.
  36. Hagues, Alana (3 May 2022). "Former Nintendo Of America Associate Producer Talks Crunch On Zelda: Ocarina Of Time". Nintendo Life. https://www.nintendolife.com/news/2022/05/former-nintendo-of-america-associate-producer-talks-crunch-on-zelda-ocarina-of-time. 
  37. Gerstmann, Jeff. "Legend of Zelda: Ocarina of Time, The Review". GameSpot. https://www.gamespot.com/reviews/legend-of-zelda-ocarina-of-time-the-review/1900-2543677/. 
  38. Schneider, Peer (26 November 1998). "The Legend of Zelda: Ocarina of Time Review" (in en). IGN. https://www.ign.com/articles/1998/11/26/the-legend-of-zelda-ocarina-of-time-review. 
  39. "Should ‘Ocarina of Time’ Be Called the Greatest Game Ever?". The Hollywood Reporter. 21 November 2018. https://www.hollywoodreporter.com/movies/movie-news/is-legend-zelda-ocarina-time-best-game-ever-1157191/. 
  40. Luckerson, Victor (23 October 2018). "Why ‘The Legend of Zelda: Ocarina of Time’ Will Always Be the "Best Game Ever"" (in en). The Ringer. https://www.theringer.com/2018/10/23/18012564/legend-of-zelda-ocarina-time-best-game-ever-1998. 
  41. Becker, David. "Nintendo offers glove to prevent joystick injuries" (in en). CNET. https://www.cnet.com/news/nintendo-offers-glove-to-prevent-joystick-injuries/. 
  42. "Photographing Magikarp, Voice Chatting With Pikachu, And All Of Our Favorite Pokemon Spin-Offs". GameSpot. https://www.gamespot.com/gallery/photographing-magikarp-voice-chatting-with-pikachu/2900-3412/#2. 
  43. Peters, Jay (25 February 2021). "Pokémon might be famous for its games, but it also has some great gadgets" (in en). The Verge. https://www.theverge.com/2021/2/25/22298495/pokemon-hardware-gadgets-pikachu-poke-ball-mini-camera-consoles. 
  44. "The Weird, Weird Games of the Nintendo 64" (in en). www.vice.com. https://www.vice.com/en/article/mv5k7p/acknowledging-the-ultra-ambition-of-the-nintendo-64-645. 
  45. Moyer, Michael (September 2000). "Popular Science". Bonnier Corporation. Retrieved 3 May 2022. {{cite journal}}: Cite journal requires |journal= (help)
  46. LoChiatto, Jonathan (22 December 2021). "Peripherals That Ruined Great Games - Looper". Looper.com. https://www.looper.com/715366/peripherals-that-ruined-great-games/. 
  47. Simmons, Nathan (17 September 2021). "We Finally Know Why Pikachu Ignored You In Hey You, Pikachu! - SVG". SVG.com. https://www.svg.com/607791/we-finally-know-why-pikachu-ignored-you-in-hey-you-pikachu/. 
  48. "Update 19: Shipping · 40 Winks - A New Nintendo 64 Game". Kickstarter.
  49. "40 Winks Future Uncertain - IGN".
  50. Welch, Chris (20 February 2021). "Rare’s unreleased N64 game Dinosaur Planet has leaked" (in en). The Verge. https://www.theverge.com/2021/2/20/22292964/dinosaur-planet-rare-n64-game-leak-star-fox. 
  51. Yin-Poole, Wesley (20 February 2021). "Rare's unreleased Dinosaur Planet for N64 out in the wild, gameplay emerges" (in en). Eurogamer. https://www.eurogamer.net/articles/2021-02-20-rares-unreleased-dinosaur-planet-for-n64-out-in-the-wild-gameplay-emerges.