100% developed

History of video games/Platforms/Game.com

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History[edit | edit source]

Development[edit | edit source]

The Game.com was preceded by the R-Zone.

Launch[edit | edit source]

The Game.com was launched in the United States in September of 1997 at a cost of about $69.95.[1][2][3] The game console launch was marred by a commercial which backfired.[4]

Legacy[edit | edit source]

The Game.com was discontinued in 2000, and sold under 300,000 consoles.[3][5]

Technology[edit | edit source]

Compute[edit | edit source]

The Game.com uses an 8-bit Sharp SM8521 CPU clocked at 4.9152 megahertz.[3][6]

Hardware[edit | edit source]

The Game.com could use an external modem with a speed of 14.4 kbit/s to connect to the internet.[7]

Notable games[edit | edit source]

  • Sonic Jam
  • Resident Evil 2
  • Duke Nukem 3D

Gallery[edit | edit source]

Console[edit | edit source]

Accessories[edit | edit source]

External Resources[edit | edit source]

References[edit | edit source]

  1. "My Biggest Tech Regret: Tiger Game Com". TechnoBuffalo. 29 November 2014. Retrieved 30 October 2020.
  2. "I Miss Simple Video Games That Didn't Try Too Hard". Gizmodo. Retrieved 30 October 2020.
  3. a b c "Tiger Game.com 101: A Beginner's Guide". RetroGaming with Racketboy. 21 August 2011. Retrieved 30 October 2020.
  4. "Tiger Game.com (1997-2000)". Bad Game Hall of Fame. 13 March 2017. Retrieved 21 April 2021.
  5. "The 10 Worst-Selling Handhelds of All Time Feature on GamePro.com". web.archive.org. 13 October 2007. Retrieved 17 November 2020.
  6. "Tiger Game.com's SM8521 clock speed is incorrect, instructions have wrong cycle counts too · Issue #7303 · mamedev/mame". GitHub. Retrieved 30 October 2020.
  7. "Tiger Game.Com - Game Console - Computing History". www.computinghistory.org.uk. Retrieved 30 October 2020.