History of video games/Fifth generation of video game consoles/PlayStation
The Play Station was initially a partnership between Nintendo and Sony to develop a disk based add on for the SNES. The partnership fell through when Nintendo made a surprise announcement in 1991 that they were partnering with Phillips for the system instead, as they did not want to yield control over the SNES CD format to Sony.
Despite litigation from Nintendo, Sony continued to develop their game console independently.
Ken Kutaragi was able to keep costs low by leveraging Sony's existing semiconductor and CD-ROM factories. This vertical integration gave Sony a huge cost advantage over competing hardware, which had to buy from external firms instead of an internal supply chain.
The entry of Sony into the console market was initially not taken seriously by the industry. However by building a solid support infrastructure for their console prior to release, Sony was able to sign a number of developers, and even get a few developers to switch their franchises entirely to their platform. The PlayStation was also considered relatively easy to develop for, which was a huge advantage in a market featuring a number of consoles with hard to master architectures.
The PlayStation launched in Japan on December 3rd, 1994.
Sony employee Steve Race announced the cost of the PlayStation in North America at E3 1995, shortly after Sega announced the release of it's Sega Saturn at a cost of $399.
$299—Steve Race, Entire speech at E3 1995.
This short speech launched the room into applause.
A number of revisions were made during the production of the PlayStation, resulting in the removal of RCA ports and later on the parallel port.
The Net Yaroze was launched in March of 1997 for $750 to promote independent development for the PlayStation. While not comparable to the full development kit with features like a debugger missing, the system gave Indie developers the opportunity to have demos of their games included in official Demo CDs.
The original PlayStation had a popularity long surpassing its launch. Due to its status in the modding community as a cheap and beginner friendly console, unofficial mods for the system continued to be released as recently as 2021.
PS1 was the best design of its generation.—John Carmack, Tweet on February 21st, 2013.
The PlayStation CPU uses a 32 bit RISCI processor derived from an LSI CoreWare CW33300 design, and is clocked at 33.87 megahertz.
The PlayStation has 2 megabytes of RAM and 1 megabyte of VRAM.
The PlayStation did not generate enough heat to need a fan.
The PlayStation has a 2x speed CD Drive.
In Japan, the Pocketstation was released as a basic handheld console and memory card combo that could sync mobile minigames with PlayStation games.
The PlayStation Aesthetic
The unique technical attributes of the PlayStation lead to games developed for the system possessing a unique aesthetic. A defining aspect of this are visually sharp polygons which "wobble".
- Crash Bandicoot - First Crash Bandicoot game
- Tomb Raider - First Tomb Raider game
- Tekken 2
- Resident Evil - First Resident Evil game
- PaRappa the Rapper
- Revelations: Persona
- Gran Turismo - Best selling game on the system
- Final Fantasy VII - First 3D Final Fantasy game
- Tomb Raider II
- Crash Bandicoot 2: Cortex Strikes Back
- Final Fantasy Tactics
- Tomba! - 2.5D platformer adventure
- Moon: Remix RPG Adventure
- Mega Man Legends
- Klonoa: Door to Phantomile - 2.5D mascot platformer
- Spyro the Dragon - First Spyro game
- Tekken 3
- Tomb Raider III
- Resident Evil 2
- Crash Bandicoot: Warped
- LSD: Dream Emulator
Xenogears was originally supposed to be Final Fantasy 7.
Read more about Xenogears on Wikipedia.
Metal Gear Solid
The first 3D game in the Metal Gear series. This game was originally a 3DO title before development shifted to the PlayStation.
The game featured an advanced stealth system, accounting for events such as enemy guards tracking footprints the player left in the snow, using wolf urine to mask the player scent, and other innovative mechanics.
- Gran Turismo 2
- Final Fantasy VIII
- Spyro 2: Ripto's Rage!
- Tony Hawk's Pro Skater
- Silent Hill
- Chrono Cross
- Tomba! 2: The Evil Swine Return
- Ape Escape
- The Misadventures of Tron Bonne
- 40 Winks
- Harvest Moon: Back to Nature
Persona 2: Innocent Sin
Despite being the older release, Innocent Sin was released in North America years after Eternal Punishment due to localization issues arising from including Adolf Hitler as a character.
Read more about Persona 2: Innocent Sin on Wikipedia.
- Final Fantasy IX
- Spyro: Year of the Dragon
- Dragon Quest VII
- Persona 2: Eternal Punishment
- Mega Man Legends 2
Vagrant Story is known for its system defying artwork, which used subtle application of pixel art and 3D tricks to create an incredibly detailed environment, especially given the limitations of the hardware.
Read more about Vagrant Story on Wikipedia.
Tear Ring Saga
A tactical role playing game developed by Shouzou Kaga, the creator of the Fire Emblem series. Nintendo would later take legal action over the close similarities between this game and Fire Emblem.
Read more about Tear Ring Saga on Wikipedia.
Nintendo Play Station
The prototype Nintendo Play Station.
| Parts of this page are based on materials from:
Wikipedia: the free encyclopedia.
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