Delphi Programming/Flow control
The if-structure executes a block of commands if a boolean expression returns True. A more simple to understand explanation is: It executes a block or a single command if a condition is true. Example:
1 begin 2 if a = False then 3 WriteLn('a is false') 4 else WriteLn('a is true'); 5 end.
Never write "if a = True" but simply write "if a". Writing "if a = False" is correct, but you can also write "if not a" or (with brackets) "if (((((a)))))" (or as many brackets you want), also "(if (not(a)))".
1 begin 2 if CONDITION then 3 DO_ANYTHING 4 else DO_THIS; 5 end.
or (for more than one command to execute):
1 begin 2 if CONDITION then 3 begin 4 DO_ANYTHING; 5 end 6 else begin 7 DO_THIS; 8 end; 9 end.
Or without the else:
1 begin 2 if CONDITION then 3 begin 4 DO_THIS; 5 end; 6 end.
Except the last end there's always a semicolon behind the end. There is never a semicolon before an "Else"!
1 var 2 _Answer: string; 3 begin 4 WriteLn('Do you want to order a pizza?'); 5 ReadLn(_Answer); 6 if _Answer = 'Yes' then 7 WriteLn('You decided for yes!') 8 else WriteLn('Don''t want to have a pizza?'); 9 end.
You can start and end a string with a quote (
') or a double quote (
"). How to write a quote or double quote in a string? It would end the string in the middle! If you have to write a quote in the text, you can start and end your string with a double quote or write your quote twice as it has been done at line 8. Do the same thing for a double quote.
The case structure
The Case structure is quite similar to the if structure with the following difference: You can more easily ask for several cases!
1 case VARIABLE_NAME of 2 VALUE_1: 3 DO_THIS; 4 VALUE_N: 5 DO_THIS 6 else 7 DO_THIS 8 end; 9 end;
But with a case-structure you can only ask for Integers and chars.
Expanding the condition
You can expand your condition with a few operators:
- AND (like
&&in C): logical 'and':
if (a = 1) and (b = 2). The value of the expression "
(a = 1) and (b = 2)" is TRUE if a is 1 and b is 2. Else, the value is FALSE and the ELSE-part will be executed (and not the part after THEN). Don't forget the brackets!
- OR (like
||in C): 'or':
if (a = 1) or (b = 1). If a is 1, b is 1 or both is 1, the value of the expression is TRUE.
- XOR: If only one of the conditions is true:
if (a = 1) xor (b = 2). The expression is true if a is 1 or b is 2. If a is 1 AND b is 2, the value will be FALSE!
- NOT: The opposite of the expression.
It's also possible to interlink that operators. But then don't forget the brackets!
By the way: Every condition returns a boolean value. If it is TRUE, the then-part will be executed. If not, the processor goes to the else-part.
Operators such as 'equals'
Operators such as '=' are:
- = - equals
- > - greater than
- < - less than
- <= - less or equals
- >= - greater or equals
- <> - not equal (less or greater, not the same)
Operators for calculating
- You can use ( and ) as brackets.
- / means 'divided by', the result is a float
- div means 'divided by', the result is a rounded integer
- * means 'times'
- + means 'plus'
- - means 'minus'
+ also means linking of strings or chars:
- string + string : string
- string + char : string
- char + char : string
- char + string : string
- string + number : error
- number + string : error
- number + number : number
- number + char : error
- char + number : error
Loop means: A block will be executed many times. There are four types of loops:
1 for [var] := [start] to [end] do 2 begin 3 [execute the following code] 4 end;
The var will count from [start] to [end] and after every counting step the code will be executed. Normally the [var] is defined as i, j or k, but you can also choose counting_var_with_this_name or any name.
1 for [var] := [start] downto [end] do 2 begin 3 [execute the following code] 4 end;
The var will count down from [start] to [end] and after every counting step the code will be executed.
1 while [condition] do 2 begin 3 [code] 4 end;
While the condition is true, the code will be executed. Whether the condition is TRUE or FALSE will be checked BEFORE executing the code.
1 repeat 2 [code] 3 until [condition];
The code will be executed until the condition is true. Whether the condition is TRUE or FALSE will be checked AFTER executing the code.
The operator for setting values is :=
1 a := b;
By executing, a will get the value of b.
a equals 1; b equals 3
a equals 3; b equals 3
a equals 1; b equals 1
Be careful with the order!