This category contains books on shading languages (also known as “shader languages”): languages that are designed for shader programming in computer graphics. Shaders are programs that specify the rendering of elements of virtual scenes. (This includes RSL, VEX, various GPU assembly languages, Cg, HSL, GLSL, etc. Currently it is also the best category for graphics APIs (e.g. OpenGL (ES), WebGL, Direct3D) and computing languages on GPUs (e.g. OpenCL or CUDA).)
The following 2 related categories may be of interest, out of 2 total.