Category:Cg Programming

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This category contains pages that are part of the Cg Programming book. If a page of the book isn't showing here, please add text {{bookcat}} to the end of the page concerned. You can view a list of all subpages under the book main page (not including the book main page itself), regardless of whether they're categorized, here.

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  1. Cg Programming/Unity/Computing Color Histograms
  2. Cg Programming/Unity/Computing Image Effects
  3. Cg Programming/Unity/Computing the Brightest Pixel
  4. Cg Programming/Unity/Minimal Image Effect
  5. Cg Programming/Edge Outline Cutout
  6. Cg Programming/Unity/Debugging Shaders with Visual Studio
  7. Cg Programming/Unity/Water Reflection and Refraction
  8. Cg Programming/Unity/Projection for Virtual Reality
  9. Cg Programming/Unity/Bézier Curves
  10. Cg Programming/Unity/Hermite Curves
  1. Cg Programming/Unity/Billboards
  2. Cg Programming/Unity/Computing Color Histograms
  3. Cg Programming
  4. Cg Programming/Unity/Minimal Image Effect
  5. Cg Programming/Unity/Computing the Brightest Pixel
  6. Cg Programming/Unity/Computing Image Effects
  7. Cg Programming/Edge Outline Cutout
  8. Cg Programming/Unity/Debugging Shaders with Visual Studio
  9. Cg Programming/Unity/Water Reflection and Refraction
  10. Cg Programming/Unity/Rotations

The following 66 pages are in this category, out of 66 total.

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