C++ Programming/Chapter Beyond the Standard Summary

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  1. Resource Acquisition Is Initialization (RAII) Development stage: 70%
  2. Garbage Collection (GC) Development stage: 80%
  3. Design patterns Development stage: 60% - Creational, Structural and Behavioral patterns.
  4. Libraries Development stage: 40% - APIs vs Frameworks and Static and dynamic libraries.
  5. Boost library Development stage: 50%
  6. Optimizing your programs Development stage: 60%
  7. Cross-platform development Development stage: 40%
    1. Win32 (aka WinAPI) Development stage: 30% - including Win32 wrappers.
    2. Cross-platform wrappers Development stage: 60%
    3. Multitasking Development stage: 70%
  8. Software internationalization Development stage: 10%
    1. Text encoding Development stage: 10%
  9. Unified Modeling Language (UML) Development stage: 60%