75% developed

Blender 3D: Noob to Pro

From Wikibooks, open books for an open world
Jump to navigation Jump to search


About this book

Front Cover

This Wikibook is brought to you by many Team members as well as anonymous editors.

Introduction

This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials are built on the previous ones. Therefore, Blender beginners should follow the tutorials in sequence. Intermediate users can skip to a tutorial of suitable difficulty. Efforts have been made to accommodate everyone.

The latest version of Blender can be downloaded from here.

This is one of the Blender-related Wikibooks. Have a look at the complementary ones. For a Wiki with more technical information on Blender, please see The Blender Wiki.


The major divisions in the book

  • Beginner Tutorials focus on learning how to use the tools, hotkeys available in the blender. this is mostly technical documentation
  • Intermediate Tutorials focus on the artistic use of the tools learned in the beginner tutorials.
  • Advanced Tutorials focus on the advanced functions of the Blender, such as python scripting for advanced animation, advanced modeling, etc.

Contributing to this book

If you would like to contribute to this book, you are strongly encouraged (read as begged) to do so! There are several things you may wish to do, listed below, before the Table of Contents.

Editing a page

Simply click on the edit this page link at the top of whichever page you would like to edit! Your contribution will be reviewed before it is officially published. You can also ask questions and make comments about each page by clicking the discussion tab at the top of the page.

Adding a page

If you would like to add a page to the book, such as a new tutorial page or a reference page, create a link to it under the Contents section on this very page. Once the link is created, click it to be taken to the new page where you will be able to add content. If you're creating a tutorial and you don't know where it belongs, put it in the Miscellaneous section for now and we will put it in the right spot.

To maintain ease of navigation throughout the book, please be sure to create links to the pages before and after your new page, using the template shown here. Also be sure to update the page before and after your new page with links to your new page. You can skip this step if you think the page you are putting in will likely be moved from where you put it, but in this case you should also ask for an opinion via the discussion tab.

Adding Images

In Blender tutorials, images are vital. They clarify your point, provide a point of reference, and improve the teaching process. However, if the image's copyright is not attributed correctly, we must remove it. This can make a once-great tutorial useless. Even if you believe that you know what copyright to use, please check the proper Blender images copyright page to see how and where you should add copyright information. Please make sure that every image you use is not copyrighted or that you have permission to use it.

Guidelines for including images

  • Check Wikimedia Commons to see if the image you want to use already exists, as uploading the same image twice is wasteful.
  • Make sure to check our image portfolio if you're about to upload a general image (such as icons or buttons) or if you want to use someone else's image as an example. Remember to attribute, if necessary. If you upload an image to the Commons and use it in this Wikibook, please be sure to use one of categories shown in the templates on proper Blender images copyright to have it visible from the category links in the image portfolio

What you shouldn't add to pages

  • Comments or questions regarding the text. (That's what the discussion pages are for!)
  • External links that are not directly related to the page.

Become a member of the team!

If you want to join and work with the team, read our team page for information and advice.

Table of Contents

Wikibook Development Stages
Sparse text 0% Developing text 25% Maturing text 50% Developed text 75% Comprehensive text 100%

Index

Blender Help

Glossaries

Unit 1: Knowing Blender

Know What You're Doing

Thinking in 3D

Learning Graphic Interface

Version Differences That will break older tutorials

Unit 2: Creation and Development

Modeling basics

Modeling a Simple Person

Beyond Basics

Using a Reference Photo

Curve and Path Modeling

Materials and Textures

Using Materials and Textures

UV Maps

Unit 3: Broadening Horizons

Lighting

Rendering

Basic Animation

Particle Systems

Soft Bodies

Blender Game Engine

Unit 4: Taking Off with Advanced Tutorials

Python Scripting

Advanced Modeling

Advanced Materials and Textures

Advanced Animation


Advanced Game Engine

Miscellaneous Tutorials

This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!

Resource Directories