Blender 3D: Noob to Pro
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About this book
This Wikibook is brought to you by many Team members as well as anonymous editors.
Introduction
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials are built on the previous ones. Therefore, Blender beginners should follow the tutorials in sequence. Intermediate users can skip to a tutorial of suitable difficulty. Efforts have been made to accommodate everyone.
The latest version of Blender can be downloaded from here.
This is one of the Blender-related Wikibooks. Have a look at the complementary ones. For a Wiki with more technical information on Blender, please see The Blender Wiki.
The major divisions in the book
- Beginner Tutorials focus on learning how to use the tools, hotkeys available in the blender. this is mostly technical documentation
- Intermediate Tutorials focus on the artistic use of the tools learned in the beginner tutorials.
- Advanced Tutorials focus on the advanced functions of the Blender, such as python scripting for advanced animation, advanced modeling, etc.
Contributing to this book
If you would like to contribute to this book, you are strongly encouraged (read as begged) to do so! There are several things you may wish to do, listed below, before the Table of Contents.
Editing a page
Simply click on the edit this page link at the top of whichever page you would like to edit! Your contribution will be reviewed before it is officially published. You can also ask questions and make comments about each page by clicking the discussion tab at the top of the page.
Adding a page
If you would like to add a page to the book, such as a new tutorial page or a reference page, create a link to it under the Contents section on this very page. Once the link is created, click it to be taken to the new page where you will be able to add content. If you're creating a tutorial and you don't know where it belongs, put it in the Miscellaneous section for now and we will put it in the right spot.
To maintain ease of navigation throughout the book, please be sure to create links to the pages before and after your new page, using the template shown here. Also be sure to update the page before and after your new page with links to your new page. You can skip this step if you think the page you are putting in will likely be moved from where you put it, but in this case you should also ask for an opinion via the discussion tab.
Adding Images
In Blender tutorials, images are vital. They clarify your point, provide a point of reference, and improve the teaching process. However, if the image's copyright is not attributed correctly, we must remove it. This can make a once-great tutorial useless. Even if you believe that you know what copyright to use, please check the proper Blender images copyright page to see how and where you should add copyright information. Please make sure that every image you use is not copyrighted or that you have permission to use it.
Guidelines for including images
- Check Wikimedia Commons to see if the image you want to use already exists, as uploading the same image twice is wasteful.
- Make sure to check our image portfolio if you're about to upload a general image (such as icons or buttons) or if you want to use someone else's image as an example. Remember to attribute, if necessary. If you upload an image to the Commons and use it in this Wikibook, please be sure to use one of categories shown in the templates on proper Blender images copyright to have it visible from the category links in the image portfolio
What you shouldn't add to pages
- Comments or questions regarding the text. (That's what the discussion pages are for!)
- External links that are not directly related to the page.
Become a member of the team!
If you want to join and work with the team, read our team page for information and advice.
Table of Contents
Index
Blender Help
Glossaries
Unit 1: Knowing Blender
Know What You're Doing
Thinking in 3D
- 3D Coordinates
- Orthographic Projections
- Isometric Projections
- Perspective Views
- Coordinate Spaces in Blender
Learning Graphic Interface
- Overview
- Tutorial Syntax
- Non-standard equipment
- Operating System specific notes
- Become Familiar with the Blender Interface
- Navigation in 3D
Version Differences That will break older tutorials
Unit 2: Creation and Development
Modeling basics
Modeling a Simple Person
- Building the Blocks
- Detailing Your Simple Person I
- Detailing Your Simple Person II
- Creating a Simple Hat
- Putting Hat on Person
- Using Bones
Beyond Basics
- Mountains Out Of Molehills
- Modeling a volcano
- Penguins from Spheres
- Die Easy 2 (Dice Modeling)
- Model a Silver Goblet
- Simple Vehicle
- Modeling a 3D Parachute in Blender
- Model a Low Poly Head
- Building a House
- Pipe joints
Using a Reference Photo
Curve and Path Modeling
Materials and Textures
Using Materials and Textures
- Using Textures
- Using a texture to make a material partially transparent
- Creating Basic Seawater
- Mountains Out Of Molehills 2
- Basic Carpet Texture
- The Rusty Ball
- Procedural Eyeball
- Creating Pixar-looking eyes
UV Maps
Unit 3: Broadening Horizons
Lighting
- Beginning Lighting
- Understanding Real Lights
- Adding Lamps
- Faked Global Illumination with Blender internal
Rendering
- Render Settings
- Output Format Options
- Looking All Around - Panorama Settings
- Other Important Render Options
- Yafray Render Options
- Stamping
- 2D, Toon, & CAD Rendering
Basic Animation
- Overview
- Screen Layout
- Lattice Modifier
- Bouncing Ball with Lattice
- Creating Basic Water animation
- Flying Through A Canyon
- Using the sequencer to compile frames into an animation
Particle Systems
Soft Bodies
Blender Game Engine
- Blender Game Engine Basics
- Platformer: Controls and Movement
- Maze: Force and Multiple Levels
- Platformer: Improving the Physics
- How to make an executable
- Build a skybox
- Basic mouse pointer
- Text in BGE
- Platformer: Creating the Engine with Python
Unit 4: Taking Off with Advanced Tutorials
Python Scripting
- Overview
- Introduction
- The Language
- Export scripts
- Import scripts
- Procedural object creation
- Scripts for modifying meshes
- Creating a GUI for your script
Advanced Modeling
- Overview
- High Dynamic Range imaging (HDRi)
- Landscape Modeling with Heightmaps
- Realistic Water using Fluid Sim and Yafray
Advanced Materials and Textures
Advanced Animation
- Overview
- Introduction
- Guided tour:
- Relative Vertex Keys
- Working example: Bob
- Working example: Piston, Rod and Crank
- Working example: Cutting Through Steel
Advanced Game Engine
- Overview
- Advanced Game Engine Techniques (GUI)
- Advanced Game Engine Techniques (Python)
- Intro to game Engine Source
Miscellaneous Tutorials
This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!
- Modeling a Gingerbread Man
- Modeling a simple space-ship
- Modelling tips
- Modeling and Texturing a Bottle
- Creating Weapons based on 2D Images
- Match Moving
- Match Moving/Motion Tracking with Icarus and Blender
- Create a Clayman
- Organic Modeling
- Free Blender Samples
- Understanding the Fluid Simulator
- Creating a jewel in Blender
- General Advice on Modeling Realistically
- Modeling a picture
- Modeling with the Spin Tool
- Creating Ogg-Theora movies using Blender Should this page be moved here?
- Creating animated GIFs using Blender and Gimp Should this page be moved here?
- 3D Tiling Backgrounds For The Web Should this page be moved here?
- Cool Things That Aren't That Obvious in Blender Should this page be moved here?
- Troubleshooting Common Technical Issues and What to do About Them Should this page be moved here?
- Creating Blender Libraries Should this page be moved here?
- All Blender Tutorial Links – tutorials from all over the Web
- Add some depth with stereo
- Ways to create a "fluffy" effect (materials and lights)
- Human Body
- Rendering Informations
- Using Blender Libraries
- Beginning Modeling Final Project
- Using Inkscape to make advanced Bezier curves
- Modeling Textures
- Light Mapping
- Modeling techniques and Workflow (to be constructed)
Resource Directories
- All Blueprints Links – blueprints from all over the Web
- Sources of free 3D models - Sources of free 3D models for additional study