Talk:Blender 3D: Noob to Pro/Bones

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I started this page, but just realized I have no idea how to connect it up with the rest of the book... I'm also not sure it's in the right place on the contents list, I just put it there so it'd be somewhere. These things shouldn't be too big a deal yet because the tutorial is far from finished anyways, but if someone could connect this page to the rest of the book, it'd be much appreciated!

--Oracleoftruth 01:56, Jun 26, 2005 (UTC)

What do you mean by 'connect' it to the rest of the book?

--Stormy Sep 12, 2005

In laying down the bones, what is subdivided - the cylinder or the armature? 206.248.152.37 23:18, 8 June 2006 (UTC)

Subdivide the armature, to create more bones. Another method of creating a chain of connected bones is to Extrude (EKEY) from the tip of the bone. This lets you control size and orientation immediately --88.153.140.138 08:50, 8 October 2006 (UTC)

Umm, when I'm parenting a bone to a structure, it says: "Loop in parents". Help, please!

If there's a loop, it means you either made the bone/armature a parent to itself, or you made the bone/armature a parent to something that is a parent of it already. check for that, or you could delete all the parent links. 74.185.212.232 (talk) 21:50, 1 April 2009 (UTC)

[edit] Manually assigning bones

I can't find the "assign" or "remove" buttons. I am in edit mode. 74.185.212.232 (talk) 21:45, 1 April 2009 (UTC)

I believe this should be moved to basic animantions. Shouldn't it?

[edit] Hat doesn't follow person

When I move the person, the hat doesn't follow.Bonapon (talk) 20:33, 14 September 2009 (UTC)

[edit] Person does follow bones strangely

If i try to rotate or move a bone, the bone and part of the person scales also up a lot. is there a possibility to only rotate a bone to rotate a bone in a direction without scaling?