User contributions
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- 17:57, 3 February 2012 (diff | hist) Authoring Foreign Language Textbooks (Undid revision 2260904 by 112.206.50.142 (discuss) undone because of vandalism) (top)
- 16:52, 2 February 2012 (diff | hist) GLSL Programming/Unity/Reflecting Surfaces (replaced image) (top)
- 14:48, 1 February 2012 (diff | hist) m GLSL Programming/Unity/Shading in World Space (→More Unity-Specific Uniforms) (top)
- 14:47, 1 February 2012 (diff | hist) GLSL Programming/Unity/Shading in World Space (→Computing the View Matrix)
- 14:04, 1 February 2012 (diff | hist) GLSL Programming/Unity/Shading in World Space (→More Unity-Specific Uniforms: added comment about applying unity_Scale.w only to x, y, z coordinates)
- 10:05, 22 January 2012 (diff | hist) Wikibooks:Requests for deletion (→Multiple Books Created from Wikipedia Without Attribution)
- 11:57, 13 January 2012 (diff | hist) User talk:Martin Kraus (top)
- 13:59, 10 January 2012 (diff | hist) m GLSL Programming/Unity/Reflecting Surfaces (replaced image)
- 10:07, 21 December 2011 (diff | hist) Wikibooks:Reading room/Assistance (→Collection or Print Version?)
- 18:04, 12 December 2011 (diff | hist) Talk:OpenGL Programming (→OpenGL 2.1 - big picture missing)
- 12:26, 21 November 2011 (diff | hist) GLSL Programming/Unity/Diffuse Reflection (added comment about forward rendering path) (top)
- 12:23, 21 November 2011 (diff | hist) GLSL Programming/Unity/Diffuse Reflection (→Shader Code for One Directional Light Source)
- 10:14, 16 November 2011 (diff | hist) m GLSL Programming/Blender/Minimal Shader (removed line that remained from the idea of changing the layout (which is buggy in Blender)) (top)
- 09:10, 2 November 2011 (diff | hist) German/Appendices/Vocabulary/Colors (switched to color adjectives because this is what is usually required by learners) (top)
- 08:57, 2 November 2011 (diff | hist) Wikibooks:Requests for deletion (→German/Grammar/Alphabet and Pronunciation)
- 12:39, 26 October 2011 (diff | hist) Talk:German/Level I (→Low Volume) (top)
- 13:09, 23 October 2011 (diff | hist) m GLSL Programming/Unity/Billboards (casted texture coordinates to vec2) (top)
- 08:27, 21 October 2011 (diff | hist) GLSL Programming/Vector and Matrix Operations (→Constructors: typo) (top)
- 10:22, 10 October 2011 (diff | hist) GLSL Programming/Blender/Diffuse Reflection (→Shader Code for One Directional Light Source: added types)
- 14:35, 9 October 2011 (diff | hist) Talk:GLSL Programming/Blender/Minimal Shader (→bug with ctrl+right?: answer) (top)
- 10:21, 9 October 2011 (diff | hist) GLSL Programming/Blender/Minimal Shader (→Creating a GLSL Shader: removed comment about ctrl+right because using ctrl+right breaks the use of uniforms in shaders (appears to be a bug in blender))
- 15:36, 7 October 2011 (diff | hist) User talk:Martin Kraus (→Quadrics)
- 12:48, 7 October 2011 (diff | hist) GLSL Programming/Unity/Shading in World Space (→User-Specified Uniforms: Shader Properties)
- 08:19, 7 October 2011 (diff | hist) m GLSL Programming/Vector and Matrix Operations (→Component-Wise Functions)
- 08:04, 7 October 2011 (diff | hist) GLSL Programming/Vector and Matrix Operations (→Components: fixed typos)
- 18:18, 5 October 2011 (diff | hist) GLSL Programming/Blender/Multiple Lights (clarified that constant limits of for-loops are not a restriction of GLSL) (top)
- 18:16, 5 October 2011 (diff | hist) GLSL Programming/Unity/Multiple Lights (clarified that constant limits of for-loops are not a restriction of GLSL) (top)
- 14:31, 4 October 2011 (diff | hist) GLSL Programming/Unity/Light Attenuation (clarified that code doesn't work for point lights without cookies) (top)
- 13:17, 4 October 2011 (diff | hist) GLSL Programming/Unity/Silhouette Enhancement (→More Artistic Control: mentioned built-in function pow) (top)
- 12:28, 4 October 2011 (diff | hist) GLSL Programming/Unity/Shading in World Space (added complete script for setting shader properties)
- 11:39, 4 October 2011 (diff | hist) GLSL Programming/Unity/Light Attenuation (added todo)
- 08:49, 4 October 2011 (diff | hist) Wikibooks:Reading room/Technical Assistance (→Collection creator not working?: new section)
- 19:27, 27 September 2011 (diff | hist) m GLSL Programming (clarified section heading) (top)
- 19:17, 27 September 2011 (diff | hist) m GLSL Programming/Vector and Matrix Operations (→Constructors)
- 10:30, 19 September 2011 (diff | hist) m GLSL Programming
- 09:01, 17 September 2011 (diff | hist) OpenGL Programming/APIs, Libraries and acronyms (→Hardware support: added link to list of powervr products)
- 08:59, 17 September 2011 (diff | hist) OpenGL Programming/APIs, Libraries and acronyms (→Hardware support: iTouch -> iPod Touch (maybe also mention tablets such as the iPad?))
- 14:21, 12 September 2011 (diff | hist) Talk:GLSL Programming/Vertex Transformations (→Orientation of the coordinates system) (top)
- 06:34, 9 September 2011 (diff | hist) m User talk:Martin Kraus (→OpenGL wikibooks)
- 10:58, 6 September 2011 (diff | hist) GLSL Programming/Unity (→Links: added link to Unity siggraph presentation) (top)
- 07:07, 6 September 2011 (diff | hist) m GLSL Programming/Vertex Transformations (→Projection Transformation and Perspective Division)
- 06:57, 6 September 2011 (diff | hist) m GLSL Programming/Vertex Transformations (→Computing the View Matrix)
- 18:46, 5 September 2011 (diff | hist) m OpenGL Programming (lightning -> lighting (lightning is the flash of light that comes with thunder); I didn't rename the file "OpenGL Tutorial Lightning Diffuse.png")
- 14:20, 5 September 2011 (diff | hist) m GLSL Programming (reordered to have the stubs together)
- 07:41, 5 September 2011 (diff | hist) Talk:GLSL Programming/Blender/Diffuse Reflection (→Not sure about lightDirection = ... * one_over_distance; in optimized snippet)
- 11:27, 30 August 2011 (diff | hist) m Talk:OpenGL Programming (→smaller screen shots?)
- 15:52, 29 August 2011 (diff | hist) User talk:Martin Kraus (→OpenGL wikibooks)
- 13:47, 29 August 2011 (diff | hist) User talk:Martin Kraus (→OpenGL wikibooks: comments)
- 13:11, 29 August 2011 (diff | hist) Talk:GLSL Programming/Blender/Diffuse Reflection (answer)
- 13:10, 29 August 2011 (diff | hist) GLSL Programming/Blender/Diffuse Reflection (→Further Reading)
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