Rebuilding Civilization from Scratch

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This wikibook is kind of a how-to for restoring civilization from scratch.

You might read Lord of the Flies by William Golding, Tunnel in the Sky by Robert A. Heinlein and possibly Lucifer's Hammer by Larry Niven and Jerry Pournelle for ideas and/or inspiration.

Contents

[edit] Basic Assumptions

This wikibook assumes that you and an indeterminate number of other people have been stranded in a (possibly uninhabited) remote place (e.g. an island, new unexplored landmass or a habitable planet) that has (preferably edible) vegetation and possibly animal life. It also assumes that you have or will be in a leadership position in the group. This wikibook may make note of small advantages given by items that you may have on your person (such as pens, paper, keys, the contents of your wallet and so on), but will not require these elements.

This wikibook does not automatically assume that you have any man-made objects other than (perhaps) the clothes on your back. If you are standing next to the wreck of your plane reading this manual, consider the plane wreck a major bonus.

[edit] Immediate Survival

[edit] Your safety first

Before anything else, make sure you are safe and well. That means making sure the ground is stable and that nothing is about to fall on you, that you are physically well and that any situation-specific hazards have been taken care of (e.g. the boat is not about to capsize, the plane that you may have crashed in is not on fire or, at least, you and the rest of the group are not in it).

[edit] Others

If your were injured, assess the gravity of the situation and call for help, don't move unless you are forced to, don't make demands of others but don't be hysteric, if it hurts scream, consider that others will only help you if you are indeed in need of help. As others can be useful to you, you are also useful to others.

Other survivors are a resource, sharing the same goal, but also the few resources. So after you attend to your personal safety you should determine how many people are with you (naturally, if you are still doing triage you may want to hold off on the headcount, as you may have less people later if adequate medical attention cannot be provided), and if they need immediate help. Don't put yourself at risk of injuries, at this point you are on your own, no social structure exists, be as helpful as you can without entering in conflicts and becoming emotional, the other survivors are strangers to you, assess priorities according to how useful others will be to you later on. Don't give orders, but request help and work in tandem by joining efforts with other fit survivors to bring safety to all.

[edit] Shelter

[edit] Water

[edit] Food

[edit] Other resources

[edit] Survivor Headcount

Also note gender and age. For those who are conscious, obtain name and any important information (medical conditions, allergies, etc.). Keep track of this information for future reference (you might write it on the back of this manual if you are holding a paper copy and a writing utensil).

[edit] The first steps of building a social structure

[edit] The Roster

For future reference, and in case of an emergency, you need to find out who your "go-to" guys/girls are. You will need to figure out who are your fighters, who your nature boys and girls are, and the smart guys/girls. Considering your position you may be one of the above mentioned three.

A fighter would be a person who is skilled in some kind of combat, any kind of weapon (if you have any such weapons) or is just a relatively strong/able person. You’ll need him/her to help keep watch over the camp at night, scout the island, and just handle any kind of danger to the rest of the population.

A nature boy/girl is a person who understands nature and is used to working in the wild. The nature boy/girl should have knowledge of animal behavior, plants, and wilderness survival. You’ll need him/her to find food, help organize the camp site and in many cases the nature people can be just as useful for the camp’s defense as the fighter.

The smart boy/girl is necessary to the group just as the mind is necessary to the body. The smart person or persons should have a vast knowledge in engineering and technology, and can design and build just about anything the group needs. You’ll need the smart people to help build the camp as well as to eventually find a way to get back home (if that appears to be possible - this manual does not guarantee such an occurrence).

[edit] Scouting the Area

After the incident is over (the plane crash, shipwreck, etc...) and all the injured are being taken care of, the first thing you need to do as leader is to put together scout team(s) to gather knowledge of the area, to find ways to gather things in the area such as food (fruit, vegetables, edible animals, etc.), water, possible building materials for the future and to look for any nearby dangers. If you have a useful skill or trait (like being able to identify plants or being relatively strong), you may want to join the scout team. The scout team may also find something important that may or may not be beneficial to the group: like an aggressive tribe or a hidden hatch, either way it is important to mark all things of that nature.

It may be useful to mark the path you take (trailblazing), so that the scouting party can find the base camp again (rather than getting lost further and further away from base camp, or getting stuck going around and around a big circle). Also, if you find something useful that cannot immediately be carried back to camp by the scout team, the trail marks can help you find it again.

Reminder: Always use the buddy system when leaving the camp, and tell others where you are going and (if possible) roughly when you plan to return.

[edit] Setting Up the Base Camp

While the scouts are looking for food and materials, those left at the camp should start by trying to create a camp fire. The fire is needed: to keep the camp illuminated at night, (depending on where one is) to keep warm when it gets cold, also to ward away aggressive animals. As an added bonus it will create a large amount of smoke that could get the attention of nearby ships and planes. If you are fortunate the ship/plane you came in on may have some dry matches left behind. If the wreck you came in on is extermly serious you may want to use the broken parts as fire burning material however you may want to leave the plane/ship alone on the off chance you can repair it later (Note: this assumes that you have access to a ship/plane wreck. This manual does not guarantee that.). If your skill sets involve building or cooking then you may want to stay to set up camp.

Rather than have the one person who knows how to tie knots do all the knot-tying from now on, encourage that person to teach everyone the more useful knots.

[edit] Organizing Supplies

That is, stockpiling weapons and ammunition you may have, storing spare parts and such (canteens, backpacks, paper, books, writing utensils, eating utensils, etc.), and so on. Part of this may include requisitioning supplies. DON'T FORCIBLY TAKE POSSESSIONS. People should contribute for the good of the group. Doing otherwise will not help you make friends and influence people. And having friends in this situation could save your life.

[edit] Later Days and Secondary Projects

After the basic campsite is built (shelters with roofs, campfire, water storage method) and there is a well organized method of collecting or hunting for food, you may notice that there is a large increase in down time. Although it is good for your fellow castaways to get their rest, too much downtime can lead to depression, boredom, hopelessness and possibly a dangerous amount of unrest. It may sound mean but the leader must keep the castaways busy to reduce the problems mentioned above. A wise man once said “if you can give a man one thing give him something to love, if you can’t do that give him something to hope for, and if you can’t even give him that, give him something to do” this saying can mean a lot in this kind of situation.

[edit] Suggested Projects

[edit] Extended Exploration

After things have settled down, you may wish to conduct extended exploratory trips to gain information about your surroundings. This could mean travel by sea, week-long hiking trips, and so forth.


[edit] Multipurpose Center

If you are going to set up a village-type camp, it may prove beneficial to construct (or designate, in the case of a cave or natural open area) a large multipurpose center. This can be used for "camp" meetings, spirituality and organized sports and recreation activities (such as soccer or dancing).

[edit] Government

If you have a fairly small group of people (say, less than 10), you may not need any form of official government. Much larger than that, though, and you may wish to elect an official "leader" or "mayor". Even larger groups may deem it necessary to have a Parliament or Congress as well, or alternatively, an elected "council of elders" or suchlike.

[edit] Contributors

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