This book covers the basics of Rebol programming, what REBOL actually does and why it's designed the way it is. It's not a reference manual and therefore doesn't contain a complete overview of all functions, but aims to teach the mechanics and principles of the language to give you a deeper understanding of it.
Guide to Readers
This is a wikibook, as such you should learn a bit about what it is and how it does its magic.
The book is (or will) be organized into different parts (chapters), but as this is a work that is always evolving, things may be missing or just not where they should be, you are free to become a writer and contribute to fix things up.
Guide to Writers
All REBOL developers who have interesting information are encouraged to come forward. It does not matter if you are not a stellar writer, as eventually it will be cleaned up. Although you can post to this book without registering, it is strongly advised that you do so so that we can discuss content which may be contentious.
It is advised at this point to try and keep meanings within the realm of common understanding by the REBOL community. Anything outside that realm should be stated as such.
There should be specific guidelines on how to write function names, words, etc.
Table of Contents
- About REBOL
- Installing REBOL
- The Console
- Internal Utilities
- Programming in REBOL
- Rebol core manual (no graphic)
- VID guide (graphic for beginners)
- Rebol DRAW guide (drawing images and image manipulation)
- Rebol View guide (advanced graphic)
- Rebol and 3D
- Rebol as a web service: Quick and Easy CGI
- Debugging Techniques
- Design Guide
- REBOL Jargon
- Rebol and JSON
- Language Features
- Advanced Topics
- Third Party Tools
- Third party tutorials
- Developer Resources
- REBOL Internals
- REBOL Examples
- All Rebol words (Dictionary)