Pixilang/Programming techniques
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Programming techniques[edit]
Getting started[edit]
Create file (f.e. MY_PROGRAM.TXT) with following text inside:
a = 2 * 2
marker1:
print("HELLO PIXEL! $a",-20,10,#FFFFFF)
frame
a = a + 1
goto marker1
And now you must execute this file with the pixilang enterpreter. After starting you will get simple animation with a text string "HELLO PIXEL" and incrementing number.
Math operations[edit]
In Pixilang all numbers are signed 32-bit integers.
It's possible to use operations without the "=" symbol. Examples:
a+1 //increment variable a
a+1*2 //add (1*2) to a
Conditional operations[edit]
Conditional operations have the following format: if SOME CONDITION { PIECE OF PROGRAM, THAT WILL BE EXECUTED IF CONDITION IS TRUE }
Examples:
//If a > 4, then save 2 to variable b
if a > 4 { b = 2 }
//If a equal to 4, then save 1 to variable b
if a = 1 { b = 1 }
//If b not equal to 1, then put "HELLO" string to the screen
if b != 1 { print("HELLO",1,1) }
//If b not equal to 1, then put "HELLO" string to the screen, else draw a dot
if b != 1 { print("HELLO",1,1) } else { dot(10,10) }
Including external files[edit]
You can include external TXT files (user libraries for example). Example:
INCLUDE "external filename"
External files will be included during compilation.
Program optimization[edit]
Pixilang has great methods for optimization. Lets see an example.
This is the program:
pixi( t, 44, 44 ) pixi( a, 44, 44 ) pixi( b, 44, 44 )
As you can see, there is a recurring command name (pixi) and recurring parameters (44,44). In this case you can use following optimization:
pixi( t, 44, 44 ) .( a ) .( b )
WTF? :) It's simple. If the command name is ".", then the last executed command will be executed. If some parameters are missing, then they will be taken from the last executed command too.
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