Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. d4/3...exd4/4. Nxd4

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Scotch Game, main line
a b c d e f g h
8 a8 b8 c8 d8 e8 f8 g8 h8 8
7 a7 b7 c7 d7 e7 f7 g7 h7 7
6 a6 b6 c6 d6 e6 f6 g6 h6 6
5 a5 b5 c5 d5 e5 f5 g5 h5 5
4 a4 b4 c4 d4 e4 f4 g4 h4 4
3 a3 b3 c3 d3 e3 f3 g3 h3 3
2 a2 b2 c2 d2 e2 f2 g2 h2 2
1 a1 b1 c1 d1 e1 f1 g1 h1 1
a b c d e f g h

[edit] Scotch Game, main line

Black has now an opportunity to take the initiative that should not be wasted.

Three main weapons are available.

With 4...Bc5, Black attacks the central knight and force White to move it or protect it. Black should expect answers like Be3, Nb3 or Nxc6.
4...Nf6. In this line, White is supposed to play Nc3 and Black can maintain pressure with Bb4.
4...Qh4 (Steinitz variation) is more agressive. White will have a hard time to keep his pawn but this will allow him to get a lead in development.

[edit] Theory table

For explanation of theory tables see theory table and for notation see algebraic notation.. 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4

4
...
Bc5
=
...
Nf6
=
Steinitz Variation ...
Qh4
=

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[edit] References

  • Batsford Chess Openings 2 (1989, 1994). Garry Kasparov, Raymond Keene. ISBN 0-8050-3409-9.