OpenGL Programming/reference

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Function type and namespace reference for OpenGL gl.h glu.h glut.h
OpenGL basic testing app to use with examples in this section

Contents

[edit] gl.h

[edit] to be sorted

  • WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
  • WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
  • WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
  • WINGDIAPI void APIENTRY glArrayElement (GLint i);
  • WINGDIAPI void APIENTRY glBegin (GLenum mode);
  • WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
  • WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
  • WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  • WINGDIAPI void APIENTRY glCallList (GLuint list);
  • WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
  • WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
  • WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
  • WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
  • WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  • WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
  • WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  • WINGDIAPI void APIENTRY glCullFace (GLenum mode);
  • WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
  • WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  • WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
  • WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
  • WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
  • WINGDIAPI void APIENTRY glDisable (GLenum cap);
  • WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
  • WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  • WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
  • WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
  • WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  • WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
  • WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
  • WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
  • WINGDIAPI void APIENTRY glEnable (GLenum cap);
  • WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
  • WINGDIAPI void APIENTRY glEnd (void);
  • WINGDIAPI void APIENTRY glEndList (void);
  • WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
  • WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
  • WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
  • WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
  • WINGDIAPI void APIENTRY lEvalCoord2d (GLdouble u, GLdouble v);
  • WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
  • WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
  • WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
  • WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
  • WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
  • WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
  • WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
  • WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
  • WINGDIAPI void APIENTRY glFinish (void);
  • WINGDIAPI void APIENTRY glFlush (void);
  • WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
  • WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
  • WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
  • WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  • WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
  • WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  • WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
  • WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
  • WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
  • WINGDIAPI GLenum APIENTRY glGetError (void);
  • WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
  • WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
  • WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
  • WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
  • WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
  • WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
  • WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
  • WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
  • WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
  • WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
  • WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
  • WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
  • WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
  • WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
  • WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
  • WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
  • WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
  • WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
  • WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
  • WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
  • WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
  • WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
  • WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
  • WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  • WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  • WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
  • WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
  • WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  • WINGDIAPI void APIENTRY glIndexd (GLdouble c);
  • WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
  • WINGDIAPI void APIENTRY glIndexf (GLfloat c);
  • WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
  • WINGDIAPI void APIENTRY glIndexi (GLint c);
  • WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
  • WINGDIAPI void APIENTRY glIndexs (GLshort c);
  • WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
  • WINGDIAPI void APIENTRY glIndexub (GLubyte c);
  • WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
  • WINGDIAPI void APIENTRY glInitNames (void);
  • WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
  • WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
  • WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
  • WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
  • WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
  • WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
  • WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
  • WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
  • WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
  • WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
  • WINGDIAPI void APIENTRY glListBase (GLuint base);
  • WINGDIAPI void APIENTRY glLoadIdentity (void);
  • WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
  • WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
  • WINGDIAPI void APIENTRY glLoadName (GLuint name);
  • WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
  • WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
  • WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
  • WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
  • WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
  • WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
  • WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
  • WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
  • WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
  • WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
  • WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
  • WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
  • WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
  • WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
  • WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
  • WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
  • WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
  • WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
  • WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
  • WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
  • WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
  • WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
  • WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  • WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  • WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
  • WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
  • WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
  • WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
  • WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
  • WINGDIAPI void APIENTRY glPointSize (GLfloat size);
  • WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
  • WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  • WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
  • WINGDIAPI void APIENTRY glPopAttrib (void);
  • WINGDIAPI void APIENTRY glPopClientAttrib (void);
  • WINGDIAPI void APIENTRY glPopMatrix (void);
  • WINGDIAPI void APIENTRY glPopName (void);
  • WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
  • WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
  • WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
  • WINGDIAPI void APIENTRY glPushMatrix (void);
  • WINGDIAPI void APIENTRY glPushName (GLuint name);
  • WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
  • WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
  • WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
  • WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
  • WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
  • WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
  • WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
  • WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
  • WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
  • WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
  • WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  • WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  • WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
  • WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
  • WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
  • WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
  • WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
  • WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
  • WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
  • WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
  • WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
  • WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
  • WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
  • WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
  • WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
  • WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
  • WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
  • WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  • WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
  • WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
  • WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  • WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
  • WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
  • WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  • WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
  • WINGDIAPI void APIENTRY lStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  • WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
  • WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
  • WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
  • WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
  • WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
  • WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
  • WINGDIAPI void APIENTRY lTexCoord2d (GLdouble s, GLdouble t);
  • WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
  • WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
  • WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
  • WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
  • WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
  • WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
  • WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
  • WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
  • WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
  • WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  • WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  • WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
  • WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
  • WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
  • WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  • WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
  • WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
  • WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
  • WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
  • WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
  • WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
  • WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  • WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  • WINGDIAPI void APIENTRY lTexParameterf (GLenum target, GLenum pname, GLfloat param);
  • WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  • WINGDIAPI void APIENTRY lTexParameteri (GLenum target, GLenum pname, GLint param);
  • WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  • WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
  • WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  • WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
  • WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
  • WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
  • WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
  • WINGDIAPI void APIENTRY lVertex2fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
  • WINGDIAPI void APIENTRY lVertex2iv (const GLint *v);
  • WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
  • WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
  • WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
  • WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
  • WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
  • WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
  • WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  • WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
  • WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  • WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
  • WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
  • WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
  • WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
  • WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
  • WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  • WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

[edit] color

  • glColor Set color from a color pointer or a set of R G B A varables with or without alpha multiple varable types for inputs.

[edit] clear

  • WINGDIAPI void APIENTRY glClear (GLbitfield mask);
  • WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  • WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  • WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
  • WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
  • WINGDIAPI void APIENTRY glClearStencil (GLint s);