Introduction to 2D Linux Game Programming
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Introduction to 2D Linux Game Programming is meant to be a basic introduction for the novice Linux 2D game developer. See the introductory overview for more information.
Contents |
[edit] Introduction
[edit] Algorithms
[edit] Simple software transformations
- Non Optimized Integer Scaling
- Optimized Integer Scaling
- 90° Image Rotation
- Flip Image
- The Helper Functions
- The Makefile
- The Zipped Code
[edit] Appendixes
There are no appendixes at the moment.