Introduction to 2D Linux Game Programming

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Introduction to 2D Linux Game Programming is meant to be a basic introduction for the novice Linux 2D game developer. See the introductory overview for more information.

Wikibook Development Stages
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Contents


[edit] Introduction

OverviewDevelopment stage: 50% (as of Aug 22, 2009)

[edit] Algorithms

[edit] Simple software transformations

Non Optimized Integer ScalingDevelopment stage: 25% (as of Aug 22, 2009)
Optimized Integer ScalingDevelopment stage: 25% (as of Aug 22, 2009)
90° Image RotationDevelopment stage: 25% (as of Aug 22, 2009)
Flip ImageDevelopment stage: 00% (as of Aug 22, 2009)
The Helper FunctionsDevelopment stage: 25% (as of Aug 22, 2009)
The MakefileDevelopment stage: 25% (as of Aug 22, 2009)
The Zipped CodeDevelopment stage: 25% (as of Aug 22, 2009)

[edit] Appendixes

There are no appendixes at the moment.