Haskell/Solutions/Understanding monads
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[edit] Random Number Generation
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2. Using randomNext , Seed and rollDie as defined in the chapter:
rollNDice :: Int -> Seed -> ([Int], Seed)
rollNDice 0 seed = ([], seed)
rollNDice n seed = let (die, seed0) = rollDie seed
(rest, seed1) = rollNDice (n-1) seed0
in ((die : rest) ,
seed1)
The function gains the first die and seed and then recursively calls itself to roll N number of die which, once RollNDice reaches the base case, in turn builds up a list of die. The function then returns the list of die and the final seed that was passed to the base case, rollNDice 0 seed = ([], seed).
3. We use mkStdGen to get the computer's random number generator and we give it an arbitrary number, 232. Firstly with import System.Random at the top of your file:
type Seed = StdGen
rollDie1 :: Seed -> (Int, Seed) rollDie1 seed = randomR (1,6) seed
In Prelude:
Main> rollDie1 (mkStdGen 232) (3,1017593109 40692)
[edit] Threading the State with bind
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1. You have seen everything below the definition of (>>==) before. So everything up to that point is just there to set everything up. I've named >>= >>== and return return1 because this chapter uses bind and return to deal with random numbers specifically; whereas the real bind and return are more generalised and thus do not work for reasons that are somewhere over -----------------> there. At least it works; what more do you want from me? Blood?
With import System.Random at the top of your file:
type Seed = StdGen
type Random1 a = Seed -> (a, Seed)
rollDie :: Random1 Int
rollDie seed = randomR (1,6) seed
(>>==) :: Random1 a -> (a -> Random1 b) -> Random1 b
(>>==) m g = \seed0 ->
let (result1, seed1) = m seed0
(result2, seed2) = (g result1) seed1
in (result2, seed2)
return1 :: a -> Random1 a
return1 x = \seed0 -> (x, seed0)
rollNDice1 :: Int -> Random1 [Int]
rollNDice1 0 = return1 []
rollNDice1 n = rollDie >>== (\d1 -> rollNDice1 (n-1) >>== (\rest -> return1 (d1 : rest)))
In prelude:
*Main> rollNDice1 20 (mkStdGen 231) ([4,3,1,1,2,3,5,4,2,5,6,4,6,2,4,5,6,5,1,5],1927676552 238604751)
In case you're wondering: You pass (mkStdGen 232111) to rollNDice1 because rollNDice 20 on its own only creates a Random1 [Int]; you need to pass the newly formed Random1 [Int] a seed, in the form of (mkStdGen 242), to get it shooting out random numbers.
[edit] Input/Output needs bind
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1.
putString :: String -> IO () putString [] = putChar '\n' putString (s:xs) = putChar s >> putString xs
[edit] The State Monad
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Correct the definition for (>>=) to take the State constructor into consideration. You'll need to use pattern matching to remove the State constructor. |
(State a) >>= f = State $ \s -> let (a',s') = a s
(State b) = f a'
in b s'
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a >>= f = State $ \s -> let (a',s') = runState a s
in runState (f a') s'
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