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Guide to Game Development/Theory/Physical motion/SUVATs

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Basics[edit | edit source]

SUVAT is a collection of all of the letters used for variables in basic motion equations.

u - The initial velocity (the velocity of the object when it's at its starting position). Unit: or
v - The final velocity (the velocity of the object when it's at its ending position). Unit: or
a - The constant acceleration acting on the object. Unit: or
t - The time taken to get from the initial position to get to the final position. Unit or
s - The displacement of the distance travelled (note: displacement is different from distance travelled, e.g. if you were to go 100m in one direction and then 40m back in that same direction, the distance will be 140m, but the displacement will be 60m). Unit or


The equations you'll need[edit | edit source]

These are the equations you need to know:

Velocity time graph where the acceleration is represented as the gradient by a green line.

If you were to plot a distance time graph, the gradient would be velocity. If the graph is curved, it shows that there is a change in velocity and the object is accelerating

If you were to plot a velocity time graph, then the area under the graph will represent the displacement, while the gradient of the line represents acceleration. A straight line represents constant acceleration whilst a curved line shows acceleration is changing

If you were to plot an acceleration time graph, then the area under the curve will represent the velocity.

Example question and answer

A car is in a drag race, the race is 1000m (1km) and the driver accelerates with a constant acceleration and finishes the race in 40sec.

1. What's the acceleration of the car?

2. What's the final velocity of the car when it finishes?

Answer:

1. Finding :

using:

2. Finding :

using:

Vector quantities[edit | edit source]

What's a vector? In one sentence, a vector is a quantity with a magnitude and a direction.

u, v, a, s - These can all be represented as vector quantities
t - This is still just a normal variable


Note, that if you want to find either the displacement, speed or acceleration as a number, then you'll need to find the magnitude of the vector, follow these respectfully: