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Guide to Game Development/Settings/Graphical

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General[edit | edit source]

  • Reset all options
    • Button with "are you sure?" menu
  • Textures
    • Texture Quality
      • Low - Extreme
    • Texture Filtering Quality
      • Low - High
  • Particles
    • Low - Extreme
  • Character models (polygon count)
    • Tessellation
    • Textures
  • Field of view
    • 100 is 'normal'
    • Less than 100 is 'zoomed out'
    • Greater than 100 is 'zoomed in'
  • Brightness
  • Shadow quality
  • Screen space reflection
  • Depth-of-field quality
  • Contact hardening shadows
  • Reflections
  • Motion blur
  • Render Distance
    • Slider about how much
  • Water quality
    • Still animation (for low end computers)
    • Polygons count
    • Animated water textures?

Occlusion[edit | edit source]

Ambient occlusion

Parallax occlusion quality[edit | edit source]

Ambient occlusion[edit | edit source]

  • MHBAO
    • Standard, better than having no ambient occlusion
  • HBAO
    • Higher quality than MHBAO
  • SSAO
    • Screen space ambient occlusion
    • Some people don't like this and would prefer not to have it

Anti-aliasing[edit | edit source]

Anti-Aliasing
  • SSAA
    • Super Sampling Anti-Aliasing
      • Resolves colours
        • Example: (White + White + White + Green)/4 = Light Lime
  • MSAA
    • Multi-Sample Anti-Aliasing
  • FXAA
    • Fast Approximate Anti-Aliasing
    • A lot of people prefer not to use this
  • TXAA / Temporal Anti-Aliasing
    • Nvidia GPUs only
  • SMAA
    • Minimizes the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution[1]
  • Spatial anti-aliasing

References[edit | edit source]