Digital Circuits/Adders

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Half Adder[edit]

Consider adding two binary numbers together:

Binary Addition.svg

We see that the bit in the "two's" column is generated when the addition carried over. A half-adder is a circuit which adds two bits together and outputs the sum of those two bits. The half-adder has two outputs: sum and carry. Sum represents the remainder of the integer division A+B/2, while carry is the result. This can be expressed as follows:

  • \mbox{S} = A \oplus B
  • \mbox{C} = AB\,
Half Adder.svg
A B A+B S C
0 0 0 0 0
0 1 1 1 0
1 0 1 1 0
1 1 2 0 1

Full Adder[edit]

Half-adders have a major limitation in that they cannot accept a carry bit from a previous stage, meaning that they cannot be chained together to add multi-bit numbers. However, the two output bits of a half-adder can also represent the result A+B=3 as sum and carry both being high.

As such, the full-adder can accept three bits as an input. Commonly, one bit is referred to as the carry-in bit. Full adders can be cascaded to produce adders of any number of bits by daisy-chaining the carry of one output to the input of the next.

Full-adder logic diagram.svg
A B Cin A+B+Cin S Cout
0 0 0 0 0 0
0 0 1 1 1 0
0 1 0 1 1 0
0 1 1 2 0 1
1 0 0 1 1 0
1 0 1 2 0 1
1 1 0 2 0 1
1 1 1 3 1 1

The full-adder is usually shown as a single unit. The sum output is usually on the bottom on the block, and the carry-out output is on the left, so the devices can be chained together, most significant bit leftmost:

Full Adder Block.svg

Ripple-Carry Adder[edit]

A ripple carry adder is simply several full adders connected in a series so that the carry must propagate through every full adder before the addition is complete. Ripple carry adders require the least amount of hardware of all adders, but they are the slowest.

The following diagram shows a four-bit adder, which adds the numbers A[3:0] and B[3:0], as well as a carry input, together to produce S[3:0] and the carry output.

4-Bit Ripple Adder.svg

Propagation Delay in Full Adders[edit]

Full-Adder Propagation Delay.svg

Real logic gates do not react instantaneously to the inputs, and therefore digital circuits have a maximum speed. Usually, the delay through a digital circuit is measured in gate-delays, as this allows the delay of a design to be calculated for different devices. AND and OR gates have a nominal delay of 1 gate-delay, and XOR gates have a delay of 2, because they are really made up of a combination of ANDs and ORs.

A full adder block has the following worst case propagation delays:

  • From Ai or Bi to Ci+1: 4 gate-delays (XOR → AND → OR)
  • From Ai or Bi to Si: 4 gate-delays (XOR → XOR)
  • From Ci to Ci+1: 2 gate-delays (AND → OR)
  • From Ci to Si: 2 gate-delays (XOR)

Because the carry-out of one stage is the next's input, the worst case propagation delay is then:

  • 4 gate-delays from generating the first carry signal (A0/B0C1).
  • 2 gate-delays per intermediate stage (CiCi+1).
  • 2 gate-delays at the last stage to produce both the sum and carry-out outputs (Cn-1Cn and Sn-1).

So for an n-bit adder, we have a total propagation delay, tp of:

t_{p} = 4+2(n-2)+2 = 2n+2

This is linear in n, and for a 32-bit number, would take 66 cycles to complete the calculation. This is rather slow, and restricts the word length in our device somewhat. We would like to find ways to speed it up.

Carry-Lookahead Adder[edit]

A fast method of adding numbers is called carry-lookahead. This method doesn't require the carry signal to propagate stage by stage, causing a bottleneck. Instead it uses additional logic to expedite the propagation and generation of carry information, allowing fast addition at the expense of more hardware.

In a ripple adder, each stage compares the carry-in signal, Ci, with the inputs Ai and Bi and generates a carry-out signal Ci+1 accordingly. In a carry-lookahead adder, we define two new functions.

The generate function, Gi, indicates whether that stage causes a carry-out signal Ci to be generated if no carry-in signal exists. This occurs if both the addends contain a 1 in that bit:

G_i = A_i \cdot B_i\,

The propagate function, Pi, indicates whether a carry-in to the stage is passed to the carry-out for the stage. This occurs if either the addends have a 1 in that bit:

P_i = A_i + B_i\,

Note that both these values can be calculated from the inputs in a constant time of a single gate delay. Now, the carry-out from a stage occurs if that stage generates a carry (Gi = 1) or there is a carry-in and the stage propagates the carry (Pi·Ci = 1):

C_{i+1} = A_iB_i + A_i C_i + B_i C_i\,
C_{i+1} = A_iB_i + (A_i + B_i)C_i\,
C_{i+1} = G_i + P_i C_i\,

The table below summaries this:

Ai Bi Ci Gi Pi Ci+1
0 0 0 0 0 0
0 0 1 0 0 0
0 1 0 0 1 0
0 1 1 0 1 1
1 0 0 0 1 0
1 0 1 0 1 1
1 1 0 1 1 1
1 1 1 1 1 1

We can extend the expression for the carry-out by substituting the expression for the carry-out of the previous stage:

c_{i+1} = G_i + P_i c_i\,
c_{i+1} = G_i + P_i \left(  G_{i-1} + P_{i-1} c_{i-1} \right) \,
c_{i+1} = G_i + P_iG_{i-1} + P_i P_{i-1} \left(  G_{i-2} + P_{i-2} c_{i-2} \right) \,
c_{i+1} = \quad \vdots
c_{i+1} = G_i + P_iG_{i-1} + P_i P_{i-1} G_{i-2} + P_i P_{i-1} P_{i-2} G_{i-3} + \ldots + P_i P_{i-1}
 \cdots P_1 P_0 c_0\,

Note that this does not require the carry-out signals from the previous stages, so we don't have to wait for changes to ripple through the circuit. In fact, a given stage's carry signal can be computed once the propagate and generate signals are ready with only two more gate delays (one AND and one OR). Thus the carry-out for a given stage can be calculated in constant time, and therefore so can the sum.

Operation Required Data Gate Delays
Produce stage generate and propagate signals Addends (a and b) 1
Produce stage carry-out signals, C1 to Cn P and G signals, and C0 2
Produce sum result, S Carry signals and addends 3
Total 6

The S, P, and G signals are all generated by a circuit called a "partial full adder" (PFA), which is similar to a full adder.

Partial Full-Adder.svg

For a slightly smaller circuit, the propagate signal can be taken as the output of the first XOR gate instead of using a dedicated OR gate, because if both A and B are asserted, the generate signal will force a carry. However, this simplifiaction means that the propagate signal will take two gate delays to produce, rather than just one.

A carry lookahead adder then contains n PFAs and the logic to produce carries from the stage propagate and generate signals:

4-Bit CLA Adder.svg

Two numbers can therefore be added in constant time, O(1), of just 6 gate delays, regardless of the length, n of the numbers. However, this requires AND and OR gates with up to n inputs. If logic gates are available with a limited number of inputs, trees will need to be constructed to compute these, and the overall computation time is logarithmic, O(ln(n)), which is still much better than the linear time for ripple adders.

Cascading Carry-Lookahead Adders[edit]

A basic carry-lookahead adder is very fast but has the disadvantage that it takes a very large amount of logic hardware to implement. In fact, the amount of hardware needed is approximately quadratic with n, and begins to get very complicated for n greater than 4.

Due to this, most CLAs are constructed out of "blocks" comprising 4-bit CLAs, which are in turn cascaded to produce a larger CLA.

Carry-Save Adder[edit]

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A carry-save adder is a kind of adder with low propagation delay (critical path), but instead of adding two input numbers to a single sum output, it adds three input numbers to an output pair of numbers. When its two outputs are then summed by a traditional carry-lookahead or ripple-carry adder, we get the sum of all three inputs.

When adding three or more numbers together, a sequence of carry-save adders terminated by a single carry-lookahead adder provides much better propagation delays than a sequence of carry-lookahead adders. In particular, the propagation delay of a carry-save adder is not affected by the width of the vectors being added.

Carry-save adders are really completely parallel arrays of full adder circuits, with the each bit of the three input vectors loaded into each full adder's A, B, and Cin inputs. Each full adder's output S is connected to the corresponding output bit of one output, and its output Cout is connected to the next higher output bit of the second output; the lowest bit of the second output is fed directly from the carry-save's Cin input.