Chess Opening Theory/1. e4/1...e5/2. Nc3/2...Nf6

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Vienna Game, Falkbeer Defence
a b c d e f g h
8 a8 b8 c8 d8 e8 f8 g8 h8 8
7 a7 b7 c7 d7 e7 f7 g7 h7 7
6 a6 b6 c6 d6 e6 f6 g6 h6 6
5 a5 b5 c5 d5 e5 f5 g5 h5 5
4 a4 b4 c4 d4 e4 f4 g4 h4 4
3 a3 b3 c3 d3 e3 f3 g3 h3 3
2 a2 b2 c2 d2 e2 f2 g2 h2 2
1 a1 b1 c1 d1 e1 f1 g1 h1 1
a b c d e f g h
Position in Forsyth-Edwards Notation(FEN)

rnbqkb1r/pppp1ppp/5n2/4p3/4P3/2N5/PPPP1PPP/R1BQKBNR


Vienna Game, Falkbeer Defence[edit]

As White, you still have designs on playing f4, but Black with his knight sortie has challenged your control of d5. Should you fight back, or ignore this distraction?

3. f4: White has had enough of Black's e-pawn, and feels an open f-file would be useful in his later attack.
3. Bc4: White again restrains himself from the committal f4 and places another piece where it controls d5. With a little co-operation from Black, White may now head towards one of the most terrifying opening positions yet discovered...

Less critical alternatives are:

3. a3: the Mengarini Variation, preventing Bb4, but this bishop has at least one other good square.
3. d3: Having challenged Black to some old-fashioned fisticuffs, White sadistically transposes to a solid King's Indian Attack.

Theory table[edit]

For explanation of theory tables see theory table and for notation see algebraic notation.

1. e4 e5 2. Nc3 Nf6

3
f4
d5
=
Four Knights Nf3
Nc6
= see 2. Nf3 Nf6 3. Nc3
Bc4
Nc6
=
Mengarini Variation a3
-
=
d3
-
=

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References[edit]