Brlcad/How to mged/shader properties

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The available shader properties depend on the type of material shader being utilized.

bump[edit]

bwtexture[edit]

camo[edit]

checker[edit]

cloud[edit]

envmap[edit]

fakestar[edit]

fbmbump[edit]

fbmcolor[edit]

fire[edit]

glass[edit]

gravel[edit]

light[edit]

marble[edit]

mirror[edit]

plastic[edit]

rtrans[edit]

scloud[edit]

spm[edit]

stack[edit]

stxt[edit]

texture[edit]

turbump[edit]

turcolor[edit]

wood[edit]