Blender 3D: Noob to Pro/Every Material Known to Man/Asphalt
From Wikibooks, the open-content textbooks collection
< Blender 3D: Noob to Pro | Every Material Known to Man(Redirected from Blender 3D: Noob to Pro/Every Material Known to Man/Aspahult)
[edit] E.M.K.T.M.
[edit] Asphalt
[edit] Method 1
This is a general asphalt texture. It can be used in any sort of situation, and able to be easily applied and altered for most situations.
Color
- Col: (Adjust as needed)
- R-0.25
- G-0.25
- B-0.25
- R-0.25
- Spec: (Change as needed)
- R-0.8
- G-0.8
- B-0.8
- R-0.8
Shaders
- Diffuse Shader:(Lambert)
- Ref-0.6
- Ref-0.6
- Specular Shader:(CookTorr)
- Spec-0.22
- Hard-5
- Spec-0.22
Texture (F6)
- Tex: (Musgrave)
- Input:Multifractal
- H-0.8
- Lacu-1.0
- Octs-2.0
- iScale-0.4
- NoiseSize-(Adjust as needed)0.03
- NoiseBasis-Voronoi F4
- Input:Multifractal
Map Input
- TE: MusgraveTex
- Coord-Orco
- Map-Cube
- SizeX-1.0
- SizeY-1.0
- SizeZ-1.0
- Coord-Orco
(Note: Adjust SizeX/Y/Z as necessary, try to keep 1:1:1 Ratio)
- Map To:
- Output-Nor
- Nor-2.0
- Output-Nor
(Adjust Nor based on mesh size, as necessary)
For this texture, try adding an Image Texture and add an image of actual asphalt. For a large scene, take multiple asphalt images and tile them randomly and overlapping in photoshop, then putting them down on your mesh. Also works well with Nodes. Hope this helped!
- Author Note: This material is more of a very freshly paved asphalt, and as most people known, almost all asphalt is heavily used. You can dull out the material by turning up the color to a slightly lighter grey, and turning down the specularity to take out some of the shine.