Blender 3D: Noob to Pro
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[edit] About this book
This book is brought to you by many authors and contributors as well as anonymous editors.
[edit] Introduction
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence. Intermediate users can skip to a tutorial of suitable difficulty. We have made efforts to accommodate everyone.
The latest version of Blender can be downloaded from here.
This book is one of the Blender-related Wikibooks. Have a look at the complementary ones. For a wiki with more technical information on Blender, please see The Blender Wiki.
[edit] Contributing to this book
If you would like to contribute to this book, you are strongly encouraged (read as begged) to do so! There are a couple of things you may wish to do.
[edit] Editing a page
Simply click on the edit this page link at the top of whichever page you would like to edit! Your contribution will be reviewed before it is officially published. You can also ask questions and make comments about each page by clicking the discussion tab at the top of the page.
[edit] Adding a page
If you would like to add a page to the book, such as a new tutorial page or a reference page, create a link to it under the Contents section on this very page. Once the link is created, click it to be taken to the new page where you will be able to add content. If you're creating a tutorial and you don't know where it belongs, put it in the Miscellaneous section for now and we will put it in the right spot.
To maintain ease of navigation throughout the book, please be sure to create links to the pages before and after your new page, using the template shown here. Also be sure to update the page before and after your new page with links to your new page. You can skip this step if you think the page you are putting in will likely be moved from where you put it, but in this case you should also ask for an opinion via the discussion tab.
[edit] Adding Images
In Blender tutorials, images are vital. They clarify your point, provide a point of reference, and improve the teaching process. However, if the image's copyright is not attributed correctly, we must remove it. This can make a once-great tutorial useless. Even if you believe that you know what copyright to use, please check the proper Blender images copyright page and see how you should add copyright and where. Please make sure that every image you use is not copyrighted or that you have permission to use it.
[edit] Guidelines for including images
- Check Wikimedia Commons to see if the image you want to use already exists, as uploading the same image twice is wasteful.
- Make sure to check our image portfolio if you're about to upload a general image (such as icons or buttons) or if you want to use someone else's image as an example. Remember to attribute, if necessary. If you upload an image to the Commons and use it in this Wikibook, please create an entry in the portfolio log. This will help us check its copyright and we will file your image away for safe-keeping and later use.
[edit] What you shouldn't add to pages
- Comments or questions regarding the text. (That's what the discussion pages are for!)
- External links that are not directly related to the article.
[edit] Become a member of the team!
If you want to join and work with the team, read our team page for information and advice.
[edit] Table of Contents
[edit] Index
[edit] Blender Help
[edit] Glossaries
[edit] Unit 1: Knowing Blender
[edit] Know What You're Doing
[edit] Thinking in 3D
[edit] Learning the Graphical User Interface
- Tutorial Syntax
- Non-standard equipment
- Operating System specific notes
- Become Familiar with the Blender Interface
- Navigation in 3D
[edit] Unit 2: Creation and Development
[edit] Learn to Model
[edit] Modeling a Simple Person
- Detailing Your Simple Person I
- Detailing Your Simple Person II
- Creating a Simple Hat
- Putting Hat on Person
- Using Bones
[edit] Beyond Basics
- Mountains Out Of Molehills
- Modeling a volcano
- Modeling a Gingerbread Man
- Penguins from Spheres
- Die Another Way (dice modeling)
- Model a Silver Goblet
- Simple Vehicle
- Modeling a 3D Parachute in Blender
- Model a Low Poly Head
- Building a House
- Pipe joints
[edit] Creating Models With Photo Assistance
[edit] Curve and Path Modeling
[edit] Materials and Textures
[edit] Utilizing Materials and Textures
- Using Textures
- Using a texture to make a material partially transparent
- Creating Basic Seawater
- Mountains Out Of Molehills 2
- Basic Carpet Texture
- The Rusty Ball
- Procedural Eyeball
- Creating Pixar-looking eyes
[edit] UV Maps
[edit] Unit 3: Broadening Horizons
[edit] Lighting
- Beginning Lighting
- Understanding Real Lights
- Adding Lamps
- Faked Global Illumination with Blender internal
[edit] Rendering
- Output Format Options
- Looking All Around - Panorama Settings
- Other Important Render Options
- Yafray Render Options
- Stamping
- 2D, Toon, & CAD Rendering
[edit] Basic Animation
- Screen Layout
- Lattice Modifier
- Bouncing Ball with Lattice
- Creating Basic Water animation
- Flying Through A Canyon
- Using the sequencer to compile frames into an animation
[edit] Particle Systems
[edit] Soft Bodies
[edit] Blender Game Engine Basics
- Platformer: Controls and Movement
- Maze: Force and Multiple Levels
- Platformer: Improving the Physics
- How to make an executable
- Build a skybox
- Basic mouse pointer
- Text in BGE
- Platformer: Creating the Engine with Python
[edit] Unit 4: Taking Off with Advanced Tutorials
[edit] Python Scripting
- Introduction
- Export scripts
- Import scripts
- Procedural object creation
- Scripts for modifying meshes
- Creating a GUI for your script
[edit] Advanced Modeling
- High Dynamic Range imaging (HDRi)
- Landscape Modeling with Heightmaps
- Realistic Water using Fluid Sim and Yafray
[edit] Advanced Materials and Textures
[edit] Advanced Animation
- Introduction
- Guided tour:
- Working example: Bob
- Working example: Piston, Rod and Crank
- Working example: Cutting Through Steel
[edit] Advanced Game Engine
[edit] Miscellaneous Tutorials
This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!
- Modelling tips
- Modeling and Texturing a Bottle
- Creating Weapons based on 2D Images
- Match Moving
- Match Moving/Motion Tracking with Icarus and Blender
- Create a Clayman
- Organic Modeling
- Free Blender Samples
- Understanding the Fluid Simulator
- Creating a jewel in Blender
- General Advice on Modeling Realistically
- Modeling a picture

- Modeling with the Spin Tool
- Creating Ogg-Theora movies using Blender Should this page be moved here?
- Creating animated GIFs using Blender and Gimp Should this page be moved here?
- 3D Tiling Backgrounds For The Web Should this page be moved here?
- Cool Things That Aren't That Obvious in Blender Should this page be moved here?
- Troubleshooting Common Technical Issues and What to do About Them Should this page be moved here?
- Creating Blender Libraries Should this page be moved here?
- All Blender Tutorial Links – tutorials from all over the Web
- Add some depth with stereo
- Ways to create a "fluffy" effect [materials and lights)
- Human Body
- Rendering Informations
- Using Blender Libraries
- Beginning Modeling Final Project
- Using Inkscape to make advanced Bezier curves
- Modeling Textures
- Light Mapping
- Modeling techniques and Workflow (to be constructed)
[edit] Resource Directories
- All Blueprints Links – blueprints from all over the Web