Beyond Blender Render/Open Up Blender And Don't Be Discouraged

From Wikibooks, open books for an open world
< Beyond Blender Render
Jump to: navigation, search

Ever Commandeered A Rocket Ship?[edit]

It's well known that Blender's GUI looks like a rocket ships controls. Don't be discouraged. Let's get started.

Here's what Blender generally looks like.

Blender Rocket Ship: Seriously
Note

BLENDER NOTE: For The Novice

Looks difficult to you newbie? Don't get discouraged. Blender is very easy. Just take it one step at a time. In no time you'll be a Blender Geek yourself!

 

Start The Logic[edit]

Note

BLENDER NOTE: For The Novice

Different edit windows in Blender are displayed in separate panels. You can scale these panels and you can also change what they display be clicking the pull down menu on the far left with an icon in it.

 

Note

BLENDER NOTE: For The Novice

To select an object put the cursor over it in the 3D view and RIGHT-CLICK it. To select two or more objects select one then hold SHIFT and select the others.

 

Note

BLENDER NOTE: For The Novice

To delete an object select it and press X. Then confirm that you want to delete in in the menu that pops up. If you don't want to delete it when the menu pops up press ESC.

 

Note

BLENDER NOTE: For The Novice

To add an object press SHIFT+A. Then select an object in the menu that pops up.

 

Delete all the objects in the 3D view and then add a plane and a cube. In the bottom panel of the Blender window open the "Logic Editor". The Logic Editor looks like this:

Blender Logic Panel

What you see here is the logic. Logic is sort of the BGE programming language. Each object has a logic window. When you select an object it will display the logic for the object.

Note

BLENDER NOTE: For The Novice

To move an object select it and press G. Then move the cursor wherever you want to move the object. You can also select a certain axis to move it on by pressing the axis letter on the keyboard after pressing G. To confirm the movement LEFT-CLICK. To discard the movement RIGHT-CLICK.

 

Please select the cube. Move it up a bit so it's a bit above the plane. The cube will be our character and the plane will be our ground.

Note

BLENDER NOTE: For The Novice

To scale an object select it and press S. Then move the cursor so that it scales. You can also select a certain axis to scale it on by pressing the axis letter on the keyboard after pressing G. To confirm the movement LEFT-CLICK. To discard the movement RIGHT-CLICK.

 

Please scale the plane so it's a bit larger then the cube.

So let's start the Logic. Go to the next tutorial to learn how to use basic logic and what physics is for.